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Kickstarter Game Tiles Project
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TOPIC: Game Tiles Review
#57331
Re:Game Tiles Review 10 Months, 2 Weeks ago  
I definitely see a difference. While I ordered mine unpainted, I'd expect a similar handpaint job to the resin pieces (which I have a ton of). Personally, I agree it looks like a step was skipped or skimped on.
Elbows
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#57505
Re:Game Tiles Review 10 Months, 1 Week ago  
Just opened some of my sets, and I'm ready to chime in on this one.

First off, I got the sets unpainted, and two add-ons painted. The dungeon dressing sets to be specific. There are some walls/floor pieces in that set so I have seen the paint job.

Secondly, the unpainted tiles are not brown. In the slightest. Period. Mine aren't, anyway. If I had to nitpick, I'd call the "dungeon gray" black. Mine are really, really dark, almost black. That being said, when I first looked at the painted walls, it is very hard to discern the first undercoat/drybrush of gray.

The more I look at them, this is what springs to mind. On mine, the final drybrush of Stone Edge is very heavy. Much heavier than I plan on doing when I paint mine. They almost look frosted it's so heavy. That would easily cover up any gray undercoat that was used, especially if it was done lighter than the final drybrush. When I look at the cracks in my painted pieces, all I see is the black of the unpainted tile poking through; a drybrush coat shouldn't reach into those cracks anyway, so, that's not the best way to look for the gray.

Look, there is no way Stefan is lying to us. If, by some insane stretch of the imagination, a step DID get skipped, then the factory is lying to the DF guys and that's a whole new ballgame.

I honestly think the gray layer got covered up by the extra heavy final layer. Truth be told, I don't really see the olive layer on mine. :) Mine looks like gray base, individual stones colored, final drybrush.

When I paint mine, I'm going to do a few different runs. One piece will be gray, olive, stone (I don't like the individual colored stones looks, so I'll be skipping that step every time); one piece will be gray, stone; one piece will be olive, stone; and one piece will be just stone. I figure I can try a few out and see what works best for me.

I'm an experienced painter, and have a good eye, in case you were wondering where I was getting all this from. :) No newbie here.

Any questions or comments? I check in here all the time. Just one man's opinion, that's all I promise.

Zen
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#57512
Re:Game Tiles Review 10 Months, 1 Week ago  
Here is a picture of two of my pieces. (Sorry for the blurry image, my mom took this picture for me as I am out of the country until December so this is the best I have to offer).

It is hard to tell but it looks like in the deep cracks is the base color of dungeon grey with no paint on it, to create that nice shadow effect and make the pieces more depth. Given that those spaces, as well as some spots that are missing paint entirely, are much darker than the stones (not including the olive highlights), it looks like there is a stone grey coat on the pieces, but it is almost as dark as the dungeon grey, and so it is hard to pick up without contrasting. There is then a very light dusting of the olive color over them, which hits the raised parts, and covers up even more of the stone grey.

But the fact that the non-olive drybrush/brown parts of the stones are lighter than the spaces in between the stones, as well as a few other spots, tells me that there is a grey base on mine. You can also see it on the floor tiles, though its a little tougher as it has a heavy highlight of olive, but you can see places in the floor that is lighter than the spaces deep in the groves that mark out the 1 inch squares. In fact, it almost looks like some one went in and painted the spaces inbetween the stones a deep black but, I am sure that is just the standard dungeon grey color.

All that being said, it still doesn't look the same as the demo pieces on the kickstarter page. However, I never really expected them to match perfectly given that they were prototypes so, for me, its a *shurgs*. I guess next time they can put in the pictures a small disclaimer stating "Prototype, final version may vary." I do have to say, though, I am thrilled with how those pieces look and I can't wait for December for when I get home and get to break em all out!
moes1980
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#57531
Re:Game Tiles Review 10 Months, 1 Week ago  
>Zen
I can only speak for my tiles, but the material is definitely a dark chocolatey brown, at least when you look at them in direct sunlight. My tiles still have a lot of that base color showing through, which is probably what gives them the overall brown look that I'm not a big fan of. I'm still tossing up whether to do a light gray drybrushing on all mine to add more color variation and bring the tone closer to what I'd like.
Himajin
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#57532
Re:Game Tiles Review 10 Months, 1 Week ago  
Thanks for the pic, moes1980! Yours seem to look a lot like mine, but I'm glad you're happy with how they turned out. That seems to be the overwhelming opinion here, so I'm probably just being overly picky.
Himajin
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#57533
Re:Game Tiles Review 10 Months, 1 Week ago  
I had one other bit of feedback to add. The straight walls seem to be raised up slightly next to the wall part, and the surface there is uneven due to some pieces of what look like rubble modeled into the tiles.

This looks great, but has made it very hard to place the dungeon dressing I have such as bookcases flush with the wall. I have to put everything about a quarter of an inch away to get it to stand straight, which can look kind of off. This is a shame, as it was never a problem with the resin mastermaze tiles as far as I know.
Himajin
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#57567
Re:Game Tiles Review 10 Months, 1 Week ago  
Having unpacked and checked every piece I have a single door - green one - that has a badly warped base. Anyone tried the old "hot water, bend then ice water method" to straighten pieces yet?

Also all the large 6x2 floor pieces from the floor pack are slightly warped at the corners. I noticed that there is a large void under this piece and suspect that as casting cools and shrinks it "pulls" towards the centre where the void drags the centre down and hence the corners up.

Going forward I would advise putting a lattice of supports like the edge criss-crossing the void. That will help the piece cool straight rather than curl at the edges.

The light at which you look at the pieces definitely affects the perceived colour. In some light the pieces look really black and in other light the grey stands out far more.

Given this was the first run of Dwarvenite we are in effect guinea pigs testing out the new material. So I hope that feed back can help with future runs.
maximillian
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Last Edit: 2013/10/23 11:36 By maximillian.
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#57831
Re:Game Tiles Review 10 Months, 1 Week ago  
Himajin wrote:


I may be crazy, but I can't see any of the first gray dry-brushing layer.


So after receiving my tiles, I can now say that I agree with you 100%. In fact, I even whipped out my magnifying glass and there is absolutely no gray base layer on these tiles what-so-ever.

Having said that, I do like the factory paint job, but I am in a bit of a pickle. I ordered unpainted sets with two painted dungeon dressings, so I find myself in the odd position of not being able match the painted doors of my dungeon dressings unless I opt not to use the gray paint, or unless I repaint them... and after painting up a few set pieces according to the painting video, the pieces I painted with the gray base coat look better than the ones that came from the factory (in my opinion).

But, like you said, there is no gray base layer on these tiles.
DungeonBuilder
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Last Edit: 2013/10/25 08:38 By DungeonBuilder.
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#57837
Re:Game Tiles Review 10 Months, 1 Week ago  
I was putting away my DF into their new storage box and happen to notice that the floor squares from three different base sets each had a discernible difference in the paint job.

I will see if I can find my old camera as my phone camera is hopeless so I can take a side-by-side shot.

One is quite grey, one very dark, and one in between.

You would expect to see differences in anything hand painted. So it appears some sets where given different versions of the 4 colour paint job.

I noticed the same variation on my WotC minis. I bought numbers of singles - up to 15 of the same stock figures in some cases - and the paint jobs vary in both style and quality.

Going forward I feel we will just have to accept that there will not be nor can their realistically be a "Standard Paint Job" given the hand-painted nature of the tiles.
maximillian
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#57843
Re:Game Tiles Review 10 Months, 1 Week ago  
I've detected that as well. And I've also wondered -- as some of my sets are reaching a decade or even older -- whether or not the effects of time play a role. Plastic will yellow over time, usually paint doesn't, but I'm not sure if the resin DF uses would color over time, or if so, whether it would be noticable under the paint, etc. Even if the material doesn't yellow the way plastic does, in that it doesn't decay, the effects of sunlight and UV rays might still have some impact on the color. Just not sure.
Law
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"In every real man a child is hidden that wants to play."

-- F. Nietzsche
 
#57845
Re:Game Tiles Review 10 Months, 1 Week ago  
I went unpainted and after unpacking and starting on 2 boxes I have yet to see a difference in the base color or warped pieces.

Personally I wanted to add variations to my Game Tiles color scheme much like blood stains on the floor or green moss on the walls.
Thaelan
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