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Straight passage Kickstarter Stretch Goal?
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TOPIC: Straight passage Kickstarter Stretch Goal?
#51522
Re:Straight passage Kickstarter Stretch Goal? 1 Year, 8 Months ago  
I acknowledge that JackAttack and IronRegime have improved my design twice.

First, lengthing the hallway an extra inch was needed to make it fit well with a two inch grid. I had intended that, but I did not see it until he mapped it out.

Second, you could cut off the triangle on my connector hall and just make piece "A" a triangle. You would then just have a notched short passage and two triangles (with and without wall).

But in the end I think we have Stefan's design with modular pieces to make a T-tile or an L-tile. (Assuming I am right about Stefan's design). So is it better to have a bunch of little pieces that could make an intersection or do you just make the L-tile and the T-tile for intersections?
Duncan_and_Dragons
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Starter x2 / Room&Passage x2 / Ogre Den x2 / Traps 1&2 x2 / Wicked Additions 1,2&3 x2 / Advanced Builder 1&2 x1 / Deluxe Room x1 / Octagonal Room x1 / Short Passage x1 / Narrow Passage x1 / RotA 1&2 x1 / Ruins x1 / Cavern x2 / Cavern Passages x1 / Game Tiles 1&2 x2
 
#51524
Re:Straight passage Kickstarter Stretch Goal? 1 Year, 8 Months ago  
Yeah, both designs are good. The main advantage I can see to the smaller pieces is that you can use them to make the exact number and type of corners/intersections/passages without having unused pieces. The main advantages to the bigger (Stefan's) pieces is they're easier/quicker to assemble and less confusing for newer users. Personally I'd be happy with either style!
ironregime
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#51525
Re:Straight passage Kickstarter Stretch Goal? 1 Year, 8 Months ago  
Deleted by poster.
Duncan_and_Dragons
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Starter x2 / Room&Passage x2 / Ogre Den x2 / Traps 1&2 x2 / Wicked Additions 1,2&3 x2 / Advanced Builder 1&2 x1 / Deluxe Room x1 / Octagonal Room x1 / Short Passage x1 / Narrow Passage x1 / RotA 1&2 x1 / Ruins x1 / Cavern x2 / Cavern Passages x1 / Game Tiles 1&2 x2
 
#51564
Re:Straight passage Kickstarter Stretch Goal? 1 Year, 8 Months ago  
I think the Duncan design is elegant, and if it was just me and I could personally pick how many A and B pieces I got, I'd be a happy camper.

However, for general consumption, as a set with a predetermined number of each piece, I have to go with the Stefan design.

With unique/dedicated pieces for each intersection, you know how many of each you have, so you know what you can set up going in. With universal/common pieces to build intersections, the numer of intersections you can build becomes variable, and it becomes easy to find yourself just one B piece shy of creating that last intersection or end cap you need to finish your dungeon.

Stefan's point about the similarity to diagonal walls is a good one. But I think Duncan's design would have been cheaper for molds.
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#51582
Re: 1 Year, 8 Months ago  
Post deleted. (Still thinking about this...)
ironregime
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#51583
God bless geometry class 1 Year, 8 Months ago  
We probably won't see passages in this Kickstarter, and I have no idea how far in the future it will be before DF is able to offer Game Tiles passage pieces. If you are crazy enough to try to make your own full-fledged Duncan-style passage set using one set of Game Tiles, one Diagonal Add-on set, and a little elbow grease, here are my thoughts on how it might be done.*

(If the thought of cutting up your precious Game Tiles is too much to bear and you just want to wait for an actual DF passage set, I understand. In that case, just consider this an interesting thought-experiment. ;)

* Disclaimer: I have no idea how well dwarvenite cuts or glues, but I suspect that, using a sharp razor and very strong glue, it's quite feasible.

'A' pieces (small triangle)
The dimensions of these pieces are exactly half that of existing Game Tiles diagonal floors. Simply cut your 10 diagonal floors (8 Add-On + 2 bonus) in half, and you end up with 20 Duncan-style 'A' pieces, which is a good thing because you'll need 2 of these per L-shape intersection and 3 per T-shape intersection that you assemble.



'B' pieces (small triangle with wall)
The dimensions of these pieces are exactly the same as existing Game Tiles diagonal walls. No modification is necessary, which means all 18 diagonal walls (16 Add-On + 2 bonus) can serve double duty as Duncan-style 'B' pieces. You'll need 2 of these per L-shape and 1 per T-shape intersection you assemble.

(Note: if you are worried about the grid lines not lining up when this piece is used to create intersections, just carve a crack into the floor perpendicular to the diagonal wall. Then when the piece is used in passages, the crack forms part of the grid; when used as a diagonal wall, the crack is just a normal crack in the floor.)



So far we've made 20 A's and 18 B's. Using these gives us a total of 9 L-shape intersections, 6 T-shape intersections, or some combination thereof. We are tantalizingly close to having a modular passage set. And we haven't even broken a sweat yet.

'C' pieces (straight passage with clipped corners)
Now we come to the hard part. These are the pieces that require the most work to assemble from standard Game Tiles. I think it's possible to create a dozen or more out of the Base Set pieces by trimming the ends of walls at a 45 degree angle, cutting off the floors, and gluing them to unmodified Floor tiles, but I'm still mulling over the details.



Anyway, I think it might be possible to cobble together a modular passage set that could build something like this:

ironregime
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#51584
Re:Straight passage Kickstarter Stretch Goal? 1 Year, 8 Months ago  
Your B pieces are 44% too big. A diagonal wall is about 2.88 inches.
siliconjedi
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#51587
Re:Straight passage Kickstarter Stretch Goal? 1 Year, 8 Months ago  
siliconjedi wrote:
Your B pieces are 44% too big. A diagonal wall is about 2.88 inches.


Same size.

The outer edge of the diagonal wall is 2.88 inches.
The outer edge of the B piece wall is also 2.88 inches.

The inner edge of the diagonal wall is 2 inches.
The inner edge of the B piece wall is also 2 inches.
ironregime
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#51590
Re:Straight passage Kickstarter Stretch Goal? 1 Year, 8 Months ago  
I like this experiment. I love to meddle. I keep trying to cut up diagonal walls and make a space for a door. However, the "door frame" is always so thin that my demel breaks the plaster. I roll allot of "1"'s. I hope Dwarvenite is more forgiving.

If you continue this craziness, you must use magnets! Each floor edge should have two. As you face the base edge, put positive to the left and negative to the right (or visa-versa). When you face the basse edges together, the positives and negative should touch the opposite polarization from the other base edge. This way all the little triangles should stick together.

If you roll a "20" on your skill check, send a sample to Stefan and post pictures so we can praise you name. Don't try to copy right the magnet part since the Nin-gonost folks might sue you. If you roll a "1" notify us (with pictures) so we can mock you learn from your experience. Personally, my first experiment will be to cut up four corners to make one of those four-way intersections with removable walls from RoA and DoE Expansion Sets. It will be a little small, but it should work.

Good luck!
Duncan_and_Dragons
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Starter x2 / Room&Passage x2 / Ogre Den x2 / Traps 1&2 x2 / Wicked Additions 1,2&3 x2 / Advanced Builder 1&2 x1 / Deluxe Room x1 / Octagonal Room x1 / Short Passage x1 / Narrow Passage x1 / RotA 1&2 x1 / Ruins x1 / Cavern x2 / Cavern Passages x1 / Game Tiles 1&2 x2
 
#51602
Re:Straight passage Kickstarter Stretch Goal? 1 Year, 8 Months ago  
No magnets.
jackattack
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