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TOPIC: New Traps
#54371
Re:New Traps 1 Year, 2 Months ago  
i really like the 2x2 trap with the arch and swinging blades from above i think tomorrow im going to break out my sculpey and see if i cant make it just to see how itd come out
Crimson_King_of_the_Tower
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#54455
Re:New Traps 1 Year, 2 Months ago  
I hope I didn't offend. I do appreciate that DF cares enough to sell the half bow ties to fix floors like that :).
jgardner44
Please produce more ice, lava, and elevation tiles
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12x cavern ks sets
6x lava river ks set
5x lava cavern ks sets
1x wicked cavern ks set
1x stalagmite cavern set
12x hellscape #1sets
10x hellscape #2sets
2x resin ice cavern sets
6x gametile ice cavern sets
4x ruins sets

Hoping for more lava and ice tiles in the future!
 
#54458
Re:New Traps 1 Year, 2 Months ago  
Stefan wrote:

...we do sell half bow ties that you can easily glue into the holes....makes them look better...


I would REALLY like these to be available over the pond to us fellow Europeans.
or
That I could buy theses direct from the US without the crazy shipping costs that gets added otherwise.
I want many hundreds of these..
dandare
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RSx8, DRSx3, DRSx4, CWPS, R&Px6, CSx3, CPx3, AB1x2, AB2x2, T1x2,T2x2, NPx3, WA1x2, WA2x2, WA3, CR&WS, CR, CLS, HSI, HS2, Rota1, Rota2, Rota entrance, Nest. Ogres Den(At last!) & various KS1 sets & Add-ons
 
#54461
Re:New Traps 1 Year, 2 Months ago  
I admit the bow tie holes have stopped me from buying some stuff. I just do not want to have to "fix" them. That was why I was so glad to read the Kickstarter did not have the bow tie holes.
dafrca
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#54499
Re:New Traps 1 Year, 1 Month ago  
a 'crushing wall' trap would be cool too. just modify a 6" straight corridor piece to have an indent in one wall, and have a piece that can slide down into that slot, then be pushed forward to crush against the far wall. you could have a couple different trap pieces- normal wall, fake door, and wall of spikes.

not sure what the minimal wall thickness would be, for resin or for the trap parts.
Teulisch
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10 resin sets, 5 KS game tile sets
 
#54678
Re:New Traps 1 Year, 1 Month ago  
Teulisch wrote:
a 'crushing wall' trap would be cool too. just modify a 6" straight corridor piece to have an indent in one wall, and have a piece that can slide down into that slot, then be pushed forward to crush against the far wall. you could have a couple different trap pieces- normal wall, fake door, and wall of spikes.

not sure what the minimal wall thickness would be, for resin or for the trap parts.


Something like this..? :)

^RIGOR^
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#54680
Re:New Traps 1 Year, 1 Month ago  
Rigor,

I am continually amazed at your drawing skills. That looks amazing...
swcorwyn
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#54709
Re:New Traps 1 Year, 1 Month ago  
That's Great!
Stefan
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Stefan Pokorny

CEO Dwarven Forge, LLC
 
#54726
Re:New Traps 1 Year, 1 Month ago  
interesting, but not quite what i was thinking of.

i was think more 'walls closing in' like a vice. one wall section would be indented, and a moving wall with a handle on the backside (possibly made to look like a screw, or else as a lumber support) is pushed to make the wall slide across the floor until it meets the far wall, crushing any adventurers in its path. sort of like a trash compactor.

the easiest way to make this, would probably be to have a 6" corridor missing a 4" section of wall on one side, the add a thin plate to that wall with two cuts just wide enough for the handle. the wall that slides down has these two 'wood posts' which then have a crosspiece at the distance they can slide into the room. placement of two doors or portcullis pieces would allow for trapping adventurers in the walls path, if its a slower moving wall.

multiple trap pieces could represent different versions of the trap- the plain wall, the 'false door' trigger trap, and the classic spiked wall. each simply slides into place, and if you place floor tiles on the other side you could even have orcs pushing the wall to crush the adventurers.
Teulisch
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10 resin sets, 5 KS game tile sets
 
#54729
Re:New Traps 1 Year, 1 Month ago  
Rigor, have you ever thought about becoming a storyboard artist? You have a great gift for conveying ideas quickly and accurately by the use of sketches.
jasdotcom
FREE-STANDING WALLS!!
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#54733
Re:New Traps 1 Year, 1 Month ago  
Amazing design & drawings as always from ^RIGOR^. I am also more on Teulisch wave length with regards to it being more like a 'press'.

I have used a 'T' corridor & blocked the middle opening before now that then crushed the party member unfortunate enough to step on the trigger flag stone.
dandare
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RSx8, DRSx3, DRSx4, CWPS, R&Px6, CSx3, CPx3, AB1x2, AB2x2, T1x2,T2x2, NPx3, WA1x2, WA2x2, WA3, CR&WS, CR, CLS, HSI, HS2, Rota1, Rota2, Rota entrance, Nest. Ogres Den(At last!) & various KS1 sets & Add-ons
 
#54767
Re:New Traps 1 Year, 1 Month ago  
Teulisch wrote:
interesting, but not quite what i was thinking of.

i was think more 'walls closing in' like a vice. one wall section would be indented, and a moving wall with a handle on the backside (possibly made to look like a screw, or else as a lumber support) is pushed to make the wall slide across the floor until it meets the far wall, crushing any adventurers in its path. sort of like a trash compactor.

the easiest way to make this, would probably be to have a 6" corridor missing a 4" section of wall on one side, the add a thin plate to that wall with two cuts just wide enough for the handle. the wall that slides down has these two 'wood posts' which then have a crosspiece at the distance they can slide into the room. placement of two doors or portcullis pieces would allow for trapping adventurers in the walls path, if its a slower moving wall.

multiple trap pieces could represent different versions of the trap- the plain wall, the 'false door' trigger trap, and the classic spiked wall. each simply slides into place, and if you place floor tiles on the other side you could even have orcs pushing the wall to crush the adventurers.


Mmm...it's a hard piece to design...but I'll work on it! :)

Meanwhile, what do you think about this new trap? It's a complex trap: a deep well/pit filled with water, and 4 rails to let several things drop from above. An unlucky PC can fall into the water and be trapped there by a wood or iron grate fallen from the ceiling..or by the ceiling itself (other PCs approaching would see only a step to a raised section of the corridor)! Two walls can seal the PC in a little room while a monster comes out from the water..or, or...whatever you can design with your fantasy! :)
Here it is..

^RIGOR^
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