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A Small Multi-Level Keep
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TOPIC: A Small Multi-Level Keep
#60156
A Small Multi-Level Keep 3 Months ago  
Here's something I set up recently for a skirmish scenario. The undead assault a small fortress...

I've been enjoying messing around with the Game Tiles "castle" set (arrow slits and window walls), and I like how the 4x6 floor pieces can be used to create multi-level fortifications.

The rear of the keep is a little funky, because I wanted to be able to raise the portcullis, which necessitated a space in the wall above it; in hindsight the steel door might have been a better choice. Still, it made for a nice functional setup.

One thing I discovered is I'd really love some curved walls with windows or arrow slits. One more thing for the wishlist!







GriffinTamer
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#60162
Re:A Small Multi-Level Keep 3 Months ago  
Very cool...and those double doors are awesome!
Please post a link to their source :-)
jasdotcom
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#60165
Re:A Small Multi-Level Keep 3 Months ago  
Griffin actually made those double doors. Pretty nice handiwork.
LordDust
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My players rue the day I bought "Dragon Mountain". Ever since they give every creature a bit more respect. You never know when the GM will decide that this group is crafty...
 
#60173
Re:A Small Multi-Level Keep 3 Months ago  
Fantastic!

I have to admit, I'm not always a fan of this kind of layout -- building an entire structure out of DF. It's one of the big differences between Hirst Arts and DF, in my opinion. HA is really great for building an entire building, but DF is mostly for 3-D maps. Stacking the pieces in order to attain a little depth can work wonders, but trying to approximate a whole building from the stuff doesn't usually thrill me. Used as a 3-D map, DF is wholly immersive -- it completely and accurately represents the space, providing absolute verisimilitude (absent the heigher walls and ceilings, of course). When people stack them or turn them sideways or generally think outside the box with them, the results too often break the illusion for me. It no longer looks EXACTLY like what it would -- there are repetitive patterns in the walls, or the felt is visible, or whatever.

That said -- you've done a PERFECT job, I think, of showing how DF can be used to this end. The creative steps you've taken are well-integrated into the structure, so it doesn't just look like a bunch of walls turned on their sides. The only change I'd make would be, of course, to use more curved walls on the lower levels to create a completely filled set of towers (I'm assuming, perhaps wrongly, that you would have if you had enough curved walls!)

It's got great depth, great atmosphere, and it looks like a great place to game. The placement of everything is just perfect. And I love that huge door!
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"In every real man a child is hidden that wants to play."

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#60203
Re:A Small Multi-Level Keep 3 Months ago  
@Law--

Gee, thanks! High praise from one of the masters! (I've seen photos of some of your setups... beyond impressive!)

--I agree that stacking tiles can indeed look awkward if not handled carefully. While I'm not above cobbling something together to make a scenario work (especially with my still pretty limited, but steadily growing, 3D terrain collection), it's far more satisfying if you can fully realize the illusion. Thus the inevitable need for more cool pieces (and the impetus to sculpt my own).

@LordDust--

And thanks to you too sir! I'm flattered that y'all have noticed my work.

@jasdotcom--

Thanks; as LordDust said, I made the doors myself. They're the first design in a series I'll be producing soon. For more info, please check out my new FB page:

www.facebook.com/GriffinTamerStudio?ref=hl
GriffinTamer
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#60227
Re:A Small Multi-Level Keep 3 Months ago  
I like both your gates GriffinTamer.

I am pretty sure I am going to like the Temple Gate as well.

I am glad I could get a better look at the Monster Gate on your Facebook page.

I noticed it in one of your layouts and I was hoping for a better look.

Well done!

I am sure if I have any extra cashola I will support your Kickstarter!
JasonYoung
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#60258
Re:A Small Multi-Level Keep 2 Months, 4 Weeks ago  
Cool setup. Those double doors are amazing, great job!

As Law said, I often find that an entire building created with DF lacks the realism and visual appeal of a 3D map. However, you've done a great job of creating a keep that is complete, realistic, and has lots of playable space for miniatures. You've got me rethinking the use of DF for complete structures :)
Feymous
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#60264
Re:A Small Multi-Level Keep 2 Months, 4 Weeks ago  
I will both contrast and echo others here. I love building full structures with DF! That said though, the challenges mentioned earlier are all true. I find towers easy enough, but larger ones like what you have done there are a bit more challenging. Thanks for sharing your efforts, the results are inspiring!

I am thinking about acquiring some of the big premade fortress/castle products for the curtain wall aspect and even trying my hand at making some. Then I plan to try to use DF to make the inner keep/throne area. I just need to decide on how to set up my pieces so that I can readily remove upper floors and then replace them as needed without adding so much thickness that it detracts from the appearance.

With Pokorny Paint Colours I can match the edges of something to the outer appearance of my tiles, so that will help. Your setup gives me an idea though, looking at your towers I was thinking that blue tack and thin cardstock could likely hold together smaller upper sections as well. Thanks again for sharing!
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My players rue the day I bought "Dragon Mountain". Ever since they give every creature a bit more respect. You never know when the GM will decide that this group is crafty...
 
#60293
Re:A Small Multi-Level Keep 2 Months, 4 Weeks ago  
Yes, I think it's hard to get something much bigger than this using just DF stuff without running into some problems keeping all the pieces together, and having it look a bit "modular." I have certainly seen some amazing setups that do just that, but they obviously take a lot of work.

This particular layout worked pretty well because the whole structure was accessible without having to lift off / pull apart anything. With more than one full floor, of course, that's impossible, but it can work nicely for castle walls with an upper battlement, etc.

I think the best way to go for multi-level stuff, if you definitely want to build the full structure and not just have the levels sitting side by side on the table, is to use plexiglass or lexan sheets between levels. That could require a lot of careful cutting, but if it's a structure you expect to use a lot it might be worth it. Then paint the edges of the plexiglass Pokorny gray, of course...
GriffinTamer
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#60324
Re:A Small Multi-Level Keep 2 Months, 3 Weeks ago  
That setup gets a

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