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TOPIC: New Traps
#54091
New Traps 1 Year, 6 Months ago  
I've always loved the 2 traps sets! Here are some drawings on new traps I'd like to see on my game table. They are simple conversions of existing pieces: one from the 6x2 corridor and the other from the 2x2. I'll add more as i draw them..




^RIGOR^
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#54102
Re:New Traps 1 Year, 6 Months ago  
Those are nice! I particularly like the second -- classic trap, elegant execution (as it were).

Here's my thoughts on the traps generally -- while I really like the idea, and the original set was fun, it suffered from two problems. First, I don't use the passages as much as the rooms -- and from the way the sets have been designed lately, I think I'm not alone. Traps that are confined to passages are going to see less use, as a result. Second, while the fact that the traps actually "work" was very cute, and some were very well done, it does have drawbacks. First, I've noticed that some people just generally aren't fans of moving parts. Second, even if you do like moving parts (and I do! I love the working secret door and the working portcullis and the working Hellgate, etc.) the ones for the Traps set were particularly small and fragile and setting them up takes a little time. If you're builing a large layout with a ton of DF pieces, and then you're tricking it out with lots of accessories (piles of treasure, crates and chests and barrels, tables, skull piles, columns, stairs...) it is already a time-consuming process. Add the little moving parts for traps and it gets even LONGER. So...

The question becomes "how to solve" these problems. The first is easy enough -- just design traps for use in rooms instead of passages only. Wall and floor piece traps. The second -- well, keep it as simple as possible, I guess? The original traps set had some great simple ones, like the spikes that swing around a corner. But it also had more complex ones, like floor triggers that cause blocks to fall etc. Those are a lot more elaborate. Your designs seem on the "simple = good" side, but I'd love to see what you could come up with for non-passage traps.



I am a huge trap fan, and a well-done trap set could be an all-time classic. Sadly, I get the impression the original traps set didn't quite grab people's attention quite that way.
Law
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"In every real man a child is hidden that wants to play."

-- F. Nietzsche
 
#54103
Re:New Traps 1 Year, 6 Months ago  
I would be very much interested in traps, especially ones that I could hide not just from the characters, but the players as well.
swcorwyn
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#54106
Re:New Traps 1 Year, 6 Months ago  
those are great i wish i could still draw like that lol. I love traps as well my only problem (and im sure its other peoples as well) is its sorta hard to hide a piece like that from a character. You could alway put it in after theyve triggered it but i think by that point its lost its effect. It would be neat to get some traps that can actually be hidden then triggered by moving players miniatures onto the trigger or something like that.
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#54115
Re:New Traps 1 Year, 6 Months ago  
Another reason that we find traps in passageways is that it's harder to avoid them in a confined space. Imagine if the big round boulder had rolled into a big room, and all Indy had to do was take a few steps to one side...

I love the drawings, and the slotted/notched arch is a very clever mechanism for the swinging blades, but the more solid (opaque) stonework you put over the passage, the more difficult it is to see and move the miniatures.
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#54172
Re:New Traps 1 Year, 6 Months ago  
Law wrote:
Your designs seem on the "simple = good" side, but I'd love to see what you could come up with for non-passage traps.

I'll try to design some room traps..

jackattack wrote:
...but the more solid (opaque) stonework you put over the passage, the more difficult it is to see and move the miniatures.

A longer corridor, like a 4x2, should solve the problem..
^RIGOR^
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#54273
Re:New Traps 1 Year, 5 Months ago  
RIGOR,

Those are awesome trap designs! Especially like the swinging blade trap...simple and effective...
Stefan
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#54339
Re:New Traps 1 Year, 5 Months ago  
Stefan wrote:
RIGOR,

Those are awesome trap designs! Especially like the swinging blade trap...simple and effective...


Any chance to have them produced?
^RIGOR^
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#54355
Re:New Traps 1 Year, 5 Months ago  
RIGOR,

I might understand why Stefan might have some reluctance in producing more traps. DF is still stuck with a lot of unsold traps they produced a LONG time ago (these pieces still have bow-ties, individual pieces section).
biowizard
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#54361
Re:New Traps 1 Year, 5 Months ago  
could be a nice stretch goal for an upcoming passageways kickstarter:)
Stefan
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#54366
Re:New Traps 1 Year, 5 Months ago  
Ive been waiting to buy trap sets but Im not a fan of the bowties floors.
jgardner44
Please produce more ice, lava, and elevation tiles
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12x cavern ks sets
6x lava river ks set
5x lava cavern ks sets
1x wicked cavern ks set
1x stalagmite cavern set
12x hellscape #1sets
10x hellscape #2sets
2x resin ice cavern sets
6x gametile ice cavern sets
4x ruins sets

Hoping for more lava and ice tiles in the future!
 
#54369
Re:New Traps 1 Year, 5 Months ago  
jgardner44 wrote:
Ive been waiting to buy trap sets but Im not a fan of the bowties floors.


yeah, I hear you...perhaps we should run a sale...

...we do sell half bow ties that you can easily glue into the holes....makes them look better...
Stefan
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