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TOPIC: Rooms: Mine
#15180
Rooms: Mine 8 Years, 2 Months ago  
IF the resin casting is done accurately, then it will function as rail line; the only hazard, as far as I can tell, is that the rail wouldn't line up properly, which would not only mess up the realism of the setup, but block a railcar from rolling freely down the tracks - which would mean either the PCs or the GM would have to move the car each turn (and that isn't bad as long as everyone agrees to it). But it would still LOOK like crap.

And I don't think having to lay the flex-track and curves would be all that good an idea, either; not only would it take forEVER each time you set up the terrain, it would be a total PITA to keep the flex-track and sectional curves in one place, where they were set.

No, I fear that either plastic or steel rail, laid on ties, and glued down to SOMETHING, is the only dependable way to do the trackage. However, I just gave myself an idea; gluing STYRENE Evergreen rail would be easier and faster than hand-laying nickel-silver steel rail. It wouldn't be as strong, but if you're going to move the carts by hand anyway, it shouldn't be too bad. Use an N-scale track-laying spacer guide with S-scale or even O-scale plastic rail, and I think it will be sturdy enough.

But you still need something as a roadbed; just gluing rails to ties will NOT hold the track in curves, nor will it hold it in place on the floor of the passage or room space. It's going to be a case of duplicating DF pieces, or else gluing TO the DF - which will lose you the DF pieces as non-mine sections.

Your call on that one; I can't and won't tell you to permanently mess up your DF.

As far as allowing the cars to roll along, you WILL get the clunkety-clunk if they DO free-roll, as the car falls off each rail to the next tile. Unless the rails extend a hair over the end until you get a match, or some other method of reducing the gaps.

See ya!

Jim
jkratzer
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#15181
Rooms: Mine 8 Years, 2 Months ago  
It's not critical that the tracks and carts work but since you're in there doing all of that work... you know what I mean? At that point you might as well go the "whole hawg" as Jim said. My goal was to have a nice looking setup, regardless of whether the carts actually rolled on the rails or not. Hell, even if it would just sit nicely that would be fine since if the characters wanted to move a cart around inside with them, they could place it securely on a "rail".

Jim--I did look at S-scale and O-scale models, rails, etc. When I brought my miniatures into the model railroad shop I got a LOT of help from the guys there. They thought the idea was cooler 'n all get out so they spent a lot of time helping me setup small sections to see what everything looked like. The N-scale wheelset looked microscopic with anything other than N-scale boxes. The O-scale carts were HUGE--much too big for the size of the mine setup I had in mind. I didn't really want the ore carts to be big enough for a party of miniatures to fit inside (though that would be cool!)--but if I could get 1 mini per cart, that might be cool.

So far the coolest attempts at this that I've seen are pictured here: http://www.purgatorio.com/gameroom/dwarvenmine/

I found these on the net after doing a lot of searching--the full diorama with the mountain top was on www.coolminiornot.com

The beige set was made up of Hirst Arts blocks with real steel rails and Hirst Arts railroad "ties" made of dental plaster (the stuff makes me cringe).
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#15182
Rooms: Mine 8 Years, 2 Months ago  
Wow. Nice work, Dante. Makes me want to run home and cast some more blocks. :)
Yukon Cornelius
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#15183
Rooms: Mine 8 Years, 2 Months ago  
Yukon--I didn't make that mine set, I just found the pics online. It it pretty cool though.
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simply if it is willed."

Dante's Inferno Canto III (77-80)
 
#15184
Rooms: Mine 8 Years, 2 Months ago  
Oops. That's what happens when I get overexcited and skim down to the links.

It still makes me want to go home and cast blocks, though. :-)
Yukon Cornelius
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#15185
Rooms: Mine 8 Years, 2 Months ago  
(EDIT: Personal comments removed. - Moderator)


Additionally, some of us here are just asking for some patience from the community in getting the Mine Master Maze genre launched, okay?
That way we can keep Dwarven Forge making cool toys for all of us for decades to come.

I am with Jim in saying that the track should be working track.
Not for playability really, but because of visual symmetry.
If the symmetry is off, the track of course will not work, but also there will be a bad-taste-in-the-mouth visual stimulus that people will not be able to name so often as they just feel it.
Many people will not be at all able to put their finger on why they do not like this mine set in this case, but they will know they will not want to buy it even though they are not quite sure why.
So workable tracking is a very LARGE positive with this genre.

[u]Back to thread within the thread:[/u]
Would it really be so hard to wait through two to three years of good production on the existing genres before pursuing these other genres?
Wait to get 'em? Sure. Den of Evil needs its Wicked Additions set. Sci-Fi could use some accessories. Cavern would benefit from some new options (maybe a Cavern II set with new pieces that compliment the existing ones.)

Wait to suggest them? No way! We need to plant the seeds now if there's to be a chance for sets like these to crop up in the future.

Now wait a minute YC, I am not arguing that with you; in fact I conceded the point a while back.
All I am asking is that the existing lines get finished or a lot closer to finished before Dwarven Forge gets going on a new genre, ok?
You seem to agree
Otherwise, suggest away!

...

Sci-Fi: Sci-Fi has sufficient structural pieces to survive, although some (like a certain infected canine) will insist that the line needs MANY additional items. I will argue that the Additions Sci-Fi NEEDS are Wicked, NOT furniture! DF isn't IN the furniture business! And, just as an aside, Tony Griffon, an eBay vendor, makes EXCELLENT pieces for Sci-Fi; he has so far done the computer console that beats the DF one (it's modular, curved, and desk-level with a slanted top!); a BACTA tank set that can also be used for straight containment tanks; 4-way, T, and L-corner passage floor fillers; and an engineering section module that is highly reminiscient of the DiLithium Crystal chambers from the NCC-1701 engineering section. And Tony is working on a Transporter Pad module! So, NO, DF doesn't need Sci-Fi furniture!

...

See ya!

Jim

Jim, I agree on the Wicked Adds needs of Science Fiction Master Maze plus I will add an Advanced Builder set

On the other hand, sorry Jim, Tony Colasante's pieces are not sufficient to deal with the Science Fiction Master Maze furnishings needs for four separate and unequally weighted reasons:
1) Too much of his stuff is too specific to certain Sci-Fi storylines.
His stuff has to have practical and generic use in Space 1999, Star Wars, Battlestar Galatica, Star Trek, Babylon 5, Andromeda, Serenity and so forth.
So far too much of his stuff is Star Wars and Star Trek.
Granted his computer consoles have great generic usefulness; the bacta tanks, on the other hand, do not.

2) Stefan has not approved him as far as I have read and to me I want approval of the main sculptor before sinking in serious investments into product produced by another sculptor.
Tony makes good looking stuff, but so do several other folks and companies, but his and the rest simply are not Master Maze.
I really want stuff that completely "fits" with the terrain.

3) Jim, Tony's stuff is unpainted.
There are a lot of our fellow Dwarven Forgers Jim who do not even want to paint their minis, let alone their terrain!
We would need a better solution to this problem.

4) Quantity - we hear enough complaint from folks (EDIT: Personal reference removed. - Moderator) how they cannot buy what Master Maze they want when they want to, and Dwarven Forge is not a one-man show like Tony.
Granted, Tony tries his best, but he is still a one-man show.
Can you imagine the complaints now Jim?
What I want is the higher quantity that Dwarven Forge can do.
Who knows, maybe Tony can get on as Dwarven Forge's furnisher?
Jim, should we encourage that?

[u]Back to mines:[/u]
I think Mines (gotta have a better label - what's a cool mine name here in the U.S.A.?) Master Maze would be a great addition to the terrain pool of Dwarven Forge.
I just ask my fellow gamers for patience in its actual production and presentation and let Dwarven Forge work more on the existing genres for now.
Okay?
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SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#15186
Rooms: Mine 8 Years, 2 Months ago  
What I want is the higher quantity that Dwarven Forge can do.
Who knows, maybe Tony can get on as Dwarven Forge's furnisher?
Jim, should we encourage that?

RF* -

You might be on to something there; if Tony and Stefan are both amenable, and can come to a mutually-agreeable arrangement, DF might pick up Tony's designs to literally 'fill in the gaps' in Sci-Fi, especially the floors!
And you're right about unpainted versus painted; I hate to admit it, but I'M one of those "I don't even want to have to paint my minis!", and yet, I'll buy unpainted furniture and accessories in a heartbeat.

But, I'm afraid we'll have to agree to disagree, courteously, as far as furniture is concerned. you want DF to do furniture, and I want them to concentrate on Environments, and leave the furniture to other guys. Oh, well. As long as we can disagree as friendly adversaries, and leave the arguments in the arena.

Different strokes for different folks; that's why they make Fords and Chevys!

See ya!

Jim
jkratzer
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Jim Kratzer, a/k/a The Mad Yank
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