Welcome, Guest
Please Login or Register.    Lost Password?

CoS painting and modding
(1 viewing) (1) Guest
Game Tiles Collector Mods
Go to bottomPage: 12
TOPIC: CoS painting and modding
#62969
CoS painting and modding 4 Months, 2 Weeks ago  
The first time I heard of Dwarven Forge was a few weeks ago when I found the latest kickstarter. That led to looking at the forum, some previous releases, and a particular thread about the CoS pool and it's multiple uses.

So I found an unpainted one out there on the internet, and decided that if I really was going to be dropping hundreds of dollars on cavern pieces then I had better try something simpler first, to see how the paint job comes out and what does and doesn't work.

So here is my first picture of the first few finished pieces. I used Army painter dragon red primer, followed by Citadel Mephiston red, then an abaddon black drybrush, a gehenna's gold drybrush on the edges, and the blood effect in the cracks. Next I'll be finishing off the rest of the kit's parts and moving onto deciding what to do with the pool, which is going to be a ton of fun in my opinion.

What do you all think?

Ericadoom
Kobold
Posts: 11
User Offline Click here to see the profile of this user
Gender: Female Location: Reno, NV Birthday: 04/05
Last Edit: 2014/04/02 15:59 By Ericadoom.
The administrator has disabled public write access.
 
#62970
Re:CoS painting and modding 4 Months, 2 Weeks ago  
Ericadoom, welcome to the addiction!

The paint job looks fantastic. Great start with the CoS - you're lucky to have found them.

Looking forward to see what else you paint or create if you're into building or modding as well.
jchunick
Ogre
Posts: 523
User Offline Click here to see the profile of this user
Gender: Male Random Roll Location: Thunder Bay Birthday: 05/14
The administrator has disabled public write access.
Proud Father of two mini-geeks; Daughter: "Dad, what does that say?" (after enchanting a diamond sword in Minecraft).
Me: "Sharpness 1, Knockback 1"
Daughter: "Oh man, that's sweet!"
 
#63395
Re:CoS painting and modding 4 Months, 1 Week ago  
Thank you for your kind words, I've finished everything but the pool so far. The painting for all this has given me some insight into what I've signed onto with roughly 400 pieces unpainted from the caverns kickstarter.

On the other side of that coin is the amount of versatility painting my own gives me. In the picture I've also included two figures I painted (I'm not nearly as good at those) and a generic brass dragon that I added some blue to (Reoccurring character deserves her own mini, I'd say.)

Next I'm going to be moving on to the pool, which I'm thinking might end up being quite a bit more involved, since there's an entire thread devoted to it.


Ericadoom
Kobold
Posts: 11
User Offline Click here to see the profile of this user
Gender: Female Location: Reno, NV Birthday: 04/05
Last Edit: 2014/04/09 18:21 By Ericadoom.
The administrator has disabled public write access.
 
#64968
Re:CoS painting and modding 3 Months, 1 Week ago  
So, I finally am getting around to my pool of sorrows. I pondered a lot of different options, but the multiple use option kept coming back to me, so I tried it. Unfortunately the number of technical difficulties slowed me down and eventually became too much of a bother, even a portal or really cool things could be made with a dedicated set piece later, with less trouble.

So I went to my second option, making it a centerpiece that would tie together a game, or be a crowning achievement to unlock. I doubt my players will read this forum so I will explain it.



My idea is to make a stonehenge-style portal, made of corrupted living wood, that will become a key location for the rest of a lvl 1-20 game. I have tiny dried leaves, sprigs of model grass, realistic water all of that. But one thing that really bugs me is the smooth bottom of the pool, so I decided to take care of that.



First bit of the pool modification, I stippled the bottom of the pool with white glue, basic elmers. This I figure will paint well, dry with a firm structure and keep the peaks and bumps I put into it.



After drying, it looks good, with the texture I was looking for and a bit more character, so I painted it blue with a blackened center.



To me, this looks really great, the right sense of depth I wanted and the right texture. The next step is the doorway and the four or five layers of realistic water. The first layer will hold the grass sprigs and door in place, the final layer will hold the leaves. Each layer at the very edges a small amount of blood colored paint from citidel, which I have found disperses perfectly in realistic water, very bloodlike.

Any tips? Ideas? Input?
Ericadoom
Kobold
Posts: 11
User Offline Click here to see the profile of this user
Gender: Female Location: Reno, NV Birthday: 04/05
The administrator has disabled public write access.
 
#64977
Re:CoS painting and modding 3 Months, 1 Week ago  
can you post pics of your in-progress steps. I haven't started my CoS pool yet and some of your ideas seem really cool. I am sure there are many individuals who would like to see your progress and some of the individual step images.
JenneyOC
Orc
Posts: 101
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#65006
Re:CoS painting and modding 3 Months, 1 Week ago  
Step by step base painting!

So first, army painter spray primer. I went with dragon red for this since the red is a main theme, and I wanted the red to be a very strong red.



Next I painted all the cracks and spots that were going to remain red with a citidel red color, the base coat red they have.

After that I used the base citidel black to dry brush the tiles, leaving as much red as I could, then working it darker over several layers. I always used the same first tile I painted as comparison to make them all match.
(Finished tile on the left)



After that I dry brush citidel gold colored paint onto the edges. unfortunately the variance is pretty side on this, but it evened out after 5 or 6 tiles, and most of them look the same.



After that, I painted blood effect paint into the cracks, and did the rest of the parts, walls etc.



That's the basic color scheme, next for the pool!
Ericadoom
Kobold
Posts: 11
User Offline Click here to see the profile of this user
Gender: Female Location: Reno, NV Birthday: 04/05
The administrator has disabled public write access.
 
#65007
Re:CoS painting and modding 3 Months, 1 Week ago  
This is the first picture of the layout, held in place with "Woodland scenics" water effects. I'm not sure if the water effects will look right under the realistic water, but we will see.



Next comes pouring the layer.

By the way, that arch was made with three sets of four 1/8" by 1/4" balsa wood sticks, each set glued together with normal wood glue, and sanded down into shape.

The painting was a base layer of "dryad bark" brown, with a smudge (smudged by fingertip after drybrushing) of "Agrellan earth" and finally some blood effect paints to make it look all corruptified.
Ericadoom
Kobold
Posts: 11
User Offline Click here to see the profile of this user
Gender: Female Location: Reno, NV Birthday: 04/05
The administrator has disabled public write access.
 
#65014
Re:CoS painting and modding 3 Months, 1 Week ago  
Normally you use water effects over realistic water, but let us know how it goes. Looks interesting. I think you did well recreating the look although myself I don't personally care for the CoS color scheme. It is a bit loud for my taste.
brvheart
Ogre
Posts: 965
User Offline Click here to see the profile of this user
Gender: Male Location: San Antonio, TX Birthday: 08/20
The administrator has disabled public write access.
 
#65041
Re:CoS painting and modding 3 Months, 1 Week ago  
I add Realistic Water to Water Effect from time to time. One tip paint the grass base just above the Water effect with white glue just before you add Realistic Water. This will reduce the capillary effect of the Realistic Water and prevent the Realistic Water from creeping up the grass.

brvheart is correct about the normal application of Water Effects.I find it helpful to add Realistic Water again as a final step.

I am looking forward to seeing the finished tile.
Oldmanwillow
Orc
Posts: 146
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#65071
Re:CoS painting and modding 3 Months, 1 Week ago  
So, it looks like Realistic water over water effects causes the water effects to turn white, instead of clear!

This actually might work for me, and I'll show why later. But I wouldn't recommend that combo to others, it doesn't look right.

I'll add some other stuff, and then get another picture up, but I really hope it looks good!
Ericadoom
Kobold
Posts: 11
User Offline Click here to see the profile of this user
Gender: Female Location: Reno, NV Birthday: 04/05
The administrator has disabled public write access.
 
#65073
Re:CoS painting and modding 3 Months, 1 Week ago  
Trapping moisture under Realistic Water causes it to turn white. It will clear but may take longer. I add Realistic Water to Water Effects to make it glossier



When I attach these to bases I will use Water Effects to blend the edges. I will then add Realistic water to make a pool.



I have added the Water Effect to a clear fish line to make running water for this fountain. There are two coats of Realistic Water. I will add another thin coat when the Water Effect drys clear.
Oldmanwillow
Orc
Posts: 146
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#65074
Re:CoS painting and modding 3 Months, 1 Week ago  
Oh excellent, I won't worry nearly as much then! Thanks for your help, so much.
Ericadoom
Kobold
Posts: 11
User Offline Click here to see the profile of this user
Gender: Female Location: Reno, NV Birthday: 04/05
The administrator has disabled public write access.
 
Go to topPage: 12
Your Cart:
0 Items Order Total: $0.00

0 Product
$0.00



Login to see your account info

Once you login you will be able to see your different account areas here, order history, shipping information and your account information.