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Rooms: Medieval Halfling Home
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TOPIC: Rooms: Medieval Halfling Home
#17118
Rooms: Medieval Halfling Home 7 Years, 8 Months ago  
"Rooms" is an idea for expansions to the Fantasy line that enhance the existing pieces without creating an entirely new line. A "Rooms" set is not necessarily a room unto itself -- it might be just a few pieces that allow the builder to add pieces to other DF sets to evoke scenes and environments not previously available.

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In "Medieval Building Set Add-On Ideas", L mentions round doors and round corners for a hobbit-style home. I like the idea, and I thought I'd bring it out for discussion.

A round door very solidly evokes the slightly alien but comforting feel of the hobbit hole. Or gnome household. Or dwarven cottage. Or elvish cabin. (One of the things that this set needs is a name that doesn't tie in to LotR, in order to avoid their ravening lawyers.) Is it possible to make a round door frame that you can switch out the doors? That would allow DF to include a couple of doors in different colors (I like red and yellow, personally), or a couple of unpainted doors for us to play with.

Round windows! They go with the round door.

Round corners are a bit iffy. On the one hand, they contribute to the overall look and feel that says this isn't a historically accurate human dwelling, but on the other hand they just about HAVE to be on the outside edge of a set-up or they create layout problems. Since a dwelling of this type is supposed to be built underground, though, I say include them and design the set-up like a dungeon, not a building.

Having made that distinction, passages become useful again. For our purposes here, I recommend ONLY making a 2" Straight Medieval Building Passage, and a 2" Straight Medieval Building Passage w/ Door (in one wall of the passage). The piece with a door can also be used as a T-instersection.

Finally, I will mention (but not recommend) that small "baseboard" pieces could be used to convey that the walls are also round in vertical cross-section. These would be shaped like right triangles with concave hypotenuses (hypoteni?) and snug into the corner of wall and floor. Straight, inside corner, outside corner, and inside round corner pieces would be needed. Bear in mind, though, that such pieces would occupy every wall-adjacent square in a room, and reduce the width of hallways.

Anyway, that's my take on a "demihuman dwelling" expansion for MBS. Other thoughts? Additions? Rebuttals? Please share.
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#17119
Rooms: Medieval Halfling Home 7 Years, 8 Months ago  
I know that curved corners can make things tricky, but there could always be "filler floor" pieces included, like in the SF expansion, to incorporate them into a larger layout. Besides, an expansion set that included just 4 curved corners wouldn't be THAT intrusive. Not a whole box of 'em, just enough to make a rounded hobbit home. . .

I like the round door idea, too, but there you get closer to LOTR infrigement, I suppose... ;)

L
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#17120
Rooms: Medieval Halfling Home 7 Years, 8 Months ago  
Round green door. Must have a round green door!

And round windows.

Actually, thinking about it, I'm not sure I'd use these - I don't see hobbits as living in places where adventures happen.

Phil
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Medieval Buildings Set, Caverns x2, Cavernous Passages, Room and Passage, Deluxe Room, Octagonal Room, Narrow Passages, Advanced Builder, Wicked Additions I, Wicked Additions II, Traps I, Traps II, lots of individual pieces. I want Cavernous Rivers, and Cavernous Lakes, and Cavernous Ledges. Can you tell that I like caverns?
 
#17121
Rooms: Medieval Halfling Home 7 Years, 8 Months ago  
The round door has popped up in other places, including some of the arty "Fairy" and "Gnome" books from the eighties if I'm not mistaken. So a round door per se is not necessarily an infringement on copyright. But Jeff and Stefan should definitely consult with their lawyers before the first sketch is made, just to be safe.

A round GREEN door probably does stray into cease-and-desist territory, though, which is why I suggested having multiple colors (a green door by itself might be legally bad, but a green door with a red door and a yellow door and a blue door might be okay) or an unpainted door so we can do it ourselves.

There's no reason that adventures can't happen in hobbit (or gnome, or whatever) communities. Your adventurers might be having tea with a friend when assassins burst in, or they might be consulting with an old scholar when the Book of Vecna starts spitting out nasties, or a town might have been taken over by wandering orcs, or a famous retired thief might have a powerful artifact that the party needs to steal back, or a burrowing creature might be snacking on the burrow-dwelling locals -- all sorts of things can happen in quiet, bucolic settings. Also, a round door might be used to indicate a vault or strong-room -- can't very well put a ton of steel door on the third story of a wooden building, now can you?

And sometimes you just want to make something a little bit different for its own sake. One tavern looks pretty much like the next, but being able to mix and match features goes a long way to quelling murmurs of "weren't we just in a tavern just like this one?" from snarky players.

EDIT: We do have historical precedent for round doors in Oriental architecture, but they did not use the quasi-Tudor beam-and-plaster construction. Still, no reason not to mix real-world elements in a fantasy setting, especially if it keeps the lawyers at bay...
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#17122
Rooms: Medieval Halfling Home 7 Years, 8 Months ago  
Miniature Building Authority already makes a Halfling House, complete with round door and removable roof.



As for Behind the Green Door - good gosh, Hobbit porn? Oh, let's NOT go there...

:P
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Kradlo
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#17123
Rooms: Medieval Halfling Home 7 Years, 8 Months ago  
Krad -

Did you ever read Harvard Lampoon's Bored of the Rings?
There's a very 'pornish' flyleaf teaser in there that never gets followed up (fortunately).
But it has nothing to do with Behind the Hobbit Door.

See ya!

Jim
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Jim Kratzer, a/k/a The Mad Yank
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