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First thoughts on my game tiles
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Kickstarter Game Tiles Project
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TOPIC: First thoughts on my game tiles
#57041
First thoughts on my game tiles 10 Months, 2 Weeks ago  
So i got woken up from my nap today by my wife telling me a box came for me. a big one. and i could not jump out of bed faster or scream "Dark Ones, the day has come!" louder. And i beheld this large heavy box delivered unto me and knew, herein lies the glorious 3D deaths of Player Characters beyond number...


so i cracked this bad boy open and started "unboxing," though this term lacks the fervor or tenacity or meticulousness of my afternoon. opening the boxes, removing the plastic, stacking, organizing, cataloging, wondering where in the nine hells i am gonna store all of these. Now that i have them all opened and counted and organized, and have gotten a chance to sit and play around with them for an hour or two, i came here to share my thoughts (AND PIX!) of the game tiles.


first the box. efficiently packed, and heavy. far more so than i had anticipated, but smaller also. densely packed and no wiggle room for boxes to slam around into each other in shipping. +1




next, opening the boxes, i find all my glorious tiles packed neatly in their boxes, and all swapped in plastic. this plastic is both blessing and curse. it protects the tiles from rubbing during shipping, but also, puts one more barrier between me and my beloved tiles. although, a small plus is that opening them all individually made it feel like superchristmas. +1








Now i have the tiles in hand. the Kickstarter durability video led me to believe these would be somewhat rubbery and semi-elastic. Nope. These things are SOLID. they have a little give to them, so they wont snap under pressure, but these things feel like they could take a beating. also, they are a little heavier than i expected, which is nice. They aren't going to go all over the place if a clumsy player clips one with his hand going for a mini. Once I've marveled over their glory, it's down to business. i start throwing a dungeon together. then i populate it. it really took no time to just toss this together. these poor "heroes"...














+1000000 for awesome.

total score: 1000002
timgowan
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Last Edit: 2013/10/15 21:29 By timgowan.
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#57043
Re:First thoughts on my game tiles 10 Months, 2 Weeks ago  
Oh and of note. This is 5 sets+stretch goals, and i had a fair amount of strait walls left over (~20), and i would have used them to expand the dungeon more, but i ran out of floor tiles and corner tiles. just thought you guys should know.
timgowan
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#57047
Re:First thoughts on my game tiles 10 Months, 2 Weeks ago  
Your dungeon looks great!

Is that 5 sets or so? Edit: Nevermind, you answered with your reply.

Thanks for sharing!
DungeonBuilder
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Last Edit: 2013/10/15 21:52 By DungeonBuilder.
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#57053
Re:First thoughts on my game tiles 10 Months, 2 Weeks ago  
Thank you for posting these. From the box to the table.
Sweet!
LordTentacle
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#57055
Re:First thoughts on my game tiles 10 Months, 2 Weeks ago  
Once again i am struck by just how awesome these dungeons look in monochrome...

LOVE the idea of using the backsides of curved wall tiles to make a void in the floor - this is awesome and hadn't occurred to me (I don't have my toys yet...)

Thanks for sharing... can't wait, can't wait, can't wait
kitenerd
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#57060
Re:First thoughts on my game tiles 10 Months, 2 Weeks ago  
Yeah, kinda in the same boat as you, got 5 unpainted sets (+paint!) coming, as well as COS and accessories.

How are all of your doors? I am a little nervous about the doors after hearing a few problems about them.

But thanks for sharing... it makes waiting all that harder seeing more and more people get theirs!
Trothgard
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#57077
Re:First thoughts on my game tiles 10 Months, 2 Weeks ago  
All of my doors are in proper working order. one of the regular doors gave a little bit of resistance to being opened the first time, but it works fine after being opened and shut once or twice.
timgowan
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#57079
Re:First thoughts on my game tiles 10 Months, 2 Weeks ago  
That is an awesome looking setup I got 10 sets plus stretch goals and wasn't sure if that would be enough (I like BIG dungeons lol) but seeing that yours is 5 sets with some left over I no longer have that worry. Cmon shipping notification I'm chomping at the bits and can't wait!! Congratulations!
Crimson_King_of_the_Tower
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#57080
Re:First thoughts on my game tiles 10 Months, 2 Weeks ago  
Thanks for posting your experience and first layout! I'm loving all of the new DF addicts who are joining the forums, especially their creativity. I'm getting a fresh new round of awesome ideas by scoping out all these new builds :-)
jasdotcom
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#57082
Re:First thoughts on my game tiles 10 Months, 2 Weeks ago  
Wow, that is a really great build! I agree with others who've also said that the unpainted tiles do have a certain charm and look good bare.
LegoRick
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#57085
Re:First thoughts on my game tiles 10 Months, 2 Weeks ago  
Great build, and thank you for sharing. :)

You know, when I first saw those "rounded corners" getting added to some of the packs, I pretty much figured they were spacers that I would never use, except to help to line up walls.

Now, after seeing what you did with them (that open circular pit,) those just became a really nice addition to the set.

In the meantime, I'm sitting over here, looking at these images, and saying to myself "My Deity, thats a lot of table space....and I have 8 add-on's coming...."

Dear Lord...that's a lot of tiles...I can't imagine what will happen when we start seeing pics of the 10 Sets +..
galladril
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GT(x5), AddOn(x8), R&P(x2), AB(x1), WA(x1), WA2(x1), GT:C(x3), GT:C AddOns(x14)
 
#57086
Re:First thoughts on my game tiles 10 Months, 2 Weeks ago  
yea, at first i was sad that when the KS closed i was unable to get afford 10 sets or any add-ons (i really did put every dollar i had at the time into 5), but now that i have them in front of me, what i have is about all i could fit on my table (which is 4 feet by 3 feet if anyone was wondering). My regular saturday group isn't going to meet up this week due to a couple players out of town, so i may just run this as a one shot dungeon crawl for the remaining players.

As for this pit, negative space can be used in all sorts of neat ways. i plan on grabbing a few cheap flashing LED lights from a Michaels and setting them in the pit, and placing either some cheap Halloween spiderweb, or some cotton balls i stretch out to make a nice misty flashing summoning portal. with the depth of the game tiles i should be able to get a thin layer of either in there and cover the LEDs while still being below floor level. Also you could slide something under the tiles that's blue or red for water or lava. All in all, the half circles, while useful as spacers, they really shine for negative space pits, holes, portals, pools etc. Just some quick ideas for those not sure what to do with their curved floor tiles.
timgowan
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