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Way to soon discussion of a Sewer KS in Dwarvenite
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TOPIC: Way to soon discussion of a Sewer KS in Dwarvenite
#56883
Re:Way to soon discussion of a Sewer KS in Dwarvenite 1 Year ago  
I thought Stefan was still thinking about doing sewers as GameTiles. Making sewers a "third kickstarter" doesn't necessarily mean that they will be done in Dwarvenite. (I'm actually curious how a KS for sets that don't require $10K per mold would affect the initial (KS and pre-order) price of resin sets, but that's another discussion for another thread.)

The design for the sewer channels was based on the idea that they would be resin pieces with epoxy "water" cast in them, necessitating the controversial "lip" or "toothed edge". (It's a lip.)

If GameTiles caverns are going to use the "negative space", "shoreline", or "edges" approach, it makes sense that a GameTiles sewer will also. If so, then the channel pieces aren't actually necessary.



If the sewers are done for GameTiles, and if the channels remain, I think a blue-green glossy paint inside the channels might accomplish a "wet" look. That could be done at the factory, or by the customers.

But I'd still like to see the sculpt and painting of GameTiles sewer pieces match GameTile dungeon pieces as much as possible. It would allow both sets to be used and mixed seamlessly, and might eliminate the need for some new sculpts (floors, in particular, could be cast from the dungeon molds).
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#56884
Re:Way to soon discussion of a Sewer KS in Dwarvenite 1 Year ago  
I am very interested in having clear and coloured resin to represent water / slime / sewage etc.
I am happy that they are cast and sold painted and dry as long a there is an add-on available to add said fluids.
If not I will be one of many buyers queuing up for Keeblerorc or Biowizard and other talented 'makers' on this fabulous forum to 'fill the gap' (literally!) and make these extra items.
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#56885
Re:Way to soon discussion of a Sewer KS in Dwarvenite 1 Year ago  
Since I might not have been on the same page before, let me ask for clarity...

When we talk about "water add-ons" for GameTile sewers, do we mean:

1. Dwarvenite channel pieces with epoxy/resin "water" cast as a permanent part of the piece, similar to the resin MasterMaze Cavernous Rivers (but, y'know, in Dwarvenite instead of resin)?

2. Dwarvenite channel pieces with epoxy/resin "water" cast as a removable insert?

3. Any kind of clear/translucent tile that would lie flat on the table next to (and/or between) Dwarvenite pieces sculpted as edges/shorelines, having edges of their own so that water and shore match up as seamlessly as possible, and hopefully sold as a separate set?

4. Something else?


The first option may not be possible for Dwarvenite.

The first and second options require additional materials, additional production steps, and additional costs.

The second option might require additional molds.

The second and third options may involve matching particular pieces together during set-up.

And the third option creates a whole new set of tiles to buy, which are only useful in one context based on color and texture -- brown is sewage, blue is water, green is acid (or slime), red is blood, and so on.

I personally don't want any water add-ons, unless they are printable texture files that can be printed and placed under gaps between edges/shorelines. (Or, perhaps, preprinted plastic sheets with a texture on either side.) The whole point of using negative space is to avoid filling wide expanses of flat, uniform surface with expensive (due to the potential area involved) tiles that have limited context.

That's just my opinion, however. If the design for GameTiles goes another way, I'm sure it will be for good reasons. (Including that other people just disagree with me.)
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#56886
Re:Way to soon discussion of a Sewer KS in Dwarvenite 1 Year ago  
I don't think any official decisions have been made regarding what will be (or if there will be) a third Kickstarter. I also have seen no official word that the sewer set would be done in Dwarvenite as opposed to Resin. This whole thread is merely a bunch of drunken sailors trying to steer the ship! (Hey it will be a scenic journey even if it is just in our imagination...)

While we are speculating wildly i would like to toss another idea into the ring. Stefan just gave us some insight into the long lead time required for Resin LINK Hopefully work is in progress on some of these sets already or will start soon so that in demand products can be once again available (lets NOT make this thread about THAT). Seems like a big portion of the expense is the container. What about smaller Kickstarters for lower demand items (no one needs 10 sets of traps, or 10 sets of wicked additions - ok some of you might, but most of us would just want one or two). Doing this would create enough volume to fill a container and keep shipping costs down and containers coming regularly. I'm thinking shorter Kickstarters with more niche appeal and the expectation of selling 1-2 sets each to 1,000 people, just enough to get a container full and have the resin ride along. They could conceivable even cap the kickstarter at the container volume (minus resin space) and offer a second wave when the next resin product is ready to ship. This opens the opportunity for lots of add-on sets without a full blown Kickstarter and it keeps fullfilment at a more manageable level.
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#56887
Re:Way to soon discussion of a Sewer KS in Dwarvenite 1 Year ago  
Kitenerd, I hope you don't mind if I move your topic to a new thread.

It deserves to be fully explored in its own space.

HERE
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#56889
Re:Way to soon discussion of a Sewer KS in Dwarvenite 1 Year ago  
JackAttack - I never mind when someone feels like my ideas have merit ;)

I was thinking that those kickstarters would be for Dwarvenite Addons and Accessories and that the Resin product would just benefit from all of us Dwarvenite addicts paying for the shipping container... Resin doesn't really need a kickstarter (more of a preorder as discussed elsewhere) because the upfront costs of sculpts and molds have already been taken care of. However if Game Tiles enthusiasts can in some small way help keep the Resin line viable and available, then i feel like we should do that.

Think about how sweet it would be to have a "quicke Sewer" Kickstarter. A Pack of 10 side channel inlets and 2 humped 2x2 bridges and one or tops two other pieces. No add-ons. Perhaps one stretch goal "removable grates" that could be inserted into the channel inlets. Thats it. Keep it simple and easy, and make sure to cap it at 3/4 of a container so that there is 1/4 of a container to get Resin sets here.
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#56891
Re:Way to soon discussion of a Sewer KS in Dwarvenite 1 Year ago  
Thing is I think that Stefan and Jeff have chimed in that MM and GT are handled by different factories and thus happen on different schedules. Arranging for them to share a container means a lot of extra logistics that I suspect would eat into margins (there's bound to be delays at one of the two factories, thus they need to pay extra storage costs, etc)
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#56893
Re:Way to soon discussion of a Sewer KS in Dwarvenite 1 Year ago  
Oooopps - I hijacked the sewer thread

Lets get back to sewer talk and save the kickstarter chat for the other thread - i don't want to steal the energy Kodiak got going with sewer talk.

I like the removable water idea - sometimes it will be bluish, sometimes it will be sewage... having it removable also opens the option to have adventurers in dry tunnels and then they hear a sound - suddenly you start laying in liquid inserts and the whole encounter changes...
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#56904
Re:Way to soon discussion of a Sewer KS in Dwarvenite 1 Year ago  
kitenerd wrote:

I like the removable water idea - sometimes it will be bluish, sometimes it will be sewage... having it removable also opens the option to have adventurers in dry tunnels and then they hear a sound - suddenly you start laying in liquid inserts and the whole encounter changes...


Exactly!
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#56905
Re:Way to soon discussion of a Sewer KS in Dwarvenite 1 Year ago  
kitenerd wrote:
I like the removable water idea - sometimes it will be bluish, sometimes it will be sewage... having it removable also opens the option to have adventurers in dry tunnels and then they hear a sound - suddenly you start laying in liquid inserts and the whole encounter changes...


Thanks for posting about the joy of flash floods, I had forgot to mention about them.




Why I really like Stefan's sculpt is it could be used dry or painted a little wet or have clear Dwarvenite added to it (if cost effective) or the center could be removed and colored cloth could be the deep sewer water.

Heck all options could be used in one set up.

Dry sewers are where the thieves guild has rerouted the sewers. They lead into the dungeon tiles of their lair.

Painted wet sewers and water add in tiles are ratman territory

Deep water sewers for the bigger beasties and then they lead into the old caverns were the party will meet their doom.


I was talking to a PPM maker and it looks like the cost of a plastic water piece would be very do-able but could be enough more than standard Dwarvenite for DF to need to charge perhaps double for it.
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#57973
Re:Way to soon discussion of a Sewer KS in Dwarvenite 1 Year ago  
Well seeing what reaper did in translucences, I see water inserts as very doable.

I hope when DF crunches the numbers they like what they see and we can have a Dwarvenite Sewer KS after Caverns.
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#57989
Re:Way to soon discussion of a Sewer KS in Dwarvenite 1 Year ago  
+1 for clear inserts, or greenish translucents etc.

I think these are pretty much an essential for a Sewers experience.
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