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Future Dwarvenite KS
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TOPIC: Future Dwarvenite KS
#56789
Re:Future Dwarvenite KS 1 Year, 2 Months ago  
If its in dwarvenite, I'll probably buy it. I've got enough resin, and would rather not spend that amount of money again so I'm all dwarvenite now.
cmdrworf
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#56796
Re:Future Dwarvenite KS 1 Year, 2 Months ago  
Sir William wrote:
No particular string feelings on sets after Caverns. All of those sewer threads posted were pretty awesome. I particularly like this one and would definitely pay for something like it:

www.dwarvenforge.com/forum?func=view&catid=3&id=42074


These sewer pieces are amazing. Exactly how it could/should be done. Simple too. Wouldn't even need that many different molds.
Smogma
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#56906
Re:Future Dwarvenite KS 1 Year, 2 Months ago  
Since a sewer topic has been created I figure I would reask the question.


Would you be interested in a Greek/Roman building/ruins Dwarvenite KS?
Since Realm of the Ancients is a limited edition set in resin, I do not know if DF would do it in Dwarvenite.
But I would love to have a enough ancient building parts to do massive building/ruins in Dwarvenite filled will classic monsters of antiquity.
kodiakbear
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#56908
Re:Future Dwarvenite KS 1 Year, 2 Months ago  
On the one hand, Realm of the Ancients is by no description large stone blocks, so a G/R "major works" set hasn't actually been done by DF yet.

On the other hand, G/R sets have been done by lots of other companies. True, most of them are whole "buildings", and usually need painting, but this is not the typical under-represented environment that DF usually tackles.

On a third hand, GameTiles are (currently) for "blockbuster" sets. I don't know if a G/R rises to that level.

Up to four hands now, I believe that a set featuring very generic "big block" sculpting could have multiple themed add-ons to convert it to Greco-Roman, Egyptian, and possibly other cultural settings.

However, my fifth hand wonders if this is best done in Dwarvenite, or in resin.
jackattack
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#56913
Re:Future Dwarvenite KS 1 Year, 2 Months ago  
jackattack wrote:
However, my fifth hand wonders if this is best done in Dwarvenite, or in resin.


Since I am very pro-Dwarvenite I slap your fifth hand for even raising the question ;)

Even if it is a reasonable question.
kodiakbear
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#56921
Re:Future Dwarvenite KS 1 Year, 2 Months ago  
On the griping hand, I think a G/R set would work very easily in Dwarvenite -- very clean lines, no undercuts, etc. Might be the type of place where the basic line is Dwarvenite, but then accessories are in resin for additional detail that need that treatment.
nielsene
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R&P(1), Ruins(2), Cavern(4), Cavern Passage (2), Chasm (2), Ice(4), Catacombs (3), DOE R&P(1), DOE R(4), DOE WA(4), DOE E(3), HS (4), HS2(3), Woodland(2), RotA(1)
 
#56922
Re:Future Dwarvenite KS 1 Year, 2 Months ago  
jack's fourth point is what I'm liking the sound of. There are a lot of commonalities from what I have seen to Grecian, Roman, Egyptian, and several other ancient architectures (Babylonian even?). A base set that can be accessorized into several different cultural themes would be great. I think this is exactly the sort of thing that dwarvenite is best for. Then we can have accessory packs in resin or dwarvenite as DF sees fit. Heck, even if they decide not to do any culture specific packs, it's not like we couldn't add our own dressing. I'm definitely rooting for this one to make it into the pipeline at some point!
LordDust
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My players rue the day I bought "Dragon Mountain". Ever since they give every creature a bit more respect. You never know when the GM will decide that this group is crafty...
 
#56924
Re:Future Dwarvenite KS 1 Year, 2 Months ago  
LordDust wrote:
There are a lot of commonalities from what I have seen to Grecian, Roman, Egyptian, and several other ancient architectures (Babylonian even?). A base set that can be accessorized into several different cultural themes would be great. I think this is exactly the sort of thing that dwarvenite is best for.

Another great thing about this ancient architectures is that if ruin pieces are part of it, DMs can use it not just for games set in those cultures but also for generic lost city adventures.

Of course I really want accessories for Grecian and Egyptian to be part of it.
kodiakbear
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