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TOPIC: First! :)
#55584
Re:First! :) 1 Year, 2 Months ago  
Great to see some real 'from the factory' Game Tiles. They look great. Thanks for taking the time to take & post the pictures.
(I actually prefer the 'factory' look to the 'Chalky' ones that Stefan did - but at the same time think it is great that they are different !! You have something unique. If I owned some 'Stefan' painted Game Tiles they would always be used to build a treasure room or somewhere special!)

I also do not plan to mix Dwarvenite & Resin in any single room / corridor sequence, but will use them on the same table together in a dungeon.. I am a little concerned that they seem to occupy a different space in terms of 'foot print'
Q. Can you measure the bases or GTs v's resin ? Are they really 2" x 2" or have they gone metric ??
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#55587
Re:First! :) 1 Year, 2 Months ago  
The GT measure 1 and 15/16th per side (very close to 5cm), while the resin ones measure 1 and 7/8s. (Measured ruins and DoE).

Two GT look great next to a 4x4 hellscape, two resin look great next to a 4x4 cavern. The 4x4s differ by a 1/16, just like the 2x2s, but aren't magnifying the difference. As a result either pair of 2x2s tends to work with the 4x4s.

So the GTs are roughly 1/16 of an inch larger (possibly whent metric for 5cm), closer to true 2x2.
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#55590
Re:First! :) 1 Year, 2 Months ago  
As another experiment (yes I'm taking a vacation day, primarily to play with DF/prepping for a new campaign)

I laid 10 Game Tiles down in a row and then 10 resin tiles in a row. The discrepancy is visible throughout. I'd say its noticeable, but overlookable in the first 4 tiles, tiles 5-7 are hard to ignore the built up delta, and tiles 8-10 are off by about a quarter inch. (I was expecting tile 10 to be a full half in or more off... so the difference must be less than 1/16th.

I wonder if its different shrinkage/expansion amounts as the resin vs dwarvenite cures. Maybe they both came from 2" molds, but the resin shrinks more?
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#55591
Re:First! :) 1 Year, 2 Months ago  
Stefan wrote:
Yeah....I can see that the one's I painted were a little on the chalky side...probably because I was going for a more brittle stone look...I wasn't actually trying to match anything....you can see that the pieces from the factory floor actually blend in better with the older Resin pieces than mine! that's how everyone's Game Tiles are going to look....


I love the chalky/brittle stone look. Is that something I could achieve with the new paint line, or would I need to add my own lighter drybrush on top? I've got a lot of paints, so I could probably find something appropriate.
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#55593
Re:First! :) 1 Year, 2 Months ago  
Looking up close it looks like its just a slightly heavier drybrush of the final white drybrush. I think still using teh same 4 colors.
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#55594
Re:First! :) 1 Year, 2 Months ago  
Comparisons, measurements, photo details.....I LOVE how much we pour over every nuance of this!

It's like we're all discussing the angles on a new Jaguar or prize show horse.
Absolute geekdom going on here, people. PRIMO!!!

I see no problems with using both lines in a build...just not together making a single wall etc.
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#55595
Re:First! :) 1 Year, 2 Months ago  
nielsene wrote:
Looking up close it looks like its just a slightly heavier drybrush of the final white drybrush. I think still using teh same 4 colors.


That would make things simple. I'll probably just experiment until I get the look I'm going for anyway.
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#55598
Re:First! :) 1 Year, 2 Months ago  
Yes, varying color schemes can result in just how each painting phase is executed...

it is a bit of a trail an error, like everything in life:)

Nielsen, you are probably correct that I was heavier on the final "stone edge" drybrush than usual...it is also very important that this last stage is done very, very sparingly....If you find you have done it too much don't panic! You can always go back to the olive dry brush again and that will tone it back down:) Going back and forth a bit will also add more richness to the piece anyway:)
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#55618
Re:First! :) 1 Year, 2 Months ago  
nielsene wrote:

I laid 10 Game Tiles down in a row and then 10 resin tiles in a row. The discrepancy is visible throughout. I'd say its noticeable, but overlookable in the first 4 tiles, tiles 5-7 are hard to ignore the built up delta, and tiles 8-10 are off by about a quarter inch.


May thanks nielsene for all the measurements and experiments.
If it takes 10 in a row to get circa 1/4" out, that does not concern me too much and I should have no problem linking these in and out of Resin sets. (I have all the Advanced builder sets and I am certain that whatever happens I will be able to join things up well enough)

Enjoy the rest of your day off!
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Last Edit: 2013/08/31 03:09 By dandare.
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#55647
Re:First! :) 1 Year, 2 Months ago  
Yes, I don't think there is much if any shrinkage in the Game Tiles...If there is a slight discrepancy one way around it is to keep the game tile built rooms separate from the Resin built pieces...that is what I have been doing in my sessions...the two stone looks are different in a way...when I want a room that has some kool resin details like the mermaid fountain or the demon archway I just use resin walls for that room...when there is nothing in the room I use the game tiles...although you can mix them and still get away with it I am a bit of a perfectionist and so i usually keep the two lines separate when possible...
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#55660
Re:First! :) 1 Year, 2 Months ago  
Thanks for posting pics, nielsene! Have the castle wall pack pieces straightened out yet? I notice that the top edges look misaligned in a lot of the shots we have seen of these pieces, both from the samples taken from the factory line and the ones on display at Gencon. I really hope this isn't a universal problem, as it would be disappointing for them all to have such a visually-jarring defect.
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#55673
Re:First! :) 1 Year, 2 Months ago  
I had encountered some like that at Gen Con...I just bent them back the other way and they seemed OK...
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