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TOPIC: What is it?
#3572
What is it? 10 Years ago  
I was looking a the new sci-fi line, but cannot figure out what it is. A starship? No. An industrial complex? Not exactly. A space station? Maybe, I guess. Generic Sci-Fi? Looks like it to me. Is the "generic" part of the allure? They did not want to make anything too specific so that theoretically its usefulness would increase? To me it is a turn off as far as that line goes. I think it looks TOO generic.

Or have I just missed the point of the line?

Gavynn
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#3573
What is it? 10 Years ago  
I've heard this complaint before, over in the HA forums when I let people know about these sets.

I can understand. Correct me if I'm wrong, but would this be a good way of putting it:

If I'm gonna spend X amount of dollars on 3-D sci-fi terrain that has as its main selling point "already painted and ready-to-use right outta the box" then I want a completely realized environment, not just a generic space.

In other words, the sorts of details that would make these sets specifically one setting (a spacecraft, a headquarters, a bunker, etc) need to be there, otherwise it feels incomplete, and the whole point of this sort of product is that you get everything you need instantly.

I guess the reason why I want to word it that way is that I think these sets will really start to shine once accessories and expansions have been released. Once you put things in place, it looks a lot better. Take a look at some of the pics in the "Cool pics" section, I posted a TON of pics where I used terrain by other companies to lend more character to the sets. I'm not saying you'll fall in love, but you might be a little more satisfied with how they look.

If these sets had been specific, there would have been two problems:

1) Customers who want a variety of sci-fi settings would have to buy several kinds of sets, instead of just a few basic sets and then several expansions or accessory packs. It's easier to have 1 basic setup and then lots of ways to spice it up than to have 5 basic setups.

2) DF would have to spend the money to MAKE lots of different sets, while these pieces can be endlessly reproduced at far less expense. The "startup costs" are really driven up if each piece has a limited future.

I think your complaint has two things hidden beneath it:

1) There should have been an accessory pack or expansion available together with the starter sets. Right now they are a big investment but they feel bare, incomplete. They'd be more appealing with ramps and consoles and cargo or WHATEVER available as well. Personally, I'd rather have seen accessories than passages, but I know a lot of people love the passages.

2) The price. For a basic set that requires more to make it work, $50 is a lot, especially when you consider that you need probably 4 starters and 1 passage set to make a decent-sized map of anything. To then be told that all you have is the skeleton and you need an accessory pack or two to bring it to life -- ugh.

As time has passed, I'm more and more wary of the price on these sets. I understand DF needs to make money and stay afloat, and I'd be very unhappy if the company folded. But at the same time, I can't really defend the price to critics of hte line. It's insanely expensive. You get less than you used to, and as much as I sympathize, I worry that the price is going to drive people away. It certainly has me buying less than I used to, and I've always been a zealous DF fan.

Law
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#3574
What is it? 10 Years ago  
Hmmmm

Yeah, I understand that making anythign too specific would be bad for business. I also think that making the SCi-Fi stuff must have been harder than the fantasy just because a castle/dungeon is a lot of the same. The character of the castle/dungeon is mainly given by the furniture in the rooms (bookshelves, tables, barrels etc.) but as for a space station, one would expect the bridge, cargo area, engineering and other locals to actually look different.

I looked at your photos L. They do look pretty neat. I would not have thought about combining the Sci-fi with the caves, but it actually gives a great effect. That works. How many bad guys have lairs in caves - lots. Actually, do you know what it makes me think of? Star Trek II when they are on the planet where they were testing the Genisis deveice underground. The Starfleet Corps of Engineers had dug out all kings of caverns for the test - and of course it was enhanced with Sci-fi stuff. I can imagine a similar senario for gaming, only this time in a "secret underground lair" in a natural cavern augmented by the all kinds of technical sci-fi stuff.

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#3575
What is it? 10 Years ago  
Yeah, that's just the kind of setting I was picturing. We had a talk in some thread somewhere about the amount of 60's sci-fi that featured lairs in caves (Star Trek, Twilight Zone, Lost in Space, even Bond though that isn't sci-fi) It was a popular combo.

In some ways, the new sci-fi pieces work almost better as "modern" pieces than sci-fi. You're right that a proper sci-fi setting would be more than just a question of different furniture. But the cave/sci-fi combo lends itself to Heroclix type games (I was never that tempted to play HC before, but now I absoultely MUST play a "Defend the Batcave!" scenario with this terrain!) as well as Bond-type games, or of course various sci-fi games. I like the idea of Resident Evil style Zombie Apocalypse in the Last Outpost of Man kind of game (Gee, why am I thinking of Resident Evil today? I'm such a slave to corporate synergy)

As much as I want more specific sci-fi elements in the future, I also love how versatile the current sets are. I like being able to use my $100 worth of stuff to plan out all these scenarios instead of being tied down to only a few. I just, like I said, wish more had come out with it for people who aren't going to be happy at all with such a bare environment.

L
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#3576
What is it? 10 Years ago  
The Beauty of DF in General is Just how awsomely the Bare Bones Stuff can be dressed out with details... I Know that DF has Gone through a recent reordering of its Production/ Marketing... So Hopefully in the Future we will see Accessories come out in closer time frames to the "Big" Starters... (Big being subjective here of course...<Grin>...)
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