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Thoughts upon a Game Tiles Passage Set
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TOPIC: Thoughts upon a Game Tiles Passage Set
#51044
Re:Thoughts upon a Game Tiles Passage Set 1 Year ago  
Thanks Bossman. I'm glad you like it! Unfortunately, I don't think it will be happening given Stefan's reasons. That's too bad in my opinion for DF veterans and non geometrically-challenged newbies.

As for the fillers behind the walls. This can't be happening given the concept of Game Tiles: only the upper most useful pieces are to be cast. Furthermore, passages are probably breaking enough of the 2*2 modularity as it is...
biowizard
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#51097
Re:Thoughts upon a Game Tiles Passage Set 1 Year ago  
First, I wish I could see everyone's pics. I can only see Newbies drawings. I will take it as an error in my machine.

We have seen a lot of posting about the 2" interior passaway and new designs for various passaway intersection. To keep with the the 2"x2" modular with few molds concept, why don't we just introduce the Narrow Passage to Game Tiles?

You can use them for passages (admittedly only about 1" wide for miniatures.) and you can make basic intersections. They can be combined with existing Game Tiles to make L-intersection, T-intersection, and X-intersections. L-turn would be 2 Narrow Passages plus one Corner. T-Intersection would be 3 Narrow Passages plus a Wall. X-intersection would be 4 Narrow Passages plus a floor. One mold, lots of uses.

When you use any 2" wide interior passage. You basically take up 4" of table space. (I am ignoring Advanced Builder set). You can always put Game Tile walls and corners together to make "wide passages" that have about 3" interior width. (2 full squares flanked by half squares.)

Now I don't know if it makes sense at the $1MM, $5MM or $10MM stretch level, but somewhere the Narrow Passage seems a course of action that should be considered. Actually, now I want to rummage through my sets and look at all existign 2"x2" designs for ideas. I am going to hit my computer now until I can see the "Windmill" Design.
Duncan_and_Dragons
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Room & Passage set x2/ Narrow Passage set / Wicked Addition set 1 & 2 both x2/ Advanced Builder set 1, 2 & 3 / Ogre's Den x2/ Ruins set / Cavern set x2
 
#51100
Re:Thoughts upon a Game Tiles Passage Set 1 Year ago  
I think that passages should be held for another kickstarter. Standard 2"+ passages would be the main focus, with curved passages and other specialty pieces as stretch goals, and narrow passages as an add-on.

It should be done when there are plenty of Game Tiles room pieces in stock, or GT room pieces might be another add-on so they can be produced and shipped with the KS passages.
jackattack
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#51109
Re:Thoughts upon a Game Tiles Passage Set 1 Year ago  
HOLY CRAP!

I can simulate the diageonal corner with alternating bricks in Hirst arts!!!!

STefan I am stealing your passage idea!
siliconjedi
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#51114
Re:Thoughts upon a Game Tiles Passage Set 1 Year ago  
To be honest biowizard I liked the windmill design and as an advanced DF user thats the one I woulduse. It was a wonderful idea.
jgardner44
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Currently designing modular elven city,modular sewers, dwarven ruins, custom cavern elements, ice caverns, and towers.

I would love to see the following sets in the future...
Ice caverns expansion set 2
Hellscape expansion set 2 (lava lake, rivers, lava falls)
Cavernous Rivers expansion waterfall
 
#51121
Re:Thoughts upon a Game Tiles Passage Set 1 Year ago  
Thraug wrote:
Even though I'm following the kickstarter every day I must have missed Stefan's passage design. Can someone post a link to it, if it's public info?

This Kickstarter is moving too fast for me, I can only imagine the chaos going on in the DF design den. All good! =)


BioWizard posted my design at the beginning of this thread
Stefan
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Stefan Pokorny

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#51137
Re:Thoughts upon a Game Tiles Passage Set 1 Year ago  
I agree completely that a separate Passages Kickstarter is the best course, no question.

But, holy cow, tha Narrow Passages single corridor 2x2 tile is a fantastic idea. Just one new mold, but adds a ton of delicious intersections and straight corridors to the first Game Tiles sets... And gets people primed to be really excited about a full-on campaign dedicated to Passage awesomeness. I would totally buy an add-on pack of those bad boys.
davinh
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#51250
Re:Thoughts upon a Game Tiles Passage Set 1 Year ago  
siliconjedi wrote:
How come no one has realized that if you are okay with diagonal gaps, you can use the two-corner-trimmed passage anywhere you'd use a straight passage. That's 3 molds + a Floor tile.


This.

Maximum utility would dictate diagonally trimming all four corners of the straight passage, so you wouldn't need two different types of straight passages.

Still, Bio's windmill design is pure genius, and would be preferable if aesthetics took priority over efficiency.
ironregime
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#51343
Re:Thoughts upon a Game Tiles Passage Set 1 Year ago  
davinh wrote:
I agree completely that a separate Passages Kickstarter is the best course, no question.

But, holy cow, tha Narrow Passages single corridor 2x2 tile is a fantastic idea. Just one new mold, but adds a ton of delicious intersections and straight corridors to the first Game Tiles sets... And gets people primed to be really excited about a full-on campaign dedicated to Passage awesomeness. I would totally buy an add-on pack of those bad boys.


This.

I am so freaking close to dropping $ on a 5-set Kickstarter DF Tiles, passages would most certainly lock me in (Even if it's a promised add-on later). Eagle Scout's honor. =)
Sydcomebak
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#51530
Re:Thoughts upon a Game Tiles Passage Set 12 Months ago  
GREAT WORK guys!

One question. I don't recall, but do these various designs account for diagonal passages? If not, I think that would be an important feature.
Thorshammer
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#58629
Re:Thoughts upon a Game Tiles Passage Set 5 Months, 1 Week ago  
Picc wrote:
Biowizard, I love that passage design. The economy of pieces is very elegant. Do you guys think it would be feasible to make a plug piece that could attach to the notched passages like a lego so similar to how the curved floor segment attaches behind the curved corner. You could in effect get the passages down to only needing one new tile.


Old (but still important!) thread, but I finally started painting my DF tiles, and fiddled with some layouts. Rather than plugs, you can simply use sticky tack (or superglue) to attach a corner piece to one of your *existing* DF tiles. This has a MAJOR advantage that DF only needs to manufacture a single piece, and customers don't have to buy 3+ different new tiles (not to mention store and organize them) just for a junction. To an extent, we already have an analogous piece: If you want a 5' corridor, take one of the freestanding walls and sticky tack it to a corridor. Considering how backers have been modding their KS tiles, I think a single corner piece would be a less expensive solution.

And if you removed the door from a door piece, you can use it as an impromptu double-corner piece!
ced1106
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Last Edit: 2013/11/11 12:39 By ced1106.
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#58631
Re:Thoughts upon a Game Tiles Passage Set 5 Months, 1 Week ago  
Why don't they just make a 1x2 tile with a wall on 1 side and give you twice as many? Then you could have narrow passages or set them facing each other and eureka, perfect 2x2 with walls.
jimibones83
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