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Way to soon discussion of a Sewer KS in Dwarvenite
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TOPIC: Way to soon discussion of a Sewer KS in Dwarvenite
#56863
Way to soon discussion of a Sewer KS in Dwarvenite 10 Months, 1 Week ago  
Here is way to soon discussion of a Sewer KS in Dwarvenite





Above is a picture of sewer set that Stefan and lord A. from France worked on. If DF does it in Dwarvenite and not resin, people keep saying that means it would not have resin water, That makes sense.

But what about dirty clear dwarvenite water.

The water could be cast separately so that users could have dry sewers or add the water tiles into the brick pieces to have wet sewers.

The water could be a add-on later in the KS since it would likely be more expensive.
kodiakbear
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#56864
Re:Way to soon discussion of a Sewer KS in Dwarvenite 10 Months, 1 Week ago  
Sewers without water are... tunnels. The water would have to be part of the package (even if the funding goal were higher) for Sewers to make sense. If it were a stretch goal then people who purchased sets later would have to buy the water as an add on? Forgive the pun when talking about sewers, but that doesn't pass the sniff test.

Still i like the dwarvenite idea. It remains to be seen if dwarvenite can be clear or translucent. We know these things are possible, but they may not be feasible for the current production method. Yes it is too soon, but it is not too soon for Stefan to be thinking about it and testing it. Maybe a translucent piece or two as a stretch goal in the caverns would give insight into production and potential problems. Definitely worth exploring.
kitenerd
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#56865
Re:Way to soon discussion of a Sewer KS in Dwarvenite 10 Months, 1 Week ago  
kitenerd wrote:
Maybe a translucent piece or two as a stretch goal in the caverns would give insight into production and potential problems. Definitely worth exploring.


Perhaps a hole in the floor tile could have a clear resin plug to make it look like a very little spring or pool?
kodiakbear
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#56866
Re:Way to soon discussion of a Sewer KS in Dwarvenite 10 Months, 1 Week ago  
kitenerd wrote:
Sewers without water are... tunnels. The water would have to be part of the package (even if the funding goal were higher) for Sewers to make sense. If it were a stretch goal then people who purchased sets later would have to buy the water as an add on? Forgive the pun when talking about sewers, but that doesn't pass the sniff test.

I get where you are coming from but some users might want some of their sewers dry (or as you called them tunnels) and others with water.

Some KS buyers might not be able to drop for 5 full loads of sewage but they could for 5 dry sets and 2 loads of sewage.

Some might use this set as tunnels even more often than sewers.


But I could be wrong.
kodiakbear
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#56868
Re:Way to soon discussion of a Sewer KS in Dwarvenite 10 Months, 1 Week ago  
To be honest, I'd want them "wet" otherwise they wouldn't really look like sewers and I'd save myself several hundred bucks by using my normal tunnels as tunnels?

Dave
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#56869
Re:Way to soon discussion of a Sewer KS in Dwarvenite 10 Months, 1 Week ago  
With the Games Tiles concept, there will be people that will want to buy their product unpainted. This means that, at least for the unpainted versions, canals have to be free of sewage/water so that we could paint the bottom. In my experience, the simplest product that would give the best result would be 2 parts EasyCast clear casting Epoxy resin (learned from my experience in casting gelatinous cubes). 16 onz/454 ml sells online at Walmart for about $15, quite cheap! A few drops of brown ink in there and you`re ready to go for many Sets! Also, I`m not sure that an official DF piece of sewage cast in "not so clear" PVC to be put ON and OFF on top of canals would look good because of light diffraction between the canal and the "clear" piece; the bottom would not show. Furthermore, if DF has learned anything from their experience with the cavern river and cavern lake Sets, casting clear resin at a production scale is unpredictable. Imagine DF needing to refund $2 000 000 to disappointed KS customers who have Sewers pieces with resin detaching, especially on the slightly bendable PVC. DF has to be very prudent and prevent a large-scale mishap. A solution could be to let customers decide whether to pour resin in canals or not. It might disappoint many, but I`m not sure if any other option is realistically better.
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#56871
Re:Way to soon discussion of a Sewer KS in Dwarvenite 10 Months, 1 Week ago  
Leave a gap between two rows of dungeon tiles and put a piece of blue paper beneath them. Or brown. Or green. Or printed with any pattern, texture, or image you want.

I would rather see a small accessory set that allows us to give a sewer theme to the existing dungeon GameTiles. A new floor tile with a round drain, a freestanding wall with a half-circle grate at the base, and so on.

The more generic these pieces are, the better. A floor piece with a drain and glossy brown paint is pretty much dedicated to a sewer. A floor piece with a drain can be part of a sewer, an abattoir, a flooding room trap, and other things.

Those who really want something dedicated to a single purpose are always free to finish unpainted sets however they want, or to modify painted sets. But it doesn't seem cost effective to have a set of dungeon tiles with a slightly different paint job, or a new line of GameTiles that reproduces many of the basic tiles of the dungeon sets with a slightly different sculpt.
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#56872
Re:Way to soon discussion of a Sewer KS in Dwarvenite 10 Months, 1 Week ago  
The Sewer Set is happening (link). Although there are other ways to do more "frugal" sewer setups, and both of us LOVE the use of textures (link and link), I think this thread is about improving/discussing an eventual Game Tiles Sewers KS.
biowizard
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#56873
Re:Way to soon discussion of a Sewer KS in Dwarvenite 10 Months, 1 Week ago  
I was only talking about Dwarvenite sewers, this being a Dwarvenite sewer thread. And I think the best way to handle many environments in GameTiles is by dressing up the dungeon line as it stands in order to maintain versatility, minimize development costs, and maximize versatility of all of the pieces.


Another accessory that fits with sewers as well as other themes, might be curved stone or brickwork "braces" -- a freestanding wall cut to form a right triangle with an inward-curving hypotenuse. They could be put at right angles to walls, or placed flat against walls, or possibly even flat on the table to put curves in open channels or make round pools.
jackattack
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#56874
Re:Way to soon discussion of a Sewer KS in Dwarvenite 10 Months, 1 Week ago  
Yo Stefan! I agree with your "dragon-tooth" look for the sewers floors and think you should stick with your artistic desires. It looks killer!

As for the water, I think you should just paint a greenish water on the canal pieces and then do a nice varnish to give the pieces a wet look. Sorta like you did with Chamber of Horrors.

I think that Sewers could possibly rival Catacombs. And I really hope you modify Catacombs for a future...hell 4th Dwarvenite Kickstarter. Save all that non-dungeony (buildings, sci-fi, ruins, forests and what have you for way down the line)
Frog
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#56876
Re:Way to soon discussion of a Sewer KS in Dwarvenite 10 Months, 1 Week ago  
I would like to have the canal pieces Stefan already sculpted, with or without their "lips". My understanding is those will be part of an upcoming PVC KS. Perhaps they could be part of an add-on so that people not keen in pouring resin and/or more inclined in using textures to mimic sewage/water/whatever could go without them?
biowizard
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#56882
Re:Way to soon discussion of a Sewer KS in Dwarvenite 10 Months, 1 Week ago  
Wow - vigorous discussion - fun stuff.

Kodiak - Always figured the water would be removable so they could be wet or dry, i just believe the wet has to be part of the package.

Biowizard - I agree we WANT a sewer set - not sure i want to (or have time to) mix resin, but if they did an option like that perhasps it could be an add on "Pokorny Translucent Resin" where we could do it as a one stop shop and Stefan could make a silly video of how to cast resin

To the point of KS risk and clear resin, i wholeheartedly agree - that is why i think caverns would be an awesome place to add a stretch goal with wording like "the clear water well stretch goal is not a guarantee - we will use the $1,500,000 stretch goal to test translucent material. In the event that manuufacturing difficulties render this impossible or financially ruinous, you will receive a dwarvenite well without water" I think all of us would love to see them try and understand that it might not work. We would not (most of us at least) whine to much if we were disappointed.

Jackattack - love your idea too (i have been advocating rough edges and open space with material below) it occurs to me that with just one piece (shown below - hastily photoshopped out of a window) we could have a "tributary" and then just leave a 2x2 channel open. This piece (and perhaps a humped 2x2floor like a mini bridge) could be part of an accessory set at some point.


To all (and especially to Stefan who has to be worried that we are stacking up work for him for years):
We are getting WAY ahead of ourselves, but it is fun to dream isn't it?!?!
kitenerd
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