Search found 381 matches

by Rhizom
Wed Oct 16, 2019 5:13 am
Forum: Kickstarter 6 Discussion
Topic: Did Caverns Deep really have the basic needs?
Replies: 100
Views: 2774

Re: Did Caverns Deep really have the basic needs?

I heard all that before, but I think, what @Talistran wrote is the best comprehensive summary of the position, Talistran and many others have. Thank you for this, @Talistran. It is very clear and DF could take this directly as a blueprint and realize it. That said, I still do not feel perfectly comf...
by Rhizom
Wed Oct 02, 2019 7:26 am
Forum: Gaming Talk
Topic: Bones V
Replies: 184
Views: 6263

Re: Bones V

Thanks, @William!
by Rhizom
Wed Oct 02, 2019 6:25 am
Forum: Gaming Talk
Topic: Bones V
Replies: 184
Views: 6263

Re: Bones V

At the moment I am only interested in the bridge encounter with the troll.

Can anyone make an educated guess on how well the bridge will play with Dwarven Forge city and streets? Looks like it is about 4 inch wide, but not sure.
by Rhizom
Mon Sep 30, 2019 5:21 pm
Forum: Kickstarter 6 Discussion
Topic: Did Caverns Deep really have the basic needs?
Replies: 100
Views: 2774

Re: Did Caverns Deep really have the basic needs?

Ok, I get the point with the SKUs. They could save some with encounters just made of basic packs plus adventure packs. Granted. But still, who are we to decide what is best for DF’s business? We are only those few hardcore-fans here in the forum. DF is in contact also with beginners, people who just...
by Rhizom
Sun Sep 29, 2019 8:01 pm
Forum: Kickstarter 6 Discussion
Topic: Did Caverns Deep really have the basic needs?
Replies: 100
Views: 2774

Re: Did Caverns Deep really have the basic needs?

I still don’t get it. We have all the basic sets you ask for as add-ons in KS6, don’t we? So you could have gone all add-on plus maybe a few adventure packs. The encounter configurations are just for people with a different taste, who like to rebuild exactly what they see without having unused piece...
by Rhizom
Sat Sep 28, 2019 2:37 pm
Forum: Kickstarter 6 Discussion
Topic: Did Caverns Deep really have the basic needs?
Replies: 100
Views: 2774

Re: Did Caverns Deep really have the basic needs?

This is why I thought from the beginning: I am very glad that I have enough coverage from KS2 (actually bought afterwards). I tried to concentrate on add-on pieces, mostly for negative space builds, elevation and passages, in KS6. And on forest, of course. And on some variation for walls and floors....
by Rhizom
Fri Sep 27, 2019 8:41 am
Forum: Gaming Talk
Topic: Bones V
Replies: 184
Views: 6263

Re: Bones V

Oh! Kobolds! These are really lovely Kobolds! I want those Kobolds, but I do not want the rest.

What do you think, will they be available separately?
by Rhizom
Sun Sep 15, 2019 4:52 am
Forum: Pre-Kickstarter 7 Discussion
Topic: Wildlands Survey
Replies: 153
Views: 4524

Re: Wildlands Survey

The Forest Transition Banks are great but it must be pointed out that they are forest transition banks 100%, I can not see using them in any other way IE they are not as versatile as they could be. The forest décor is so heavy on them and right up to the straight back edge, that they will not work ...
by Rhizom
Sun Sep 15, 2019 3:06 am
Forum: Pre-Kickstarter 7 Discussion
Topic: Wildlands Survey
Replies: 153
Views: 4524

Re: Wildlands Survey

@93x74R, I have the feeling that you missed that DF introduced forest banks in the CD pledge manager. Right?

https://photos.app.goo.gl/cNfKJSGcS7LnZxwK6

Because these banks fulfill everything you are looking for.
by Rhizom
Sun Sep 15, 2019 3:00 am
Forum: Pre-Kickstarter 7 Discussion
Topic: KS7 Wildlands hints, teaser and beans
Replies: 73
Views: 6779

Re: KS7 Wildlands hints, teaser and beans

I pray for hazards. HAZARDS! Think of them! Rock slides! they would be great outdoors or in your Caverns Deep! And something to indicate rough terrain, too. Tell me. How many times in your dungeon adventures that a passage was blocked by fallen stone, rocks, debris, an giant animal carcass, whateve...

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