Welcome, Guest
Please Login or Register.    Lost Password?

The NEXT kickstarter?! Number 3!
(1 viewing) (1) Guest
Kickstarter Updates
Go to bottomPage: 12345678...22
TOPIC: The NEXT kickstarter?! Number 3!
#63624
Re:The NEXT kickstarter?! Number 3! 8 Months, 1 Week ago  
Logically I would agree with you, but they might get one more out of it before the huge kickstarter bubble bursts. After all, how many people use Yahoo or MySpace these days? People just can't afford to keep charging up their credit cards for multiple projects per year.
brvheart
Minotaur
Posts: 1029
User Offline Click here to see the profile of this user
Gender: Male Location: San Antonio, TX Birthday: 08/20
The administrator has disabled public write access.
 
#63626
Re:The NEXT kickstarter?! Number 3! 8 Months, 1 Week ago  
HolyCrapItsLate wrote:
Definitely want to throw my vote in for a combined MBS/Sewers KS #3. When can we start pledging?



Well, Stefan could make the WICKED ADDITIONS CAVERN PACK to include MBS/Sewers, it could be the $500 add-on pack. ;)
kodiakbear
Orc
Posts: 423
User Offline Click here to see the profile of this user
Birthday: 12/11
The administrator has disabled public write access.
 
#63635
Re:The NEXT kickstarter?! Number 3! 8 Months, 1 Week ago  
jchunick wrote:
Sartredes wrote:
I'd be down for the Medieval Buildings in KS3.

I could do sewers easy enough using game tiles and negative space. From what I could see from the preview pictures I've seen, the sewer set in the works (not sure if those are game tile prototypes) doesn't have an observable grid which is kind of important for my use in some systems. I've really liked that the dungeon and the cavern mostly attempts to have a grid.

I just find that sewers occur less frequently than taverns, cabins, and warehouses in the games I play, so building just seem to be the lower hanging fruit.

I don't quite get the seeming rigid thinking like this in a hobby such as ours which demands a certain level of creativity.

I challenge anyone thinking or making similar statements to challenge your creativity and imagine up scenarios for your players involving sewers.... Because when the third KS comes up there's a good chance it'll include sewers.


Your assuming it's my creativity in question. I mostly run organized play scenarios. I am recreating locations/scenarios that are not of my design.

Even if I was running more of my own scenarios, I can make passable sewers sewers easily enough using dungeon game tiles and negative space. I'm just going to say sewers are not going to get me to pony up like I did for caverns and dungeons. I would buy into a building set, though.
Sartredes
Kobold
Posts: 17
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#63643
Re:The NEXT kickstarter?! Number 3! 8 Months, 1 Week ago  
I haven't carefully read through all the comments, but has anyone mentioned roofs? If the next KS is Medieval Buildings, I think a few roof options (as add-on packs) could be very useful. It would help you make some outdoor environments look nicer overall and could give you a way to spice up your encounters with multi-level play (PCs getting ambushed in an alleyway by thieves hiding on rooftops for example).
granpappy77
Converted to "The Addiction" by Penny Arcade
Orc
Posts: 385
User Offline Click here to see the profile of this user
Gender: Male Location: Staten Island, NY Birthday: 04/19
The administrator has disabled public write access.
Make something idiot-proof and someone will just turn around and make a better idiot.
 
#63656
Re:The NEXT kickstarter?! Number 3! 8 Months, 1 Week ago  
Your gaming should drive your purchases. Your purchases should not drive your game.
jackattack
Minotaur Lord
Posts: 2728
User Offline Click here to see the profile of this user
Location: USA
The administrator has disabled public write access.
 
#63658
Re:The NEXT kickstarter?! Number 3! 8 Months, 1 Week ago  
Sartredes wrote:
jchunick wrote:
Sartredes wrote:
I'd be down for the Medieval Buildings in KS3.

I could do sewers easy enough using game tiles and negative space. From what I could see from the preview pictures I've seen, the sewer set in the works (not sure if those are game tile prototypes) doesn't have an observable grid which is kind of important for my use in some systems. I've really liked that the dungeon and the cavern mostly attempts to have a grid.

I just find that sewers occur less frequently than taverns, cabins, and warehouses in the games I play, so building just seem to be the lower hanging fruit.

I don't quite get the seeming rigid thinking like this in a hobby such as ours which demands a certain level of creativity.

I challenge anyone thinking or making similar statements to challenge your creativity and imagine up scenarios for your players involving sewers.... Because when the third KS comes up there's a good chance it'll include sewers.


Your assuming it's my creativity in question. I mostly run organized play scenarios. I am recreating locations/scenarios that are not of my design.

Even if I was running more of my own scenarios, I can make passable sewers sewers easily enough using dungeon game tiles and negative space. I'm just going to say sewers are not going to get me to pony up like I did for caverns and dungeons. I would buy into a building set, though.

{{sigh!}} No I'm not calling your creativity into question. You are interpreting what I wrote as such. In fact, I am using your words to offer up a positive challenge to those who dismiss sewers because they've never ran a game using sewers before.

My challenge also has nothing to do with building sewers using other methods, which incidentally I find creative. Again, it's a challenge to those GMs to consider a sewer encounter/scenario, even if it's outside their realm of experience.

Does that clarify my point?
jchunick
Ogre
Posts: 884
User Offline Click here to see the profile of this user
Gender: Male Random Roll Location: Thunder Bay Birthday: 05/14
Last Edit: 2014/04/11 20:52 By jchunick.
The administrator has disabled public write access.
Proud Father of two mini-geeks; Daughter: "Dad, what does that say?" (after enchanting a diamond sword in Minecraft).
Me: "Sharpness 1, Knockback 1"
Daughter: "Oh man, that's sweet!"
 
#63661
Re:The NEXT kickstarter?! Number 3! 8 Months, 1 Week ago  
I mostly agree jackattack. That said I would use sewers, but it would probably be a two set purchase for me. Addons would have to blow me away to get picked up (which at least some probably would, this is Stefan's work we're talking about). I just would not need that much of them personally. I do, of course, reserve the right to change my opinion, but I do not expect that I will.

MBS in dwarvenite? Five to ten sets please. Addons too please. I would have a great deal of use for this. I have both run and played in a campaign that never left the city. A fantasy city can offer all sorts of interesting, challenging, and fun scenarios. While the same can be said of other environments, I have never been in another campaign where the entirety took place in one environment type (other than the primitives campaign where everyone had to take at least some barbarian class levels and it was stone age tech).

Were Stefan to do a castle set I would be very interested provided it had a much higher degree of vertical integration than previous sets, even caverns. I want castles with at least three story walls. I would need larger floors so I can more easily make structures whose layers can be removed easily to expose lower playing surfaces quickly.
LordDust
Orc
Posts: 468
User Offline Click here to see the profile of this user
Gender: Male Location: Indiana Birthday: 01/22
The administrator has disabled public write access.
My players rue the day I bought "Dragon Mountain". Ever since they give every creature a bit more respect. You never know when the GM will decide that this group is crafty...
 
#63662
Re:The NEXT kickstarter?! Number 3! 8 Months, 1 Week ago  
jackattack wrote:
Your gaming should drive your purchases. Your purchases should not drive your game.

Lmfao! That's too funny! :-)
jchunick
Ogre
Posts: 884
User Offline Click here to see the profile of this user
Gender: Male Random Roll Location: Thunder Bay Birthday: 05/14
The administrator has disabled public write access.
Proud Father of two mini-geeks; Daughter: "Dad, what does that say?" (after enchanting a diamond sword in Minecraft).
Me: "Sharpness 1, Knockback 1"
Daughter: "Oh man, that's sweet!"
 
#63682
Re:The NEXT kickstarter?! Number 3! 8 Months, 1 Week ago  
galladril wrote:
A smaller, more "niche" run of a single set would probably not do as well, financially, as something that offers a ton of options. I know that Jeff and Stefan have both said their cost is dramatically reduced as well when they are able to do HUGE runs instead of smaller ones.



My point is if you have just sewers then the $$$ will get spent on sewers and they will make more pieces of fewer molds. If you spread the $$$ (which for most of us are finite) over 2 different sets plus 16 add ons then the result will be fewer of each individual piece even if the overall total is higher.

I would have bought stalagmites and pedestals, if there hadn't been water tiles. I dropped corridors from my pledge plans because there was too much cavern goodness. I want them, but i spent 40% more than i planned to and just couldn't spend more.
kitenerd
Ogre
Posts: 654
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#63686
Re:The NEXT kickstarter?! Number 3! 8 Months, 1 Week ago  
kitenerd wrote:


My point is if you have just sewers then the $$$ will get spent on sewers and they will make more pieces of fewer molds. If you spread the $$$ (which for most of us are finite) over 2 different sets plus 16 add ons then the result will be fewer of each individual piece even if the overall total is higher.

I would have bought stalagmites and pedestals, if there hadn't been water tiles. I dropped corridors from my pledge plans because there was too much cavern goodness. I want them, but i spent 40% more than i planned to and just couldn't spend more.


We dropped the passageways for that exact reason, wanted far too much cavern goodness despite spending 3x our intended budget.
Alisara
Goblin
Posts: 31
User Offline Click here to see the profile of this user
Gender: Female
Last Edit: 2014/04/12 00:35 By Alisara.
The administrator has disabled public write access.
 
#63703
Re:The NEXT kickstarter?! Number 3! 8 Months, 1 Week ago  
jchunick wrote:


My challenge also has nothing to do with building sewers using other methods, which incidentally I find creative. Again, it's a challenge to those GMs to consider a sewer encounter/scenario, even if it's outside their realm of experience.




I have DMed many sewer adventures over the years, so to me having DF sewers is a must. I also do not want just Stefan's fantastic sewers I want an add on that works with dungeon tiles to be transition pieces to his true sewers, a transition piece out of the sewers to caverns and of course since I want this KS to be Sewers/MBS I want add-on transition pieces to MBS.

I agree that GMs and DMs should really look at sewers, storm drains, hidden tunnels and culverts as a great settings for RPGs.

I feel that a 3rd KS starting in the sewers moving up to the surface medieval buildings would make a great KS.
kodiakbear
Orc
Posts: 423
User Offline Click here to see the profile of this user
Birthday: 12/11
Last Edit: 2014/04/12 06:40 By kodiakbear.
The administrator has disabled public write access.
 
#63710
Re:The NEXT kickstarter?! Number 3! 8 Months, 1 Week ago  
LordDust wrote:
MBS in dwarvenite? Five to ten sets please. Addons too please. I would have a great deal of use for this. I have both run and played in a campaign that never left the city. A fantasy city can offer all sorts of interesting, challenging, and fun scenarios. While the same can be said of other environments, I have never been in another campaign where the entirety took place in one environment type (other than the primitives campaign where everyone had to take at least some barbarian class levels and it was stone age tech).

Were Stefan to do a castle set I would be very interested provided it had a much higher degree of vertical integration than previous sets, even caverns. I want castles with at least three story walls. I would need larger floors so I can more easily make structures whose layers can be removed easily to expose lower playing surfaces quickly.

I agree. Running a campaign in a city can be a whole heck of a lot of fun and I love the idea of all the different areas like the warf, town square (where hangings and the like might be carried out), the market/bazaar, the merchant's quarter, the slums/beggars area, thieves area/black market, magic shops and alchemy, etc.

I just bought into the Mage Knight Castle stuff based off a tip from someone on the DF KS2 comments about Miniature Market selling the last of their Mage Knight Castle stuff at reduced prices... mainly because I remember being in my local game shop and seeing some really dusty castle wall packs tucked into a corner... I really like the look of the castle and it's nicely sized... now I just have to get some more wall packs #1 and locate the very difficult to find tower. If anyone has sets they want to get rid of or knows of anyone or knows of their local store I would pay you 20% commission + shipping costs to pick them up for me provided the base price was right.
jchunick
Ogre
Posts: 884
User Offline Click here to see the profile of this user
Gender: Male Random Roll Location: Thunder Bay Birthday: 05/14
The administrator has disabled public write access.
Proud Father of two mini-geeks; Daughter: "Dad, what does that say?" (after enchanting a diamond sword in Minecraft).
Me: "Sharpness 1, Knockback 1"
Daughter: "Oh man, that's sweet!"
 
Go to topPage: 12345678...22