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Seas of Gold
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TOPIC: Seas of Gold
#56099
Re:Seas of Gold 7 Months ago  
Take what you can... move as much as you can... and then when they finally settle down, own a tavern or two, buy a hi-level wizard to create magic items, etc... They receive a note that their family was taken by an arch devil. The gold then becomes a key to get someone to get them close enough to free their family.

One other way I handled it was that the party had a rare artifact and more gold then you could shake a stick at between them. They then had to create a Golden tomb for the artifact and move it to another plane. That adventure ended badly for the party but it was fun to get there.

-Shadox
Shadox
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#56469
Re:Seas of Gold 6 Months, 2 Weeks ago  
And another way to take a massive treasure away from your players...

THE TREASURE IS THE MONSTER !!!

Picture the looks on their faces when every gold piece in the hoard assembles into a massive Treasure Golem, or an amorphous Gold Elemental. Hopelessly outclassed, the party's new objective is to seal this monstrosity away forever, or even just to escape!
jackattack
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#56470
Re:Seas of Gold 6 Months, 2 Weeks ago  
Jackattack, I like that idea. Get their hopes up and then dash them in one fell swoop. Sweet.
thebigteacher
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#56900
Re:Seas of Gold 6 Months, 1 Week ago  
Sorry to keep resurrecting this thread -- just saw Journey 2 the Mysterious Island on cable, and they've got another way to award and remove vast quantities of gold.

The volcano on the island was pouring out liquid gold!

It's too hot to handle molten, and it solidifies in masses too large to handle when it cools. The best a lot of parties could do would be to dip some items in the molten metal to get a layer of gold they could melt again later.

Plus, the party in the movie was under a time constraint that prevented them from making a detour to the gold volcano in the first place.

You know it's been a good night's gaming when a player says "I hate you" to the DM. (But follows it up with "see you next session"!)
jackattack
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