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TOPIC: Rooms: Sewer
#13936
Rooms: Sewer 8 Years, 4 Months ago  
"Rooms" is an idea for expansions to the Fantasy line that enhance the existing pieces without creating an entirely new line. A "Rooms" set is not necessarily a room unto itself -- it might be just a few pieces that allow the builder to add pieces to other DF sets to evoke scenes and environments not previously available.

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Sewers keep coming up as a favorite idea for a new line, but I think that adding a few floor tiles and a couple of corresponding wall tiles to the Fantasy line would allow us to create a room that conveys a sewer atmosphere.

The floor tiles would be very similar to the Cavernous River tiles, sized at 2"x2" to match other Fantasy pieces. Each tile would be mostly "water" with a narrow (1/4 inch?) edge of finished stone blocks. Straight, L, T, and X configurations would allow us to build almost any sewer layout. Personally, I'd like the water to be the same as that of the Cavernous River and Lake pieces -- it's easier to keep production standards the same, it allows us to link the sets, and it allows the pieces to be used as storm drains or underwater canals in addition to sewers. (No brown water, please!)

A corresponding wall piece -- a straight channel leading to a low arch (with metal grate?) in a standard wall would provide inflow/outflow points.

A round stone "pipe" (a circular hole lined with bricks or blocks, perhaps five (scale) feet across and two or three feet off the floor) in a standard wall serves multiple purposes: sewer-esque decoration, a large inflow for a room that can be flooded, a hiding place for adventurers, a spawning point for small monsters, or an unmapped shortcut (enter at one pipe, emerge at another). There might be water on the floor beneath the pipe, but I don't think there should be an actual sewer channel beneath it because that actually reduces the versatility of this particular piece -- it has uses beyond being a starting point for a sewer flow. (Note that a "hole" in this context is not necessarily a cut-out -- it might be a slightly recessed circle painted black.)

If the DF folks are feeling ambitious (or obsessive-compulsive, which isn't necessarily a bad thing), they might add a tile that is half finished sewer channel and half Cavernous River piece, for a transition in the middle of a room. Transparent resin columns might be cast to represent water pouring down from above (useful in sewers AND in Cavernous Rivers/Lakes).

Have I missed anything? Please share any thoughts, additions, or rebuttal.
jackattack
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#13937
Rooms: Sewer 8 Years, 4 Months ago  
Don't forget the little piles of stuff that you'd find in sewers. Need those.
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#13938
Rooms: Sewer 8 Years, 4 Months ago  
Shoot, I could make some floor tiles like that with my hirst molds no problemo, I was already thinking along those lines.
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Advanced Builder - Cavern x2 - Cavernous Passages x3 - Deluxe Room x2
Den of Evil x 2 - Fantasy Floors - Narrow Passage - Octagonal Room - Ogre's Den
Room and Passage x2 - Room Set - Traps Set 1 - Traps Set 2 - Wicked Additions
Wicked Additions II - Accessories - Furniture - Treasure
 
#13939
Rooms: Sewer 8 Years, 4 Months ago  
How sturdy are those Hirst molds? I bought a multi-colored floor tile from ebay and accidentally dropped it and took off a big chip. Is that normal?
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#13940
Rooms: Sewer 8 Years, 4 Months ago  
Depends on what material it is cast of, but yeah, you droppy you breaky. I dropped a 6"x8"x3" room piece and two arches broke, but it was a snap to repair.
blairgb
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Advanced Builder - Cavern x2 - Cavernous Passages x3 - Deluxe Room x2
Den of Evil x 2 - Fantasy Floors - Narrow Passage - Octagonal Room - Ogre's Den
Room and Passage x2 - Room Set - Traps Set 1 - Traps Set 2 - Wicked Additions
Wicked Additions II - Accessories - Furniture - Treasure
 
#13941
Rooms: Sewer 8 Years, 4 Months ago  
Unfortunately, most of my DF stuff is used at Cons, and I'm not always there. I'd hate to have to worry about that.
pfworks
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#13942
Rooms: Sewer 8 Years, 4 Months ago  
HA is probably not what you would bring to a con, or even want to transport. Inspired by the cavern sections I usually build my HA sections as 4x4 pieces on a 4 mm thick plywood base to get them to the right height and I've even done a couple sewer-like pieces. I have had som chipping, and once I dropped one flat section without walls on the floor. Distance from desk to floor about 2 feet - not one of the 16 tiles stayed on the plywood, but only three of them actually broke.
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#13943
Rooms: Sewer 8 Years, 4 Months ago  
jackattack - I love the sewer idea, and if the pieces were compatible with standard fantasy pieces (not just the water ones) so much the better. I did a 2nd Ed. D&D game scenario in which the party was hunting a nosferatu in a sewer. The presence of a waterway along the entire length of the party's walkway made for ambush potential at any point. Perhaps one piece that might be added (and useful anywhere) would be a wall with metal ladder rungs leading up the side (presumable to a manhole above)...

As to the "dropping" pieces, I would just like to add in a big thank you to Stefan and Jeff and the rest at DF for going with such high-quality resin and materials - little to worry about with the genuine DF stuff!

~ stoat
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It's not a dungeon. It's an Underground Fortified Defense Installation.
 
#13944
Rooms: Sewer 8 Years, 4 Months ago  
Stoat -

I've been suggesting all along that IF we get jackattack's sewer system, it should be made using the basic Fantasy floor/wall system. In fact, using the Room and Passage set as a basis, then building collectors and utilities rooms from room and from large wall and floor pieces would be perfect.

MY suggested pieces are:
Room and Passage Set
Curved Passages Set
4" x 6" FLoor, BUT without a design in the middle
6" Walls

And also, the specialized inflow/outflow pieces, both floor level, half-height level, and in-floor drains.

Stefan, whaddaya think?

See ya!

Jim
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Jim Kratzer, a/k/a The Mad Yank
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#13945
Rooms: Sewer 8 Years, 4 Months ago  
Stoat, you are spot on about the ladder. I debated including it, but I foolishly decided to wait and include it in a post about a Ladders set.

I was under the impression that HirstArts pieces were based on a different standard tile size, but if they work then more power to y'all. For those who are skilled in their use and have the inclination, please post pix of your castings.

The idea is to have tiles that are fully compatible with the Fantasy floor and wall style. Not only does this give DF a new set they can sell to those of us who have Fantasy sets, it also requires new customers who buy the Sewer (or other Room) pieces to buy existing sets like Rooms & Passages. [I hope that doesn't sound too ruthlessly mercenary of me, but remember two things: DF is a business and should do everything legally and morally possible to stay in business, and I don't actually make any decisions about anything for anyone.] It is up to other folks to decide how many of what pieces to produce and package, whether they decide to sell each piece individually or to sell enough pieces to create an entire room.
jackattack
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#13946
Rooms: Sewer 8 Years, 4 Months ago  
The one thing I like in the newer sets are the little accessories. So, for a sewer set, in no particular order.

need to have a floor with a drain
"sewerworks" stuff (pipes, valves, etc)
removable manhole covers.
passage pieces that are rounded on the sides would be neat, too
pfworks
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#13947
Rooms: Sewer 8 Years, 4 Months ago  
A new (round) drain would be great, but the (rectangular) "Slave Pit" pieces from Fantasy Floors will do in a pinch.

Pipes and valves are also a good idea. So good, in fact, that they should be a Room set unto themselves. That thread will come.

Manhole covers would rock, static or removable. Personally, I would make the manhole cover a disc that fits over the round drain piece above. The GM can keep it beside the drain so players can seal the hole, or he can place it off by itself and rule that it covers another opening in the floor.

I'm not on board with rounded passages. Once you design a new style of floor and/or wall (either in texture, color, or shape) you are creating an entirely new line. Rounded passages not only require entirely new sculpts of each configuration of passage (straight, L, T, X), they require transition pieces to match up with other sets (Fantasy, Cavern, and Den of Evil). I don't doubt for a minute that they would be beautiful, but they are outside of the parameters of what we are doing here. (Adding "flavor" to the existing Fantasy line to evoke new environments without creating a new line.)
jackattack
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