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Sewer set thoughts
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TOPIC: Sewer set thoughts
#53858
Sewer set thoughts 1 Year, 4 Months ago  
Well, it would seem that sculpting on a sewer set has already commenced, so this decision may already have been made.. BUT I still wanted to throw in my two cents....

Toying around with the cavernous water pieces and the regular dungeon pieces this weekend, I realized how tricky it can be (once again) to combine elements with different footprints. If you want a room that has water running through it, you're commiting to a somewhat large room, since the footprint of the water pieces is already so big. If you want a small pool -- well, that's already at least 4x4 wall pieces, and that's IF you just bound the pool with wall pieces facing the other way. If you face the walls so that the dungeon floor is in the same space as the pool, you're adding a whole floor piece to each side, for a total of 6x6 -- and that's the SMALLEST possible pool you can do.

It's convenient to do a large layout with the larger cavern pieces, but their larger size mostly works because of the nature of caverns. Smaller cavern pieces would make it nearly impossible to sculpt accurate, natural-looking caverns, and the resultant build would look awkward. The water elements needed to match the cavern elements, which is already a good reason for them to have the same footprint, but it also helps give a less broken-up water area. With smaller pieces, you'd have more seams in the water and it would look less good. (plus, minor imperfections in casting and drying that result in small deviations in height on some pieces, which is sadly unavoidable, would cumulatively ruin the effect of a large body of water comprised of many small pieces)

But with the sewers, which would work with the dungeons, it would be neat to have a smaller footprint again. Yes, if you wanted to make a large pool in the sewer pieces you'd have that problem of breaking up the water a lot (although maybe there could be a few "pool" pieces that are larger?) But for small sections of sewer-river running through a dungeon, I would much rather see smaller pieces. That gives you much more flexibility about how you use them, and doesn't demand that each sewer section be in a correspondingly huge room.

However the set is executed, I'm sure it's going to be awesome -- and my guess would be that the real issue for Stefan is making sure that there are no problems with the factory and that none of the pieces have techinical issues like the ones that affected a few of the recent cavernous water sets. Obviously that's crucial. But once that gets sorted out, and the final product is shown, I'm guessing the sewer is gonna be up there with the catacombs as an all-time favorite.
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#53883
Re:Sewer set thoughts 1 Year, 4 Months ago  
I would like to see it based on a 2" footprint, like what Crazy Herald made.
www.dwarvenforge.com/forum?func=view&catid=3&id=42074

That way it can be used in smaller rooms. Or maybe a combination of 2" and larger 4" pieces, with more of the former and just a few larger ones for a pool.
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#54277
Re:Sewer set thoughts 1 Year, 4 Months ago  
I'm trying to hold back my enthusiasm here but i just can't....You guys will be blown away by the sewer set design...very, very modular....2014 for sure...it will be a fan favorite...me and lord A. from France knocked it out of the park....yes, it's 2'x 2" and smaller...
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#54279
Re:Sewer set thoughts 1 Year, 4 Months ago  
Stefan, I am already saving change in a jar to throw at this. Cannot wait to spend more money with you!
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#54281
Re:Sewer set thoughts 1 Year, 4 Months ago  
Fantastic!

I think we can already guess how this Set is designed with what has been revealed already here and with Stefan saying "it's 2'x 2" and smaller...".

2*2 straight canal
2*2 90 degrees corner canal
2*2 T-section canal
2*2 X-section canal

1*2 rounded straight wall
1*2 rounded straight wall with notch
1*2 rounded straight wall with opening
1*1 rounded wall corner (for outside bend)
1*1 rounded wall corner (for inside bend)

A few 1" wide floor tiles to put between curved walls and canals to provide safe transit or not for players walking alongside the sewers. This would make it VERY customizable!
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#54282
Re:Sewer set thoughts 1 Year, 4 Months ago  
I don't know if it is already too late for possible constructive criticism or if my concern are void since these are just prototypes yet too be improved but I think having a V-shaped (red arrow) enclosure between the rounded walls and the canal pieces is possibly unaesthetic, water would accumulate there and not reach the canal.



I guess each sides of the canals are that high to be able able to contain resin poured over them while the middle section of canals are thick enough for production.

Perhaps the bricks on each side of the canal pieces could be rounded?
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#54283
Re:Sewer set thoughts 1 Year, 4 Months ago  
OMG, I'm DYING!! That looks so freaking AWESOME!

Man, it's amazing how awesome this stuff is. Time and time again I am just totally floored by how great it looks. I collect a lot of lines and I have a lot of hobbies, but one of my hard-and-fast rules is: If it's Dwarven Forge, I buy it. There's never any doubt. This set looks like it will be EPIC.
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#54284
Re:Sewer set thoughts 1 Year, 4 Months ago  
I made a few images to express my thoughts better. This is a side view of the pieces with or without a passage way between the "wall" and the "canal" of the sewers:



It really makes for a wonderfully modular and customizable Set and it solves sooooo many design problems.

This is what I think is the present design of canal pieces (Protruding bricks on each side of canal pieces):



Again, I think the sides of canals could look better if they were not higher than the floors (as per the Cavern River and Lake Sets). Perhaps I am misreading the image Stefan just posted or perhaps this design is necessary to pour a very thick layer of clear resin in there.
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#54285
Re:Sewer set thoughts 1 Year, 4 Months ago  
Hmmm.. I don't seem to be able to see your images. But I think your theory is correct -- the raised "lip" on the canal is to keep the resin from flowing out of its designated slot.

Can't WAIT to see these in final production. The lip doesn't bother me as much as you -- it seems more pronounced in profile (the upper left corner where you've pointed it out) than from other perspectives (like the lower right). It might look even less intrusive when there's resin in there.
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#54288
Re:Sewer set thoughts 1 Year, 4 Months ago  
This thread is already full of SO MUCH WIN!! Thank you for linking to Crazy Herald's sewer pics, thanks to everyone for providing so many good design tips and ideas, and THANK YOU STEFAN for the tease pic of the month!!
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#54289
Re:Sewer set thoughts 1 Year, 4 Months ago  
Bio,

There is no getting anything by you:)

Yes, indeed the lip is necessary to provide enough area for us to pour resin water into and so it will be at least slightly deep...we also cannot make the floors too thin...so unless we don't want resin water it will have to be there...

I tried several variations on the design but personally like the triangle "tooth" like primitive design for reasons I don't know....it just looks kool...we play a game of fantasy after all, not quite historical...the jagged dinosaur tooth lip just feels right to me...like something REH like...

these are the wax models...they will look more dingy when painted...although my mother loves the color as it is (she is Roman) perhaps we will need to do two different paint style or If in dwarvenite some folks may choose to paint it as lighter color blocks...

I wonder what a Kickstarter in this would do:)


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#54290
Re:Sewer set thoughts 1 Year, 4 Months ago  
Also, another reason I like the tooth edge is for gaming purposes....in some configurations it will cause a very perilous edge that only the most nimble of characters will be able to navigate...not so for the Ratmen of course, who will not only be very comfortable walking there, but will be just as adept at clinging to walls and sticking you from above!
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