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Cave-Ins and Collapses
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TOPIC: Cave-Ins and Collapses
#15187
Cave-Ins and Collapses 8 Years, 4 Months ago  
Putting up my post about mines got me thinking about cave-ins, and it occurs to me that the DF line doesn't have much to represent areas where collapses have occurred. These could be done as new pieces, or they could be done as accessories that go on or in existing pieces. (Personally, I favor new pieces, as every new piece increases the potential size of our layouts.) Collapses might be recent, or they might indicate that the dungeon is a ruin of a forgotten age.

Wicked Additions 2 includes a Dead End Short Passage piece that looks very much like a cave-in has blocked the passage. Used in pairs (back-to-back), they nicely represent a tunnel collapse that a party must detour around or dig through. The Dead End Caves pieces in the Cavernous Passage Set could also be used in pairs to indicate a cave-in -- just replace them with a straight passage piece when the party has successfully cleared the collapsed section. (Or, replace the straight passage piece with two dead ends when the passage collapses.)

However, a straight passage (standard or cavernous) with a collapse originating from one SIDE of the passage might also be a good thing to have. A GM can decide that the passage is completely blocked, or that it is partially blocked. The movement penalty from a partially blocked passage might become very important if characters are being pursued by slow-moving but lethal threats like slimes or insect hordes or molten lava.

Another good spot for a cave-in is along a straight wall, or in a corner. In the standard Fantasy Dungeon line, this is a pile of earth coming out of the wall and lots of worked stones on the floor. In the Cavernous line, it is a pile of stone coming out of the wall.

Finally, it may just happen that part of the ceiling gives way. This is pretty much a pile of dirt and/or rubble that can be placed over an existing floor tile -- much like a treasure pile, but not as pretty.

These (potential) pieces don't just add atmosphere, they can be used to enhance an adventure. If a party walks into a room or cavern and sees collapsed walls and piles of rubble, they should get the idea that the area isn't stable (or has fallen into disrepair and might not see much use anymore). If a party runs into a dead end that is obviously the result of a cave-in, they should wonder what is on the other side of the debris blocking their way. A (cruel, callous, evil!) GM might decide that a character standing next to or near a collapse (random, or caused by a mighty blow) must roll vs DEX or be buried alive. Sometimes the best response to a threat might be for the party to collapse a passage to bury or block it. And when some idiot pulls the lever that causes the entire dungeon to collapse around them, the GM can "chase" the party with cave-in pieces.

Thoughts? Additions? Suggestions about my medication?
jackattack
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#15188
Cave-Ins and Collapses 8 Years, 4 Months ago  
I agree that much more needs to be done with Fantasy and Caverns in this vein.
Maybe in DoE and even Sci-Fi as well.

This is why we need Dwarven Forge to work on these four genres than wandering all over the map into new genres.
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SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#15189
Cave-Ins and Collapses 8 Years, 3 Months ago  
I'm going to make my own cave-ins - decided the other day - mostly because I'm going to need some for my games shortly. First off I'm going to do them for the 'classic' fantasy stuff - easy because they'll have straight edges. Once I've mastered that, I'll try to think of a way to make them for Caverns/Cavernous Passages.

Phil
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Medieval Buildings Set, Caverns x2, Cavernous Passages, Room and Passage, Deluxe Room, Octagonal Room, Narrow Passages, Advanced Builder, Wicked Additions I, Wicked Additions II, Traps I, Traps II, lots of individual pieces. I want Cavernous Rivers, and Cavernous Lakes, and Cavernous Ledges. Can you tell that I like caverns?
 
#15190
Cave-Ins and Collapses 8 Years, 3 Months ago  
Here's a thought ...

Why not just pour some large scale model railroad terrain ballast (aka "rocks") wherever you need to represent a collapse? No fuss, no muss ... no need to modify existing pieces and, even better, you could surprise your players by having the collapse occur in "real time" ... just dump the rocks on the minis (only if they are PPP - pre-painted plastic - of course).

- M
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#15191
Cave-Ins and Collapses 8 Years, 3 Months ago  
Here's a thought ...

Why not just pour some large scale model railroad terrain ballast (aka "rocks") wherever you need to represent a collapse? No fuss, no muss ... no need to modify existing pieces and, even better, you could surprise your players by having the collapse occur in "real time" ... just dump the rocks on the minis (only if they are PPP - pre-painted plastic - of course).

- M

Heheheh that is what i am planing on doing for the cavein's i was working on.
Ghenghis Ska
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More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#15192
Cave-Ins and Collapses 8 Years, 3 Months ago  
We acquire an abundance of well seasoned, textured kitty litter here each week. You can have it, cheap. ;-}~
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#15193
Cave-Ins and Collapses 8 Years, 3 Months ago  
LOL!

But that *is* an idea. I have a load of cork 'rocks', about 1/2" across - all shapes, just like real stone rubble from a collapse, which I was going to glue to a 'triangular' base and paint to simulate a rockfall, in the same colours as DF. But why not just tip a load into a corridor, loose, when I need a collapse? And it wouldn't matter what shape corridor (or room) they were going in, would it, because they'd just form themselves into a heap in any shaped DF piece.
philhendry
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Medieval Buildings Set, Caverns x2, Cavernous Passages, Room and Passage, Deluxe Room, Octagonal Room, Narrow Passages, Advanced Builder, Wicked Additions I, Wicked Additions II, Traps I, Traps II, lots of individual pieces. I want Cavernous Rivers, and Cavernous Lakes, and Cavernous Ledges. Can you tell that I like caverns?
 
#15194
Cave-Ins and Collapses 8 Years, 3 Months ago  
The difficulty will be the tendency of the loose material to spread. Initially, you'll probably get a conical pile with sides that slope at 45 degrees or less. That means a 1" high pile will have a diameter of at least 2", possibly more. As the game continues, and the table is bumped or pieces are shifted, the pile will continue to settle, spreading further and taking up more floor space in your set-up.

Clean up will probably be a pain, as well. Especially if your party decides to clear the passage rather than go around.

A sculpted cave-in or rock-fall, however, could be sculpted to be steeper-sided with minimal "footprint". (The sculpt need not be an entire piece, it might be something we could place on/against/inside an existing piece.) And a sculpted collapse piece can be easily recovered if you drop it on the floor -- with terrain ballast, you'll have to get out the vacuum cleaner.
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#15195
Cave-Ins and Collapses 8 Years, 3 Months ago  
Jack -

You're on the right track; make a corner or corridor blank using super-heavy cardboard, styrene sheet, or whatever you've got handy that will hold up against the weight of the 'rubble' and some Elmer's.
Line the "mold" with waxed paper; pour in enough rubble to fill the space needed; drizzle Elmers thinned 30% with warm tap water into the rubble pile. Let it set COMPLETELY. You might(!) get some glossing from the Elmer's; if so, shoot the pile with some clear flat sealer - which is a good idea anyway. Peel the Wax paper off.
Go play.

See ya!

Jim
jkratzer
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#15196
Cave-Ins and Collapses 8 Years, 3 Months ago  
WORKBENCH it, Jim.
jackattack
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#15197
Cave-Ins and Collapses 8 Years, 3 Months ago  
You know, serve enough beer, pretzels, and oreos during your gaming sessions and I'm sure you could build up quite a rubble pile in a corner. ;-}~
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#15198
Cave-Ins and Collapses 8 Years, 3 Months ago  
jkratzer idea is pretty much what i was going to do, make some fill in bits to go in DF, but in the end i wanted full on cave ins, and instead of filling in some DF i was going to use HA.

One of the reasons i made those distressed floor tiles for the Lava set was an off shoot of the cave in work, and since the lava was way more fun and easy to do, i switched to it.

Bassically what i was working on was system combining a bit of HA passage or room made to look like DF, but rubblefied.

Broken and distressed walls, with glue on the floor and then pile in the railroad basalt and make up a few ready made cave ins.

have about 2/3 of the stuff preped just never put it together the lava was more fun :)
Ghenghis Ska
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More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
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