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Philosophy of terrain grids
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TOPIC: Philosophy of terrain grids
#53809
Philosophy of terrain grids 10 Months, 1 Week ago  
How important is a square grid or hexagon grid to game play for everyone here. I build for the joy of seeing the terrain as a whole and letting my sons play with it, but the grid is not that important to me.
jgardner44
Fan of Dwarven Forge and Hirst Arts
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Last Edit: 2013/06/09 07:46 By jgardner44.
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Currently designing modular elven city,modular sewers, dwarven ruins, custom cavern elements, ice caverns, and towers.

I would love to see the following sets in the future...
Ice caverns expansion set 2
Hellscape expansion set 2 (lava lake, rivers, lava falls)
Cavernous Rivers expansion waterfall
 
#53811
Re:Philosophy of terrain grids 10 Months, 1 Week ago  
It depends on what game system we are using. If it is one with tactical movement rules, like 3.5 or Pathfinder, then the grid is an important necessity. But if we are playing DCCRPG or Swords and Wizardry, the grid really isn't important. It is more for just a reference point then, sometimes we even ignore it.
Arcarius2001
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aka Dwarven Ale on Facebook Old School Gamers, Old School Miniatures, and Fantasy RPG Terrain groups.
 
#53812
Re:Philosophy of terrain grids 10 Months, 1 Week ago  
I've been mainly playing 4e for the past couple of years, so the movement grid is paramount. I'm hoping to return to 2nd or 3rd with the campaign I'm prepping but we'll see how that debate goes... I know my group would like to have a bit more roleplay built in and while roleplay is possible in any system, 4e sure does make it easy to skip it. Of course given that most of the group has invested in the 4e books and only some have older editions, I'm not sure how easily I'll be able to encourage a switch.
nielsene
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R&P(1), Ruins(2), Cavern(4), Cavern Passage (2), Chasm (2), Ice(4), Catacombs (3), DOE R&P(1), DOE R(4), DOE WA(4), DOE E(3), HS (4), HS2(3), Woodland(2), RotA(1)
 
#53814
Re:Philosophy of terrain grids 10 Months, 1 Week ago  
I find the grid to be more of an addiction of the player/GM rather then a need of the rules. I have played 3.5 and Pathfinder without a grid just fine. I use a ruler and measure 1" = 5 ft. I find folks who have played table top wargames like Warhammer 40k often once they make the mental shift have no issue with it.

However, having said that I also want to point out that back when I started playing AD&D we used grid paper and drew grids on the dry erase board. So I think th eneed for grids is a personal choice and one each player or GM makes.
dafrca
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#53816
Re:Philosophy of terrain grids 10 Months, 1 Week ago  
It depends, doesn't it? I like HeroQuest and turn-based strategy JRPGs, so my dungeon crawls follow the grid in a strict, board game style. I also run rules-light role play sessions with no more terrain than I can sketch on a piece of a paper. I'll likely experiment a bit with the latter once I have my Game Tiles, but I see myself keeping the two play styles more or less distinct.
Null
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#53818
Re:Philosophy of terrain grids 10 Months, 1 Week ago  
Personally, if I am playing with adults that don't mind thinking abstractly then I don't use any grids in RPGs, but if I'm running a game for younger folks, or those who are new to RPGs I like using the grid because it simplifies movement and weapon ranges for everyone involved. It can be a lot of fun to play any RPG like a boardgame with a lighthearted mindset.
Wiglaf
Are you a Man, or a Mouse?
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Gather ye rosebuds wilst ye may
Ol' Time is swift a-flyin'
An' this same flower that smiles today,
Tomorrow 'twill be a-dyin'.
 
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