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A Gygaxian Adventure...
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TOPIC: A Gygaxian Adventure...
#65823
A Gygaxian Adventure... 5 Months, 1 Week ago  
...and by "Gygaxian" I mean it isn't too cohesive or balanced, just a super cool adventure.

We begin at a roadside tavern and inn...



...where a group of heroes pour over maps and lore, looking for their next adventure.



Little do they know that they are standing on top of what may be their biggest challenge yet!



After finding a secret door in the pantry of the tavern, the group discovers some ruins below ground where they find a ledger proving that the innkeeper has been sheltering highway bandits in return for 10% of their takings. The fighter leans against the back wall of the ruins and finds something even the innkeeper didn't know about: an even OLDER area that had been bricked over, and boyond it lie the undead.




Past the restless crypt sits an archway flanked by pillars with manacles attached. No doubt sacrifices were chained here as offering for the creature in the next enclosure...



A Fire Drake perches itself on a lava plume and it is very hungry. There have been no sacrifices for a long long time.



Backing up and crawling through a secret door in the crypt, the party travels down a long, straight corridor, where half of the group falls through the ancient floor. Down they slide for 200ft and land on the right side of an icy cavern.



After battling a few denizens of the icy wild, they encounter an Ice Giant who asks for their help.



He explains he was transported here by some form of magic. He wants to make the best of his predicament by invading the volcanic area, conquering it, and expanding his domain with the use of a staff that creates ice. The problem? A confusing labyrinth separates the two areas and is manned by minotaurs. If they will help the giant find a way through he promises not to eat them.



Meanwhile, the other half of the party continues forward until they are stopped by a deep crevasse with small outcroppings that they must use to jump across. Making it more difficult is that the cavern fortress on the far side is occupied by kobolds who attack anyone trying to approach. A glowing subterranean river is barely visible, however, and should prove to be a suitable entry point to the fortress.



A view from the backside of the fortress shows that the river won't be easy to navigate: a water elemental waits to nab anyone foolish enough to trespass there.



After clearing the place of kobolds, the party finds parchments on the kobold loremaster that describes an insane djinni who has discovered a way to give himself wishes. This djinni is responsible for the mishmash of creatures that have been "wished" into his "kingdom". Also found in the loremasters chamber is a series of kobold laws for the tribe and the punishment one must face if they break any laws - The Altar Of Pain:



The adventurers finally find their way to the djinnis lair, only to find that ORCUS IS THERE, TOO?!?! Well, not really. It turns out that the djinni wished for a STATUE of Orcus...then mistook it for real and has been serving it ever since (the djinni is crazy, remember?)



Another view of the final room:



Will the heroes prevail? Who knows, really. This adventure was just an excuse to set up all of my DF terrain and take stock of what I've collected so far. In truth I only had room for about 80% of it on the table. I consider this a "good" problem to have :-)

*note* I totally took a cue from one of Feymous' stellar encounters to start this story. She has 4 times as many toys and imagination than me and I highly recommend looking at her photos in this section. */note*
jasdotcom
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#65824
Re:A Gygaxian Adventure... 5 Months, 1 Week ago  
Really fun setup! Somehow you managed to make all the diverse sets cohesive.

I love the glowing river and the statue of Orcus worshiped by the Djinn.

Thanks for sharing!
natetaylor
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#65825
Re:A Gygaxian Adventure... 5 Months, 1 Week ago  
Out of the frying pan... and into the freezer!

WOW - that is weeks worth of campaign fun... Keep us updated on how long it takes a group to actually play through this!

Super cool - i like the "mega dungeon" feel where the scenes change abruptly - as much as i like campaign cohesion, it does get boring fighting the same thing all the time, the great part about abruptly changing the scene is that even the mooks are different and the players need to learn a new enemy each time - this is pretty awesome in that regard

great setup
kitenerd
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#65827
Re:A Gygaxian Adventure... 5 Months, 1 Week ago  
Thanks, guys!

I can't stress enough how much playing with 3D terrain helps me create a story. At first this set up was to be solely for the purposes of answering the question "How much DF do I actually have?". Since my gaming group is on hiatus for the month I thought now was a good time to hog up the table we use and find out.

As I began to set pieces down and dust off some that hasn't seen use in a while the questions start pouring into my noggin. "Why would this be here? Where would the most (and least) logical place be to place a secret door in this room? And where would it lead? And why? What's the purpose of this? etc. etc. etc." The ideas that come are only faint sketches and jump off points, but they are ideas I wouldn't have had if not for the inspiration of Dwarven Forge.

Plus, it's fun challenging myself to somehow mix Hellscape, DOE, Ice, Cavernous River, and Game Tiles together LOL!!!
jasdotcom
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#65830
Re:A Gygaxian Adventure... 5 Months, 1 Week ago  
Lots of fun, thank you for sharing!
JasonYoung
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