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Some pics from KublaCon 2005
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TOPIC: Some pics from KublaCon 2005
#8522
Some pics from KublaCon 2005 8 Years, 8 Months ago  
Not being a programer I would still think that would just be too hard. The Program would have to know how the pieces fit together, close off and maybe even room sizes. I mean you could ask it and it would print out something with all corridors and one room. I guess it would use all the pieces that was given it.
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#8523
Some pics from KublaCon 2005 8 Years, 8 Months ago  
www.aarg.net/~minam/dungeon.cgi

One could base it off of the above. Certainly, you'd want to start with a "generate random dungeon and then tell me which pieces it uses"
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#8524
Some pics from KublaCon 2005 8 Years, 8 Months ago  
Those dungeons were great but most would be impossible to make with our DF stuff. We would need a few more corridor options like open areas so we can go right into a room and some corner passage pieces for tghter corners. Oh yes the corners would have to have doorways on some of them.
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#8525
Some pics from KublaCon 2005 8 Years, 8 Months ago  
www.aarg.net/~minam/dungeon.cgi

One could base it off of the above. Certainly, you'd want to start with a "generate random dungeon and then tell me which pieces it uses"
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I Like that Application, Is that Your Creation?


Those dungeons were great but most would be impossible to make with our DF stuff. We would need a few more corridor options like open areas so we can go right into a room and some corner passage pieces for tghter corners. Oh yes the corners would have to have doorways on some of them. [/url]

You Know I Build with almost No Corridors, I Like to Use the 6" Wall Sections as Room AND Corridor Walls... Works Really Well, and allows for Extra Wide Corridors... Though it does Limit the Use of a Few of the Trap Pieces but it is Still my Favorite Solution to Having Rooms Lead directly onto Passages... Not to Mention Saving lots of room on your Table...
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#8526
Some pics from KublaCon 2005 8 Years, 8 Months ago  
I have to try that more MLV " larger corridors made from room pices " I guess the reason I like corridors soooo much is One I hvae a lot of them and Two I don't really use this in a actual game. Just put them together and mess with them abit. Oh yeah. I have yet to fill that ping pong table, It's kind of low for my ailing back but sure holds a lot of D&D stuff.
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#8527
Some pics from KublaCon 2005 8 Years, 8 Months ago  
I might add that I Purchased a "Bunch" of 6" Walls and both 4x6 and 6x6 Floors which Greatly Facilitates this Process...
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#8528
Some pics from KublaCon 2005 8 Years, 8 Months ago  
Whitewind

In regard to a de-novo Dungeon-Generator - you are right - this would be tough to do from sratch - but it is possible.

I work in pharmaceutical research - there we have a few de-novo programs to build novel molecules. How is this similar in technical terms ??

Think about chemical bonds as the 'allowed connections'. Certain ones are allowed, certain ones are not - just as certain pieces can be next to each other and certain pieces can't.

Then you have to look for clashes - you can't place new atoms in a space where already some exist. For DF this would be easier - you have only 2 dimensions.

Limited pieces - no problem. Most de-novo programs work with limited numbers of atoms. Can be included in an algorithm.

So if all of this can be done technical - and we are talking a few million $ worth finding a new drug molecule - maybe more an incentive as just generating a few new dungeon - what is the success in the industry.

Unfortunately pretty dismal. While in theory it works - practical it produces compounds which are non drug-like and which the chemists who has to make them doesn't like. He knows he can do a lot better on his own. I therefore would expect a DM would look at them and also build a dungeon himself as it would just look a lot better.

Having said this - not all is lost. One area where the computer really is used and where loads of resources are actually been spend is combinatorial rather then de novo design.

What would be the equivalent for a dungeon builder program ?? Well - you build a few bigger building blocks (in chemistry this would be the monomers - here it will be some complete rooms). You have one or several templates in the middle (a central room, maze, etc) with several connections and building instructions what is allowed on which site.

The result at least in my industry are much nicer, more druglike looking molecules. And the whole algorithms are soooo much easier to handle.

Hmm - too busy doing it myself - but by combining pieces and forming prebuild blocks (for example the small cave with two coversions and two wall in the SF/Cavern example from L) you can build something pleasing to the eye.

But it would involve some work ahead to generate a lot of small fragment sets.

Sorry for my rantings - just regarded it interesting to combine my work with my hobby - appology for all the ones who got lost ...

Thod
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#8529
Some pics from KublaCon 2005 8 Years, 8 Months ago  
Thod,

I am Not even a little bit Familiar with these Processes (Ironic Since I Too Work in Pharmacy...<Grin>... But a Completely Different Aspect)... Which is beside the Point which is that You Explained it Very Well...<Chuckle>...
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#8530
Some pics from KublaCon 2005 8 Years, 8 Months ago  
You know, by the time I realized how much I liked building large rooms and started buying big floors they ran out. I got a few on non DF web site. I should go after some again. I'd like to get another WA 1 and 2 and that would help.
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#8531
Some pics from KublaCon 2005 8 Years, 7 Months ago  
I seem to remember the 6x6 floors being mentioned in the Last Update From DF about those Items to be Restocked with the Next Big Shipment... (I am a Big Proponant of Collectiong LOTS of those when they become available again... But the 6" Walls are Very important too)...
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