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12 Sets of Game Tiles Plus Extras in one big level
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TOPIC: 12 Sets of Game Tiles Plus Extras in one big level
#58199
12 Sets of Game Tiles Plus Extras in one big level 11 Months, 3 Weeks ago  
My friend and I split 12 sets and some extras to make the following table-sized dungeon level. I made an album to show it off.


Big Dungeon Layout

It's quite large!

The basic layout is somewhat random, but the goal will be to find the hidden entrance to the Chamber of Sorrows. It's not where you think it is... :)

Had a lot of fun playing with this! It's my first DF product and I'm very happy with it! I have played in games with other sets in use and they always look amazing. I am now a big fan of this material. There are no worries about chipping or dropping the tiles. They are very solid and resilient.

I hope they expand the line to include caves and towns etc.. like the other line.

Anyway, hope you enjoy the pics!
actuallyatwork
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#58203
Re:12 Sets of Game Tiles Plus Extras in one big level 11 Months, 3 Weeks ago  
Now that is a Dungeon! A solid table full of DF GTs...
Great pictures and a clear idea what can be done with 12 sets + KS extras.

+Welcome to the Forum 'Actually at work'.
:)
dandare
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RSx8, DRSx3, DRSx4, CWPS, R&Px6, CSx3, CPx3, AB1x2, AB2x2, T1x2, T2x2, NPx3, WA1x2, WA2x2, WA3, CR&WS, CR, CLS, HSI, HS2, Rota1, Rota2, Rota entrance, Nest. Ogres Den & KS1x5 + KS Add-ons. CAT, CAT2, MBA.
 
#58205
Re:12 Sets of Game Tiles Plus Extras in one big level 11 Months, 3 Weeks ago  
Very cool, reminescent of some of the old big builds Tom has done.
Nice job, thanks for posting!

And welcome to the addiction!
Arcarius2001
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aka Dwarven Ale on Facebook Old School Gamers, Old School Miniatures, and Fantasy RPG Terrain groups.
 
#58209
Re:12 Sets of Game Tiles Plus Extras in one big level 11 Months, 3 Weeks ago  
AMAZING! It looks so awesome.

That's one of the things I love about Dwarven Forge -- you can get something awesome with a plan like "let's use everything!" That looks like a really fun setting for a game.
Law
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"In every real man a child is hidden that wants to play."

-- F. Nietzsche
 
#58210
Re:12 Sets of Game Tiles Plus Extras in one big level 11 Months, 3 Weeks ago  
These kinds of layouts remind me of the first fantasy RPG I played on a computer -- The Bard's Tale, back in 1986 or so.

The maps were all variants of this:
bardstale.brotherhood.de/talefiles/1/maps/bt1-sewers1.gif

So fun to see that in DF!
Law
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"In every real man a child is hidden that wants to play."

-- F. Nietzsche
 
#58211
Re:12 Sets of Game Tiles Plus Extras in one big level 11 Months, 3 Weeks ago  
I really like the nice dense look that has going on. I know that if one is going for an underground look that often architecturally it makes more sense to have large gaps between the rooms and such (like what would be created with the passages sets), but having a big setup like this where all the space is always looks very cool. It is also much more efficient use of game space!
GavynnAlexander
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I'm developing a medieval strategy board game. You can read the development blog here!
 
#58215
Re:12 Sets of Game Tiles Plus Extras in one big level 11 Months, 3 Weeks ago  
EPIC - i love it

reminds me of the dungeons we designed on the bus home from school in the late 70's - just put an enterance on one end of the graph paper and start drawing rooms and passages until you come out the other end! - Now you just have to populate it using random monster generation charts and you will be all set ;)

VERY cool - apparently i need about 7 more sets ;)
kitenerd
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#58223
Re:12 Sets of Game Tiles Plus Extras in one big level 11 Months, 3 Weeks ago  
Absolutely amazing!!
Great photography, too - it was like I could feel the immenseness :)
How big is your table?
LordTentacle
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#58225
Re:12 Sets of Game Tiles Plus Extras in one big level 11 Months, 3 Weeks ago  
Can only concur! EPIC was the first words that popped into my head, that and: amazing!

It really is a damn cool looking dungeon!
I only have three sets (plus 3 resin sets). But seeing this only makes it much easier to "justify" getting some mores sets! :)
LordofMuck
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#58233
Re:12 Sets of Game Tiles Plus Extras in one big level 11 Months, 3 Weeks ago  
I will give you that it is big, but I mostly get the randomness of it. Some better planning of rooms and passages would be better IMHO. I have never felt the desire to set up all or most of my sets (33 non scifi). It just would take up too much room and I could not leave it set up long enough to play it. In fact when I have set up more than 3-4 sets we barely have gotten into the dungeon before I have to take it down. One of these days we will try and get the gamers together for one of our old three day marathons where I can actually set up a big dungeon and make it worth it!
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#58250
Re:12 Sets of Game Tiles Plus Extras in one big level 11 Months, 3 Weeks ago  
Yeah, it was not designed or meant to be a 'practical' dungeon. The stated goal was 'let's try to get everything on the table at once!' and just go for it.

The reason I have that second story on one end is we ran out of room! I had insisted that we make a nice 'forested' front for the dungeon, which ended up being table space we could have used! The table is a fully-expanded dining room table. I would guess it's at least 8 feet by 3 1/2 feet in total. Haven't measured though. The tiles are about 2x2 so someone can do the math on that! :)

The things not on the table are the Chamber of Sorrows, the two secret doors and the trap door (floor tile) as well as most of the 'monster doors' and a few regular doors.

The story I retroactively cooked up for the dungeon is that it is the former cliff-side strong hold of an evil cult who were bent on summoning an 'old god' into the Prime Material plane.. eventually some high powered heroes came through and wiped out the cult, but left behind a maze like warren of rooms and passages which were quickly inhabited by 'wild' monsters and then later, a small group of goblins.

Now, the goblins and kobolds are under the thumb of some orcs and gnolls who are using them as fodder to try to take over the entire dungeon and looting it for treasure, except they are finding resistance in the form of undead which seems to populate the back portion of the dungeon.

To push them out, the orcs have bribed a nearby Ettin to come and smash as many undead as it can and recently the Ettin managed to get lost in the maze and hasn't been seen in days(he's not too bright).

The orc/goblin tribes have set up some traps in the dungeon corridors to both keep others from invading and also to try to hold back the undead.

They've managed to squirrel away a few piles of coins here and there which are guarded by their best fighters.

The adventurers have been informed of this stronghold and sent to investigate. It's come to the attention of someone in power that the cult may have been on to something and that the 'Chamber of Sorrows' may indeed lie somewhere beneath the stronghold. It's unknown where it might be exactly. Older maps exist of the stronghold from the time it was cleared out but they are sketchy and may be outdated. (Note: So, I'm going to cover the map up since my players helped make it, they'll be able to sketch out what they recall of the map structure and that will serve as the maps they are given)

The adventurers are not aware of the current inhabitants or the undead threat. But, they are charged with seeing if the rumors are true and i they are able to find the Chamber, determine if it is showing any signs of activity and report back. If they succeed, the party will receive 1000GP and a special recognition by the prince.

How it will play is like this: They sketch their maps, have a short overland adventure, then I'll have the dungeon covered by black presentation boards. I will pull those back as they progress through the dungeon and place monsters/traps as they go. Toward the back of the dungeon, I'll place a secret door which will lead to a passage to the Chamber of Sorrows. The door will be found by, of course, defeating the Ettin in the back and then finding a key etc... the little back door 'sewer' run at the back is a red herring that will lead to a trap door and a big pit trap that dumps them in an underground river that flushes them out to see with drowning checks and lost items galore! (mwahahaha)

Chamber of Sorrows will then be a bunch of cultists with undead minions with a countdown timer to stop the arrival of a new evil god into the Prime Material. If they fail, the new god will cause all kinds of problems for them later on. If they succeed, the cult will be set back from their goals for now, but will learn of the party's interference and cause them trouble in other ways.

Anyway, that's what I came up with AFTER we built the dungeon and I looked at it for a while. So, it was a good source of inspiration. :)

Any suggestions to make it better?
actuallyatwork
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