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Can a narrow passage be done in Dwarvenite?
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TOPIC: Can a narrow passage be done in Dwarvenite?
#59071
Can a narrow passage be done in Dwarvenite? 4 Months, 4 Weeks ago  
This question is really for Stefan or Jeff but everyone is welcome to speculate.

Can a narrow passage be done in Dwarvenite?

A 1" (5') narrow passage piece 2x2 with walls on both sides is it possible with the molds/mold technology that are used for game tiles.

A 2x2 narrow passage 4-way intersection that narrow free standing wall could be inserted (placed) into to make them into 3-way 2-way or dead end narrow passage pieces.

I ask because if it is possible to make these two or three items and they are not going to be a add-on during the Caverns KS you should just have them made and start selling them on the website IMHO.

IMHO they are greatly needed and I would expect them to sell sell sell.
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#59074
Re:Can a narrow passage be done in Dwarvenite? 4 Months, 4 Weeks ago  
I'm not sure that DF will ever be able to "just" drop $10K to $40K on new molds without a kickstarter to raise the funds up front (and prove demand at the same time).

I admit limited understanding of the molding process, but I don't know if the "U" profile is possible using rigid metal molds. I would wager that, if it isn't, they should be able to achieve the same effect by making each piece in two parts and fixing them together. However, a two-part method might carry an extra per-piece production cost, and might introduce quality control issues if the two parts don't attach seamlessly (and at the correct angle).

I'm not sure that I would bother with intersection pieces for narrow passages in Dwarvenite. A standard corner tile would match up for turns, a standard straight wall would match up for "T" intersections and straight passages with a door on one side, and a standard floor piece would match up for "X" intersections and straight passages with doors on both sides. True, they don't have posts to fill in the gaps on outside corners, but that's always been true of outside corners in DF, GameTiles or MasterMaze. (Although Catacombs II might address this in the near future.)

The big issue would be the floor markings, which would be off by half at each turn and intersection. Rather than redo the floors for existing pieces, I would just make narrow passages two half-squares wide (rather than one full square wide). Users could, as always, make their own house rules concerning whether a character could crowd past another using the half-squares. Barring that, I would live with the marking mismatch at turns and intersections.

I realize the aesthetic limitations of this suggestion, but it does have the decided advantage of requiring only one new piece -- the narrow passage itself. If they use a two-piece production process (standard straight wall and freestanding straight wall fixed together at the factory) they won't even need a new mold.
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#59076
Re:Can a narrow passage be done in Dwarvenite? 4 Months, 4 Weeks ago  
And if it wasn't clear, my intent is to support the idea of narrow passages in Dwarvenite, while offering alternate possibilities for execution. However it gets done, yay narrow passages!
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#59141
Re:Can a narrow passage be done in Dwarvenite? 4 Months, 3 Weeks ago  
jackattack wrote:
However it gets done, yay narrow passages!

I agree.

If mold tech made it possible.

To reduce molds DF could just do the 4-way with removable inserts (like narrow free standing walls) and some removable inserts with doors.

With those three items molded you could do narrow passages in 4-way, 3-way tees, straight passages, corner passages, dead ends, narrow passages with one door or two or three or a four door way or a small room in the middle of a large room or if you filled all four sides with wall pieces and turned it up side down it could be a 10'x10' square column.

I would still like to have a predone 2"x2" piece that was a walls on both sides narrow passage 1" (5') wide by 2" (10') long for quick hallways, but the above would be a way to get more with less molds.
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#59143
Re:Can a narrow passage be done in Dwarvenite? 4 Months, 3 Weeks ago  
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#59145
Re:Can a narrow passage be done in Dwarvenite? 4 Months, 3 Weeks ago  
They would need to put a .5" wall on both sides of a 2x2 tile for a narrow passage
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#59165
Re:Can a narrow passage be done in Dwarvenite? 4 Months, 3 Weeks ago  
I've been pondering how lower walls for narrow passages would work. Yes, I realize this doesn't fit with anything else DF has done, and it won't cleanly replace or supplement the resin narrow passages. However, lower walls would help one get away with a subtle inner angle, possibly enough to make demolding the thick PVC parts possible.
Null
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#59177
Re:Can a narrow passage be done in Dwarvenite? 4 Months, 3 Weeks ago  
I decided to try the 2" walls puttied to the 2"x2" wall-floors and I can get 110 feet (scaled, of course) of narrow passage... 140 feet if I use the 1" wide walls. I have the 5x set. Here's what it looks like:

jchunick
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#59186
Re:Can a narrow passage be done in Dwarvenite? 4 Months, 3 Weeks ago  
Very nice. Thanks for the picture.

Sorry to ask, but can you post a picture or two using a standard corner as a turn, a standard straight wall as a "T" intersection, and a standard floor as an "X" intersection? That would give us a reference for further discussion of this method for producing narrow passages.
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#59190
Re:Can a narrow passage be done in Dwarvenite? 4 Months, 3 Weeks ago  
jackattack wrote:
Very nice. Thanks for the picture.

Sorry to ask, but can you post a picture or two using a standard corner as a turn, a standard straight wall as a "T" intersection, and a standard floor as an "X" intersection? That would give us a reference for further discussion of this method for producing narrow passages.

My pleasure, and easy to set up. ;-) Here are the two intersections mocked up:


You can see the 'never dry' plasticine I used on the bottom of the free-standing walls in the picture at the bottom-left.

jchunick
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#59197
Re:Can a narrow passage be done in Dwarvenite? 4 Months, 3 Weeks ago  
Thanks jchunick. I was thinking about this yesterday, drawing pictures and was going to post very similar pictures.


I think absolutely the pieces need to fit the standard 2"x2" format.

I was trying to determine if (excluding weird rounded corners / diagonals) we would need either 2 or 4 new pieces.

We would definitely need (as you created with your free standing walls + straight walls) a 2"x2" with walls on either side, representing a 5'x10' corridor. Looks great in your photo.

We would also need a 2"x2" dead end / alcove / U-shaped piece (basically a 2"x2" corner with an extra wall.

The real questions are: do we need a 4-way and 3-way T-intersection... or will the standard 2"x2" floor and 2"x2" straight wall fit the bill. I think we can make do with the pieces we already have (as in your photos)

Below are some mock-ups for the alternative.

Also, because of the format change, the floor tiles will get messed up - but I'd personally prefer to make the narrow hallways two clear tiles instead of half-tiles. I think it will just look neater and the only issue how individual DMS resolve movement into these hallways.

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#59199
Re:Can a narrow passage be done in Dwarvenite? 4 Months, 3 Weeks ago  
The problem with narrow passages is that no matter what you do, you end up with odd half-tiles somewhere. If you don't have them in the passage, you get them in the intersections. The original solution was to put vaguely triangular spaces in the MasterMaze Narrow Passages intersections.

jchunick, will a narrow freestanding wall fit across the narrow passage mockup, to create a dead end?
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Last Edit: 2013/11/28 13:32 By jackattack.
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