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The Water Cavern Pack - So Close to being great!
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TOPIC: The Water Cavern Pack - So Close to being great!
#64474
Re:The Water Cavern Pack - So Close to being great! 7 Months, 3 Weeks ago  
I always thought that a sculpted wave might be a cool thing to have. A breaker with a swell and a curl and a frothy edge.

I could move them across a waterscape as a boating hazard, or they could represent an elemental water attack, or they could be a spell effect (wall of water?), or I could use use them to make a shoreline combat more interesting (when blowgun wielding lizardmen are attacking from the shallows).

Ideally, this would be a freestanding accessory cast in translucent plastic, maybe 4" long and 1.5" tall. But it is a difficult thing to sculpt well -- I've seen one or two small waves on the market, but they left me unimpressed.
jackattack
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#64477
Re:The Water Cavern Pack - So Close to being great! 7 Months, 3 Weeks ago  
jackattach wrote:

I always thought that a sculpted wave might be a cool thing to have. A breaker with a swell and a curl and a frothy edge.

That could also work nicely with the talked about ship set or the bottom of the waterfall.
blinky
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#64488
Re:The Water Cavern Pack - So Close to being great! 7 Months, 3 Weeks ago  
A wave could also be used to represent a magical tidal wave
galahad
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#64494
Re:The Water Cavern Pack - So Close to being great! 7 Months, 3 Weeks ago  
Wave is an awesome idea... so much potential!

just thinking of it reminds me of an adventure i ran years ago where a wave of blood swept back and forth across a room and the characters had to jump through it... very creepy and fun. There was lots of old school goodness in that adventure...

www.goodman-games.com/5001preview.html

took a minute, but i found it - good fun here, very bizarre stuff going on...
kitenerd
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#64500
Re:The Water Cavern Pack - So Close to being great! 7 Months, 3 Weeks ago  
kitenerd wrote:
.

www.goodman-games.com/5001preview.html



HA HA. this is the current adventure I am running right now.
TK 266
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#64508
Re:The Water Cavern Pack - So Close to being great! 7 Months, 3 Weeks ago  
As one of the people who, during the KS, DID ask for an "open water pack," I was slightly disappointed that the option wasn't offered.

Here is the thing that screwed with me:

If you look at the design of an open water tile vs ANY other Dwarvenite piece that has been created, its about as simple as it can possibly be. It's literally a flat 2x2 piece that doesn't need any sculpting on top of it. Even basic flooring has more of a time investment into it.

If I produced molds that cost me a fortune, I would want to get every single penny of revenue I could from them.

With that being said:

After thinking about it, extensively, there were 2 reasons I came up with why it wasn't released:

1) The chasm pack addition made it REALLY easy for people to do any sort of textured terrain they wanted (lava, water, poison, ooze) with a printed sheet of paper. Does it look the same? No, of course not.....but it's way less expensive in the long run for the buyer, and you COULD cover an entire table in them.

2) There is a possibility that by adding so many "open water pieces" to create a huge lake that you actually run out of edges of the other tiles. THIS is what I think the actual reasoning was.

ex: Let's say I have 1 water cavern pack, and an "open water pack" containing 21 "open water" pieces, so a total of 25.

I don't have enough "straight edges" to line the pool properly:

Mapmaker Link to Show the Issue.

The more floor space you add with the "open water," the more "cavern" pieces you need.

With that being said, I would still pay for a pack if it were offered, but I trust in Stefan & Jeff's reasoning as to why it wasn't offered.
galladril
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#64511
Re:The Water Cavern Pack - So Close to being great! 7 Months, 3 Weeks ago  
TK 266 wrote:

HA HA. this is the current adventure I am running right now.


AWESOME - sooo much fun and spooky going on there - i still remember it vividly, the hedge maze, the room with the columns (that will screw up anyones tactics) and the last encounter which i ran with lots of handouts as everyone was seemingly having a different encounter... great fun - enjoy!
kitenerd
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#64520
Re:The Water Cavern Pack - So Close to being great! 7 Months, 3 Weeks ago  
Which is why most are getting more than one Water pack. This is a quickie with two:

www.dwarvenforge.com/mapmaker/shared?mapId=f517997cdb4dcfbb346848bad46f6beab730d184

I can use almost all of my open water on this one.
brvheart
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#64528
Re:The Water Cavern Pack - So Close to being great! 7 Months, 3 Weeks ago  
...still can't delete my own stupid posts...
(re-reading earlier posts cleared up my points better)
dandare
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#64683
Re:The Water Cavern Pack - So Close to being great! 7 Months, 3 Weeks ago  
Cody N wrote:
For more water tiles...you could paint the bottom of all your floor tiles blue.

Actually...why ARNT floor tiles double sided for land/water? WFT?!?!?!?!


water tiles are lower in height....
Stefan
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Stefan Pokorny

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#64684
Re:The Water Cavern Pack - So Close to being great! 7 Months, 3 Weeks ago  
about the only way that i can think of to do dubble sided would be maybe open water
tattooedtoad
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#64694
Re:The Water Cavern Pack - So Close to being great! 7 Months, 2 Weeks ago  
Maybe open water on one side, and painted ice floes on the other (but not all the way to the edges). Or open water on one side, and deep water transitions or solids on the other.
jackattack
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