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TOPIC: Rivers & Lakes
#62910
Re:Rivers & Lakes 8 Months, 3 Weeks ago  
Those rivers look surprisingly good! ...too good for my wallet!

May I suggest a pack of open water tiles to be also released? These pieces are pretty boring sculpting-wise but I think they could be needed for people making huge lakes. With the simplicity in manufacturing, I guess they could sell quite cheap. They could be used as an alternative to rivers for people tight on budget. Furthermore, they could be used to do sewers in combination with Dungeon Game Tiles.

Still want to have the negative approach happening here.
biowizard
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#62916
Re:Rivers & Lakes 8 Months, 2 Weeks ago  
I'm going to use these as additional normal floor tiles, with the created pools and rivers being difficult terrain. Most types of real rock caverns have water all throughout them anyway, so this seems very fitting to me.

I'll use the negative space approach for larger chasms, rivers, lakes, ice floes, slime pits, and lava channels.
Lork
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#62917
Re:Rivers & Lakes 8 Months, 2 Weeks ago  
biowizard wrote:
Those rivers look surprisingly good! ...too good for my wallet!

May I suggest a pack of open water tiles to be also released? These pieces are pretty boring sculpting-wise but I think they could be needed for people making huge lakes. With the simplicity in manufacturing, I guess they could sell quite cheap. They could be used as an alternative to rivers for people tight on budget. Furthermore, they could be used to do sewers in combination with Dungeon Game Tiles.

Still want to have the negative approach happening here.


I couldnt agree more, biowizard - a 10-20 pack or so of open water tiles would be much apprecaited!

Also, since we ALREADY have a paint scheme for LAVA tiles... any thoughts on LAVA RIVER tiles!? Please?
Fizzikx
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#62920
Re:Rivers & Lakes 8 Months, 2 Weeks ago  
jackattack wrote:
Looking at the Water Cavern Pack prototype gallery, I am pleased about how many set-up options can be achieved with so few unique pieces. And how good they look "just" painted. And how low DF managed to keep the pricing.

Wholeheartedly agree. This is an excellent Add-on set. Well conceived & gorgeous looking. I think two sets should see me in good stead.
+1 for Add On of just open water tiles.
+1 for a 'Rivers of Lava' and cavern paint job to match the Cavern Lava Pack.
dandare
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RSx8, DRSx3, DRSx4, CWPS, R&Px6, CSx3, CPx3, AB1x2, AB2x2, T1x2, T2x2, NPx3, WA1x2, WA2x2, WA3, CR&WS, CR, CLS, HSI, HS2, Rota1, Rota2, Rota entrance, Nest. Ogres Den & KS1x5 + KS Add-ons. CAT, CAT2, MBA.
 
#62925
Re:Rivers & Lakes 8 Months, 2 Weeks ago  
+1 open water tile add on pack.
cronickain
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#62938
Re:Rivers & Lakes 8 Months, 2 Weeks ago  
Open water tiles make for good lakes, but a LOT is possible using the existing sets if you have small islands (which in turn offer strategic opportunities/challenges).

2 sets goes a long way if you are making an underground lake or river. Then i started thinking about a moat... Suddenly you need LOTS of sets ;)
kitenerd
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#62941
Re:Rivers & Lakes 8 Months, 2 Weeks ago  
Thank you Biowizard for your help in the composition of the set's... just thought I would mention your involvement it was a great help:)
Stefan
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Stefan Pokorny

CEO Dwarven Forge, LLC
 
#62946
Re:Rivers & Lakes 8 Months, 2 Weeks ago  
+1 for open water tiles pack. Should be relatively inexpensive... these things go a long way.

Or a 4x4 open water tile... once again, relatively easy but very useful.
JasonYoung
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#62953
Re:Rivers & Lakes 8 Months, 2 Weeks ago  
Definitely would like open water tiles. I mean I could use floor tiles upended but for a sea campaign it would be so cool to have. You don't need a huge layout when on the fairly bland expanse of ocean, but enough to show a boat and the PCs and a kraken etc for battles would be great. The pebbley floor would also make good spots of coral or shoal rising above the water for boat hazards. :)
evandariel
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#62954
Re:Rivers & Lakes 8 Months, 2 Weeks ago  
If a 4x4 open water tile is just a flat green surface, why not paint the flipside of the 4x4 floors green?

One pack of 4x4 floors would give us cavern floors in one setup and a huge lake the next week.

Stefan is this possible or does the casting process leave a slight concave surface on the underside that would make this unworkable?
kitenerd
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#62956
Re:Rivers & Lakes 8 Months, 2 Weeks ago  
Well, the dungeon tiles have a bit of a lip on the bottom - I don't know if it's integral to the casting process or just a design feature. I suspect it's to ahelp the tiles to sit flat even if he centers contract a bit when they cool.

The bigger problem though, is those "open water" tiles are going to be slightly thinner than a standard floor tile for the water to be "at grade" with the rest of the water pieces. Thing about it - the rocky shoreline is "at grade" with standard stone floors, then there's a depression for the water.

If you're painting your own though, I'm thinking squares of plywood painted up will work pretty cheaply. And then you can make them much larger or odd sizes, add rocks, sculpt a whirlpool on them... Go nuts.
geekjeff
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#62957
Re:Rivers & Lakes 8 Months, 2 Weeks ago  
Stefan, you're welcome! I'm not sure I did much beside possibly pointing out to Jeff the mix up between what a river corner piece and a concave river piece. The ratio you choose for the various pieces present in the water pack is quite good and flexible enough to make both rivers and lakes without the need to produce two independent packs: river pack and lake pack.
biowizard
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