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This Weeks Dungeon: Kuto's Well
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TOPIC: This Weeks Dungeon: Kuto's Well
#60151
This Weeks Dungeon: Kuto's Well 3 Months, 1 Week ago  
Our band of adventurers braved the depths of Kuto's well in the not so distant past.


philipm
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#60155
Re:This Weeks Dungeon: Kuto's Well 3 Months, 1 Week ago  
Philipm,

Great job , tell us about the three skull room , Were those skulls apart of a trap or a puzzle?
rydendragons
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Srry,, Save vs Dragons breath
 
#60157
Re:This Weeks Dungeon: Kuto's Well 3 Months, 1 Week ago  
By your command... The skulls were thin walled and a perception check revealed contents within each one. The two black skulls summoned monsters onto the portal that was powered by the magic skull pillars when broken open. The tan skull contained a scroll with a hint to the function of the portal that was required to access a room below and a hint to the fountains. One was a conduit through which water from the river Stix flowed and was quite deadly. The other granted a random attribute bump once per PC before going dormant for one year. Once the pillars were aligned correctly and the magic gemstones were put in the correct order a portal opened to a room below decorated with wall fresco's that, if properly discerned, revealed the combination to travel to the other four places depicted in the fresco by re-arranging the gemstones. There was also a lever that reset all of the traps, disabled all of the traps and drained the lake revealing a sunken shrine to the Lords of Entropy. A deck of many things resided on its altar.
philipm
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#60161
Re:This Weeks Dungeon: Kuto's Well 3 Months, 1 Week ago  
philipm wrote:
By your command... The skulls were thin walled and a perception check revealed contents within each one. The two black skulls summoned monsters onto the portal that was powered by the magic skull pillars when broken open. The tan skull contained a scroll with a hint to the function of the portal that was required to access a room below and a hint to the fountains. One was a conduit through which water from the river Stix flowed and was quite deadly. The other granted a random attribute bump once per PC before going dormant for one year. Once the pillars were aligned correctly and the magic gemstones were put in the correct order a portal opened to a room below decorated with wall fresco's that, if properly discerned, revealed the combination to travel to the other four places depicted in the fresco by re-arranging the gemstones. There was also a lever that reset all of the traps, disabled all of the traps and drained the lake revealing a sunken shrine to the Lords of Entropy. A deck of many things resided on its altar.


WHOA - I don't know what's cooler: your story creation or the set up you employed to run it. Both are great!!
jasdotcom
FREE-STANDING WALLS!!
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#60268
Re:This Weeks Dungeon: Kuto's Well 3 Months ago  
I played the old goldbox until I killed my disks. The module itself is pretty cool stuff too. Some of the older modules are hard to match imo, even if you pull nostalgia out of the picture.

Please continue to share your setups from this run as you can, I'm enjoying them immensely.
LordDust
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My players rue the day I bought "Dragon Mountain". Ever since they give every creature a bit more respect. You never know when the GM will decide that this group is crafty...
 
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