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Dungeon Wall Openings
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TOPIC: Dungeon Wall Openings
#12914
Dungeon Wall Openings 8 Years, 8 Months ago  
For consideration as part of any upcoming Wicked Additions sets. (Does that make this a Wicked Audition?)

Sometimes, Straight Wall pieces (or passages) might have openings in them. These wouldn't necessarily be actual openings in the piece, they would almost certainly be interruptions in the wall surface and black paint, but not all openings have to be accessible to the dungeon party. They are still useful as spawning points for monsters (anytime an adventurer comes within fifteen feet of the hole in the wall, 2d4 carrion crawlers come out of it), landmarks ("okay, the old man in the village said there was a secret door just past a room with three rat-lairs in the walls"), and un-represented shortcuts (an adventurer who decides to crawl into a hole will come out in another part of the dungeon without encounter). They also look cool and add flair to our dungeons.

A Small Hole would be a few missing bricks at floor level, perhaps with a pair of gleaming eyes peering out of the blackness.

A Large Hole would be about five feet in diameter a foot or two off the floor, with pushed-out bricks and dirt on the floor beneath the hole. Maybe add a skull on the floor, maybe don't.

A Big Pipe would be a round stonework opening of similar dimension to the Large Hole above, and might have a puddle on the floor below the opening. This piece would allow builders to represent sewers, or a room that can suddenly start filling with water.

Low Arches would have a half-circle opening at floor level maybe three feet high, perhaps with a corresponding pool in/on the floor. One piece might have an intact grate over the opening, one might have a broken grate, and one might have no grate at all. These pieces also help create the idea of a sewer chamber.

Although not actually an opening, a wall section that had the rectangular seals for catacomb burial slots (don't know what they are called) on it would be neat. Stack them two deep, and make one piece with two intact covers and one piece with one intact and one cracked or broken cover. Whether the GM plans for undead to come out of them or not, the players will be very nervous.

And while we're at it, include a door piece that isn't a door, but a section where something has actually punched a hole through a dungeon wall -- the base would be the debris from the break-through.

Thoughts?
jackattack
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#12915
Dungeon Wall Openings 8 Years, 8 Months ago  
I would love to have ANY of this, and I've asked for similar items in the past (ruins -- walls crumbling, piles of debris, so that you can put two half-ruined walls at the edges of two walls to suggest a room that's been broken through or fallen apart, etc).

But I also recognize that this stuff is RELATIVELY easy to customize. With a dremel, some paint, maybe a few other tools, you could punch small "holes" in the walls -- either right through to the other side, or just deep enough to paint black and suggest something less/more thorough. Piles of debris, same kinda deal. These fall into the somewhat large category (for me, anyway) of things that I'd LOVE to have "official" from DF, but that I don't mind having to put together myself.

Me, I'm lazy. Any and everything DF wants to make and sell me, I'm happy to have. If I really was a DIY kinda person, I'd be more into Hirst Arts (which I do like, but it comes in second for me). So I'd ALWAYS prefer DF to make things. But I also recognize the shape of the business, the need to keep things like Sci-Fi alive, and so on, so I'm calming down on my "want" list thinking.

The other thing, for me, is just this -- with Cavernous River on the way, and then Lake, and the "secret" set, and DoE -- I kinda feel like DF has given me enough for now. Let me build up something out of these sets, get used to them, maximize their utility, and THEN I'll start itchin' fer new stuff....

L
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"In every real man a child is hidden that wants to play."

-- F. Nietzsche
 
#12916
Dungeon Wall Openings 8 Years, 8 Months ago  
The other thing, for me, is just this -- with Cavernous River on the way, and then Lake, and the "secret" set, and DoE -- I kinda feel like DF has given me enough for now. Let me build up something out of these sets, get used to them, maximize their utility, and THEN I'll start itchin' fer new stuff....

L

Now THAT is the sign of a man who thinks.

Waddaya think, Law? About three weeks until we start howling for more again? :lol::lol: :D :D :D

But seriously, almost ALL of what you AND jackattack mentioned are relatively easy to kitbash from current DF pieces. It'll take a little Dremel work, and of course, as you said, you're lazy (not as lazy as I am, I'll betcha!), so maybe you will wait for Stefan to build it. But, you don't HAVE to.

See ya!

Jim
jkratzer
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#12917
Dungeon Wall Openings 8 Years, 8 Months ago  
I'm not lazy, I just have no talent in the execution of my ideas. I cannot sculpt, carve, mold, cast, dremel, or paint to save my life -- in fact, NOT playing with sharp knives and power tools might actually save me, in particular, from grievous harm. And I have had enough awkward experiences with people who told me "oh, sure, I can do that for you, it'll look great" that I'm not terribly eager to go looking for someone to do mods for me. So I come here.

These forums are great. DF has actually asked us to share our ideas and wishes with them and each other. We might never see them, and they certainly won't be exactly as we described them, but I'll still enjoy making and reading suggestions for new products. I certainly don't expect anyone to drop everything and get right to work on anything I say. This is how I express my creativity -- by sharing ideas and offering opinions.

DF hasn't set up the forums solely because they are terrific people who enjoy chatting online -- they are getting customer feedback and doing market research. Not everyone is going to buy "any and everything DF wants to sell and make". (I stay here on the Fantasy board because I have no interest in the Sci Fi line -- I'm sure it's great, but I don't need it.) If we don't use the forum, they get nothing out of it. And as great as all the praise must be, we can also offer guidance in the form of constructive criticism, which most often takes the form of "hey, here's something you don't make, but I think you should". If one thread were to catch fire, generating great interest on our side (the forum-users), I suspect that DF would take notice; they would probably (and should definitely) check our "direction" against other forms of market research, but if we say nothing they get nothing.

They MIGHT use some of our suggestions in the creative process, directly or obliquely. Stefan has indicated interest in Genghis Ska's ice customizations (ironically, in the "More Lava" thread). There might also be a circumstance where they have several pieces ready for Wicked Additions 3, but they need one or two more solid pieces before they have a full set -- one of us might suggest something they like enough to develop and go ahead with production on the set. Maybe they are working on some pieces that just aren't quite right yet, and something someone says here will give them a slightly different perspective that makes it work. Maybe one of us will say something that makes one of them think something else, and a new project will be added to their list of things to work on later.

If I gave anyone the impression that I am being greedy, or that I feel DF hasn't "given me enough for now", then I apologize. That certainly wasn't my intent.
jackattack
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#12918
Dungeon Wall Openings 8 Years, 8 Months ago  
Jackattack, I for one am glad you are posting all these ideas on the boards so the DF folks can read them. I agree strongly with some of them. Others I think are good but I have no great urgency to see them come to pass. Others I might not think are so practical for Dwarven Forge to undertake ever.

But putting the ideas out there is still a great thing, as it allows Dwarven Forge keep getting ideas and to gauge how other hard-core fans react to those ideas or complement the ideas with ideas of their own. Then its up to Dwarven Forge to figure out what makes sense to incorporate into products they do in the near future, what they can integrate into longer term projects, what they can burrow from but change into something different in making a product, and what might not really work as a viable product at all. But I don't see how it can be a bad thing to have you or others posting ideas you'd like to see implemented as future products here on the boards.
zoroaster100
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#12919
Dungeon Wall Openings 8 Years, 8 Months ago  
I concur with Zoroaster100, 100 percent-plus.
Z! Don't Faint!
You know I only agree with you when I think you're right about something.
Jackattack, you go right ahead and get - and POST - all the good ideas you want; if you don't inspire Stefan, you're likely to inspire me, or IO, or some of the other guys who haunt this forum for inspiration. ONE of us is bound to follow through!

See ya!

Jim
jkratzer
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#12920
Dungeon Wall Openings 8 Years, 8 Months ago  
Z, Jim, thanks for the encouragement. If somebody on the forum does do a mod or original cast/sculpt based on an idea in the forums, I hope they will add a note to the thread and post in the Cool Pics section.

To get things back on track, does anybody have other ideas for "openings" in Dungeon walls?
And how interested are people in a couple-few pieces that imply a sewer environment, but don't require a whole new "Sewers" line?
jackattack
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#12921
Dungeon Wall Openings 8 Years, 8 Months ago  
Jack,

I've been thinking along those lines for a while, but 40-bazillion other things (such as the risers) keep getting in the way.
Now that the risers are pretty much done, I MAY get time to try some other ideas.
Maybe someone could go through the forums and gather them up, then e-mail them to me via the link. (Hint, Hint)

Just a possibility.

See ya!

Jim
jkratzer
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Jim Kratzer, a/k/a The Mad Yank
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insane GM
 
#12922
Dungeon Wall Openings 8 Years, 8 Months ago  
I'm not lazy, I just have no talent in the execution of my ideas. I cannot sculpt, carve, mold, cast, dremel, or paint to save my life -- in fact, NOT playing with sharp knives and power tools might actually save me, in particular, from grievous harm. And I have had enough awkward experiences with people who told me "oh, sure, I can do that for you, it'll look great" that I'm not terribly eager to go looking for someone to do mods for me. So I come here.

These forums are great. DF has actually asked us to share our ideas and wishes with them and each other. We might never see them, and they certainly won't be exactly as we described them, but I'll still enjoy making and reading suggestions for new products. I certainly don't expect anyone to drop everything and get right to work on anything I say. This is how I express my creativity -- by sharing ideas and offering opinions.

DF hasn't set up the forums solely because they are terrific people who enjoy chatting online -- they are getting customer feedback and doing market research. Not everyone is going to buy "any and everything DF wants to sell and make". (I stay here on the Fantasy board because I have no interest in the Sci Fi line -- I'm sure it's great, but I don't need it.) If we don't use the forum, they get nothing out of it. And as great as all the praise must be, we can also offer guidance in the form of constructive criticism, which most often takes the form of "hey, here's something you don't make, but I think you should". If one thread were to catch fire, generating great interest on our side (the forum-users), I suspect that DF would take notice; they would probably (and should definitely) check our "direction" against other forms of market research, but if we say nothing they get nothing.

They MIGHT use some of our suggestions in the creative process, directly or obliquely. Stefan has indicated interest in Genghis Ska's ice customizations (ironically, in the "More Lava" thread). There might also be a circumstance where they have several pieces ready for Wicked Additions 3, but they need one or two more solid pieces before they have a full set -- one of us might suggest something they like enough to develop and go ahead with production on the set. Maybe they are working on some pieces that just aren't quite right yet, and something someone says here will give them a slightly different perspective that makes it work. Maybe one of us will say something that makes one of them think something else, and a new project will be added to their list of things to work on later.

If I gave anyone the impression that I am being greedy, or that I feel DF hasn't "given me enough for now", then I apologize. That certainly wasn't my intent.

You are right Jack Attack that these forums are a great help and inspiration to us at DF! Thanks for jumping aboard:)
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