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Feature Requests for Map Maker upgrade
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TOPIC: Feature Requests for Map Maker upgrade
#51976
Feature Requests for Map Maker upgrade 1 Year, 6 Months ago  
I think it would be good to have a thread for ideas people would like to see in the upgraded Map Maker. I'll start:

Rulers - inches (and scale feet if possible). We need to be able to easily tell if our creation will fit on the gaming table!

Alternatively, or additionally, allow a "borders" function where you can define the size of your gaming area and restrict placement of tiles to within that area.

Finally, of course, add all the add-on sets as options and allow the user to "define" up front which sets and add-ons they have, so they can easily make sure they don't exceed their available pieces.

Thanks!!
Philomorph
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#51978
Re:Feature Requests for Map Maker upgrade 1 Year, 6 Months ago  
I'd like to be able to select multiple pieces at once, and copy+paste.
GX.Sigma
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#51982
Re:Feature Requests for Map Maker upgrade 1 Year, 6 Months ago  
If you place a straight wall and click the "right arrow" multiple times, it will place multiple straight walls on the right. It would be nice if once you click the down or up arrow, it would transform the latest placed tile into a corner and place a new wall down. This way you could form big rooms faster by clicking something like: left, left, left, left, down, down, right, right, right, right, right, up, up to form a 3*5 room without needing to select new tiles.
biowizard
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#51984
Re:Feature Requests for Map Maker upgrade 1 Year, 6 Months ago  
Currently when you place two floor pieces on top of one another they look like a single piece. I would like to be able to see what the new elevation would be either through a number or a small offset.

Thanks :D
Rifnascus
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#51986
Re:Feature Requests for Map Maker upgrade 1 Year, 6 Months ago  
GX.Sigma wrote:
I'd like to be able to select multiple pieces at once, and copy+paste.


Added on to this good idea, I'd love a feature where you could drag a selection box over a group of tiles and "group" them, so that they can be moved and manipulated as if they were one piece. Then, if you need to later "ungroup" them, just click on the grouped piece to make it the active piece and a button to ungroup them back to separate tiles.
shade_1313
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#51987
Re:Feature Requests for Map Maker upgrade 1 Year, 6 Months ago  
Since users are going to be able to save maps, that tells me there will be a user database hosted on your server. What I would like to see is an inventory feature added to the software that lets each user create an inventory (typically that reflects what that user owns), and then creates a "pieces available" list on the left side. It should allow you to input both quantities of sets and quantities of pieces. So, if you add "Wicked Additions II" to your user inventory, it will load all the pieces you get with that set into your inventory. Have two sets? Load in quantity two. Then you could take away a mermaid fountain wall (if yours got lost or broken during a move, for example) or it could let you add an extra mermaid fountain if you happened to buy an extra one in addition to the one you got with the set. Having the software tell you how many pieces and sets you have used is good, but keeping track of how many you have left via your own personal inventory would be way, way better. Once you do the one time "load in all my pieces" work, you never have to worry about whether you actually own enough pieces to recreate your MapMaker map on the game table.

With the Master Maze line fully represented (I really, really hope this is the case!) in MapMaker, you will also need to organize the tiles on the left... into folders or something... as there will be alot of different pieces available!

I am SO excited about MapMaker!!!
shoesan1
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#51992
Re:Feature Requests for Map Maker upgrade 1 Year, 6 Months ago  
I heartily second Shoe's suggestions. You could also go a wee bit further with the inventory feature... if you load an awesome map someone else made and you love it, have a button you can click that will generate a list of the pieces you need past what you have loaded in your inventory. That way if you want to make someone else's killer dungeon you have a shopping list for the missing pieces you need. A great selling tool for DF and a handy feature for the fans at the same time!

I also really like Philomorph's idea of being able to set a "real world" sized boundary so you can make sure a creation will fit on your playing surface without doing as much work outside the tool.
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#52001
Re:Feature Requests for Map Maker upgrade 1 Year, 6 Months ago  
I really like the ideas listed so far, namely the "real world" size boundary. Being able to tell the program what pieces you have and have a 'restrict' or 'relaxed' toggle to prevent you from using more pieces than you have, or allow it to go above how many sets/addons you have would be nice for just playing around making things.

I don't know how doable it would be, but being able to put down a few rooms (snapped to a grid) and then clicking a button to 'auto-generate' using up to the number of pieces you've told it you have would be handy. That way you could make a room or two that are custom tailored to the situation, and allow the program to 'fill in' the rest of a basic dungeon.

Another idea would be to allow for multiple 'floors' in the same dungeon. You can easily do this if you just have one 'map' for each floor, but this way you could have multiple floors of the dungeon in one saved file?
Tdub415
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#52017
Re:Feature Requests for Map Maker upgrade 1 Year, 6 Months ago  
Some amazing and detailed ideas.

Couple of minor points:
- Good support for printing the 'List' of pieces in a checklist. Grouped by 'set' to help when going off to our cupboards and shelves to then 'gather' all the parts.
- Allow 'Text Notes' onto of the plan. I would like to add notes. e.g- "Throne room". "Altar Room" etc.
- Set 'Print areas'. So I can 'print' an area or room etc at a zoomed in view. (So i can then write up my module and have a A4 flip book of my rooms and maps.
- A 3D / simple isometric view would solve many of the 'stacking issues'.
- A 'link' from one square to another, elsewhere on the design plan. E.g - Top of a stair, linked to another set-up (with a dotted line etc) and up through a stair in a floor tile.
This also helps with really large set ups as well as 'Magic portals' etc..
dandare
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#52020
Re:Feature Requests for Map Maker upgrade 1 Year, 6 Months ago  
I think an option to shade or hide sections of the map, so that you can print maps for your players to see, while hiding anything you want to surprise them with.
swcorwyn
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#52055
Re:Feature Requests for Map Maker upgrade 1 Year, 6 Months ago  
I think there is a lot of potential for the mapmaker to become a standalone tool. I would like to see this refined to be something that can be used without the game tiles. As such it could help draw in new buyers who start out using an essential tool and end up wanting the tiles it's built around.

What I most would like to see added is the ability to link a tile to a text window. This would allow a DM to seriously plan a dungeon ahead of time by being able to make notations of trap locations, room contents, and monster placement in the tool they're already referencing for the map layout.

I also think integrating this program into the smartphone and tablet app market would be worth the effort. Firstly you're making the program much more mobile as a referencing tool. Secondly it will serve as marketing for your tile production by opening yourselves up to a new user base. This will make creating a mapmaker that is a stand alone dungeoneering tool more worthwhile.

The last thing I'd like to see done with the mapmaker is the ability to "fog" and highlight areas. We've all been in a group that doesn't finish a dungeon in one sitting. Such a simple mechanic could prove invaluable for tracking a parties progress through their dungeon over multiple sittings.
Schardek_Thunderkin
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Last Edit: 2013/05/02 04:38 By Schardek_Thunderkin.
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#52080
Re:Feature Requests for Map Maker upgrade 1 Year, 6 Months ago  
I kinda think that things like hiding sections of the map, and fogging, and so forth, might be out of scope for what MapMaker is. Its not really a tool to design modules with, or run games from a computer with. Its a tool to help you design what your table top 3D environment looks like. Would fogging and such be nice? Perhaps. But it doesn't further what Dwarven Forge is trying to do with getting people to play games using 3D terrain. If you actually build your map and play it, there is no need for fogging on MapMaker.

I'm not trying to be a nay-sayer here. I just think some of these things are outside of what MapMaker is. As someone who works on projects for a living, in project based management, there often appears something known as scope creep. People offer great ideas, but sometimes, even though they are cool ideas, they are not ideas that lend themselves to what the project is actually trying to accomplish. I think some of these suggestions might qualify, though I am certainly not the real judge.

There are products out there that can do some of those types of things already. I have used Fantasy Grounds before, and it is an awesome tool to conduct games over the internet. With MapMaker, you could design a floorplan, screen capture that image, and input that into Fantasy Grounds, and then all of these other things could be applied to it using that software.

I think MapMaker should focus on allowing people to do Dwarven Forge things... help design maps quickly that you know you can then build with the pieces that you own. And keeping an inventory of what you have to work with can go hand in hand with that. Adding all of the Master Maze products to MapMaker, adding user inventory, and adding some of the "ease of use" features (i.e. "grouping" and "quickly selecting other pieces") all take money to implement. Adding even more features always requires more money. At some point, I would rather see capital invested in restocks and new Master Maze and Game Tile products then using it in a way that makes MapMaker a tool so good that you no longer care as much about the actual 3D terrain for your game.
shoesan1
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