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Lava/Fire dungeon with Dwarvenite
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TOPIC: Lava/Fire dungeon with Dwarvenite
#57833
Lava/Fire dungeon with Dwarvenite 10 Months, 4 Weeks ago  
Has anyone tried doing a lava/fire theme with their Dwarvenite?

I tried doing a proof of concept, trying a couple different things, but wasn't thrilled with the result. For the proof of concept, I just used some Hirst Arts tiles that I had just laying around. This way I don't "waste" my DF tiles trying things out.

Anyway, I know of a couple things I can do better for my next prototype, but wanted to see if anyone has any suggestions/feedback first?

Once I get things figured out more, I'll post picks of the lava scheme on Dwarvenite.

Thanks!
daleperchn
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#57834
Re:Lava/Fire dungeon with Dwarvenite 10 Months, 4 Weeks ago  
Oh, and if anyone is interested, the two tiles on the right are one paint scheme, the two in the middle are a second paint scheme, and then one of each of the tiles on the left matches up with one of the two paint schemes.

Dummy me, when I re-arranged things to take the picture, I shuffled the two schemes, so now I'm not 100% sure which is which. :( I can make an educated guess, which is where I'll start for the next round of painting prototyping.

Thanks for any feedback/suggestions!!
daleperchn
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#57846
Re:Lava/Fire dungeon with Dwarvenite 10 Months, 4 Weeks ago  
I think that looks pretty awesome! The first thing that leaps to mind as a challenge for doing GT this way, though, is how to distinguish it from the Chamber of Sorrows. Because the pieces aren't "organic," you don't have quite the same "lava flowing under stones" effect you get with your test pieces. You get something that looks more like the CoS -- black drybrushing over red undercoat. Of course, the CoS is glossy, which makes a big difference. And, importantly, there's no yellow highlighting there (or orange). But it still feels like a window into what you can expect.

It's interesting to me to see people toying with fire and ice themes in their GT painting. If I had the time and an unpainted set lying around, I'd be more inclined to try colors which suggested different cultures more. Like, a sandy brown for a desert fortress, or a white and silver for a palace, or more reds and deep browns for a urban human locale, or glossy black for an evil temple. Etc. etc.

Man, I'm making myself want to buy unpainted now...
Law
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#57849
Re:Lava/Fire dungeon with Dwarvenite 10 Months, 4 Weeks ago  
We **REALLY** need a painting section, not a "modded tiles" section.

I will be watching this thread, intently.

Would you mind sharing your steps?

The reason I am asking is because what you are doing right now with those 3 mocks ups is pretty much EXACTLY what I wanted to do with my CoS set, and I'd really love to know what colors you are using.
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#57861
Re:Lava/Fire dungeon with Dwarvenite 10 Months, 3 Weeks ago  
I'm going to be busy over the next couple days, but I'll see if I can play around some more after that, and then post my results.

For those who are impatient, I used this site to give me some ideas on lava: www.coolminiornot.com/articles/1302. Was really helpful

For my process for the above, I ended up doing the following. At least I think. I ended up not writing things down until the very end...

Unless otherwise noted, all paints are Delda Ceramcoat, available at AC Moore, JoAnne Fabrics, and HobbyLobby in the U.S.

1. Basecoat everything in white.
2. I thinned my Bright Yellow down with half water half paint, and jabbed it in all the cracks. Get it down in the cracks good, because this will cause a lot of the brightness in your "lava".
3. I did a drybrush with Americana brand Jack-O'-Lantern Orange. I think if I'd done a jab stroke instead of a normal brush stroke, it would have worked out better. Just make sure you're going light on the paint.
4. Use Bright Red on the flat areas and drybrush jab some in the cracks.
5. Use Georgia Clay heavy drybrush on the flat areas, and the light drybrush jab in the cracks & edges.
6. Use Burnt Umber heavy drybrush on the flat areas, mostly covering above colors, and the very ligh drybrush jab in cracks/edges.
7. Light to medium drybrush of black on flat areas, and then very light drybrush jab in cracks/edges.

I didn't catch on until almost done, but by having a heavy/medium drybrush load of paint on the brush, and then doing what I call a drybrush jab, by lightly jabbing it down in the cracks, it gives an interesting speckled effect that I really like. Worked out good for breaking up the yellow when there wasn't much texture to pick up on my Hirst Arts tiles.

My changes for next time are to use the jab motion a lot more for the cracks, and then I may also thin my paints down a little. No more than half at the absolute most though, and probably a lot less than that. But need to experiment with fresh Hirst Arts tiles to decide on what works best.

Anyway, those are my thoughts. Would love to hear advice from others!
daleperchn
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#57863
Re:Lava/Fire dungeon with Dwarvenite 10 Months, 3 Weeks ago  
One other comment. The Hirst Arts tiles that I'm using for my prototyping are pretty smooth when compared to the DF tiles, which makes drybrushing harder, because the sharp texture isn't there to be picked up. So should work out better once I make the jump to my DF tiles.
daleperchn
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#57864
Re:Lava/Fire dungeon with Dwarvenite 10 Months, 3 Weeks ago  
@Law Once I have my fire & ice figured out, the next paint scheme I want to play around with is sandstone and/or an Egyptian theme.
daleperchn
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#57873
Re:Lava/Fire dungeon with Dwarvenite 10 Months, 3 Weeks ago  
I think the overall scheme would look better if you didn't try to put lava between every single stone in the floor. It would look a bit more organic if you just had lava seeping through various tiles in various places...pooling on a few tiles etc.

If I saw a full set of game tiles painted like that it would look far too uniform and would lose its visual impact.
Elbows
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#57881
Re:Lava/Fire dungeon with Dwarvenite 10 Months, 3 Weeks ago  
@Elbows Good point. I doubt I'll paint a full set like this, but was thinking more like a room or two. For now I'm thinking along the lines of a fire/ice theme, with magic involved somehow. But you're right, it is pretty uniform. Need to do some more thinking about that... Thanks for the suggestion!!!

And I'm thinking as I'm typing... Maybe I could get some green stuff to make rivers of lava flowing down the walls, and dig into some of the floor tiles to make a lava pool. Hmmm... Seems almost sacrilegious to dig into brand new tiles... Now I need to do some lava flow research.
daleperchn
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#57882
Re:Lava/Fire dungeon with Dwarvenite 10 Months, 3 Weeks ago  
galladril wrote:

The reason I am asking is because what you are doing right now with those 3 mocks ups is pretty much EXACTLY what I wanted to do with my CoS set, and I'd really love to know what colors you are using.


I agree. I'm also going to be painting one or half of my unpainted CoS as some sort of fire/lava room to house the fire elemental from Bones 1:
DungeonBuilder
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Last Edit: 2013/10/25 16:06 By DungeonBuilder.
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#57918
Re:Lava/Fire dungeon with Dwarvenite 10 Months, 3 Weeks ago  
@DungeonBuilder Very nice!!! I'm just a rookie painter, and I haven't had the nerve to try and paint the "fancier" Bones minis, because I'm worried that I'll ruin them. I am definitely looking forward to painting them though!
daleperchn
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#57922
Re:Lava/Fire dungeon with Dwarvenite 10 Months, 3 Weeks ago  
To clarify, those minis are not ones I painted. I just stumbled across them them via a google search.

I tried to paint a lava floor last night with a DF tile, and I need some more practice... :)
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