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The Battle at the old Watchtower
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TOPIC: The Battle at the old Watchtower
#54921
Re:The Battle at the old Watchtower 9 Months ago  
Of course! Well, you know, you may have just prompted me into springing for a box. I have seen them before and never given them much thought, but your paint job really brought them to life for me.

Sadly, I know I won't be able to achieve such great effects on mine, but I'm gonna at least try! Those things look nasty, and I've been wanting something like that. I want to populate my Catacombs, and I've had my eye on the grave ghouls but was hesistant to pull the trigger. They seemed . . . lacking. Now I know why: open sores and spilling entrials! Ain't it always the way?
Law
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"In every real man a child is hidden that wants to play."

-- F. Nietzsche
 
#54922
Re:The Battle at the old Watchtower 9 Months ago  
Well, you know, you may have just prompted me into springing for a box. I have seen them before and never given them much thought, but your paint job really brought them to life for me.

The same happened to me. I wasn't interested in them until I saw an truly inspiring paint job somewhere and thought "I need to try this myself".

Sadly, I know I won't be able to achieve such great effects on mine, but I'm gonna at least try!
I thought the same when I saw the paint job that inspired me. A while ago I was quite frustrated with my painting level or to be more precise with my lack of progress in my painting skills. Pushing me out of my comfort zone and trying new techniques was frustrating at times but it also helped me a great deal to make new achievements and acquire new knowledge about the art of miniature painting. I know that I'm far away from the level of the real artists and professional painters but not as much as I was one year ago. I'm very happy that I could help a little with a bit of inspiration for your version of these miniatures. :)

Those things look nasty, and I've been wanting something like that. I want to populate my Catacombs, and I've had my eye on the grave ghouls but was hesistant to pull the trigger. They seemed . . . lacking. Now I know why: open sores and spilling entrials! Ain't it always the way?
It definitely is. ;D
Kronos
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#54923
Re:The Battle at the old Watchtower 9 Months ago  
Hahahahaa!

Well, now I have some decision-making to do. I'm curious about kitbashing -- I like the fact that the plague-bearers come without heads and arms attached. But I can't remember the scale on these guys. Would it be possible to use heads and arms from the regular zombie sprue to mix-n-match? Or are the bodies on the plague bearers way too big for that? (I have to admit, one or two behorned cyclopsian heads would be neat, but I would rather have the majority of these guys look vaguely ex-human)
Law
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"In every real man a child is hidden that wants to play."

-- F. Nietzsche
 
#54924
Re:The Battle at the old Watchtower 9 Months ago  
Would it be possible to use heads and arms from the regular zombie sprue to mix-n-match?
That is a good question. I'm not sure, I don't have the regular GW zombies but from what I remember when I've seen them the Plaguebearers could be slightly bigger (I could be wrong though). But if you are looking for awesome zombies I can absolutely recommend the Zombies from Mantic:











Best Zombies I've ever seen. I already have 30 of them and I'm thinking of getting another 30 to paint them again, this time with the new technique for blood. One can never have enough zombies on the gaming table... :D

If you decide to kitbash the GW Zombies with the Plaguebearers please show us the results, I would be very interested in seeing if this works well. I think it's a great idea and it could look pretty awesome. :)
Kronos
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Last Edit: 2013/07/22 10:31 By Kronos.
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#54925
Re:The Battle at the old Watchtower 9 Months ago  
I really like the way the use of the green mat underneath allowed you to use the chasm pieces in a "negative space" sort of way.

It is a beautiful example of using smaller number of sets with a good mat can create a large setup.

Thanks!
Fu-Man Chu
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Dung: R&P 6, Dlx R 1, WA1 1, WA2 1, Narrow 1.5, ABS 1, ABS2 6, Floor 1, Trap 1, Traps2 1, Cav: 2, Cav Pass 0.5, R&W 3, Lake 3, Lake Expan 3, Chasm 2, Ice ?, MBS: 3, Exp 3, DOE: R&P 1, R 2, WA 2, HS 3, RoTA: 6, RoTA2 6, Wood: 6, Acc 3, SciFi: Start 4, Pass 4, Alpha 6, Beta 2, Gamma 6,
 
#54926
Re:The Battle at the old Watchtower 9 Months ago  
Thank you very much, Fu-Man Chu! :)
Kronos
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#54927
Re:The Battle at the old Watchtower 9 Months ago  
Just another vote in favor of the awesomeness of the Mantic zombies. I didn't see in your setup, but I love the emerging/grasping out of the ground zombie extra they put on each sprue. Would love to have a graveyard ambush, where they spend a round or two below ground.

(I just sent of a mixed Mantic Undead + some Reaper Bones + some GW Tomb Kings assortment to get painted. Trying to get a new campaign together and didn't have time to paint enough myself. I'm keeping Kally and Nehty to work on myself :)

As mentioned elsewhere, Act I for me is the heroes & townfolks at the epicenter of an ancient undead grudge match. Act II will likely continue the same theme in the underdark with living beings (possibly lifting elements from Night Below), Act III classic Bloodwar. (Yay for all the great recent lower-planes mini KSers)
nielsene
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R&P(1), Ruins(2), Cavern(4), Cavern Passage (2), Chasm (2), Ice(4), Catacombs (3), DOE R&P(1), DOE R(4), DOE WA(4), DOE E(3), HS (4), HS2(3), Woodland(2), RotA(1)
 
#54928
Re:The Battle at the old Watchtower 9 Months ago  
Can you share some more details about that encounter/session?

It sounds like you had some NPC grunts on the side of the heros trying to contain the problem before the heroes arrived. Were the friendly NPCs horribly outmatched before the heroes got there? Were the heroes trying to accomplishing some tactical/strategic objective? save the NPCs? some combination?
nielsene
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Last Edit: 2013/07/22 11:41 By nielsene.Reason: typo correction
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R&P(1), Ruins(2), Cavern(4), Cavern Passage (2), Chasm (2), Ice(4), Catacombs (3), DOE R&P(1), DOE R(4), DOE WA(4), DOE E(3), HS (4), HS2(3), Woodland(2), RotA(1)
 
#54929
Re:The Battle at the old Watchtower 9 Months ago  
Thank you for your interest, nielsene! :)

Can you share some more details about that encounter/session?
Of course. :)
The Encounter was designed as a "Aid and Rescue" type of encounter.
The heroes were on their way back to their base camp and it was scheduled that they would meet up with a squad of Soldiers at the ruins of an old Watchtower just outside of one of the entrances into a range of mountains where most of the adventures of my campaign happen at the moment.
When they arrived at the ruins they encountered a large battle between various enemy forces and the soldiers of the empire were right in the middle of it.
The experience points rewards for that encounter were given for the Challenge Rating of the enemies as well as for every Soldier of the Empire that would survive the battle. In my campaign world there is no healing magic, only the heroes and very few others are part of an elite order that has the ability through a mystical artifact to heal themselves and on others who wear that artifact (but to heal another wearer the person to be healed must be close to death/must have negative Hit Points).
That means there is absolutely no healing magic or coming back from the dead for any NPC.

The allied forces were heavily outnumbered from the start and their only advantage was that the was no single enemy force but different enemy groups all loyal to different Lords who were all at war with each other. To simplify the situation: basically everyone was fighting everyone.
But that stopped as soon as the heroes joined the fight since they are seen as some kind of holy unstoppable force (since healing magic is unknown it is very inconceivable for the enemy forces that the heroes are still alive even after suffering grievous wounds and that have a (very false) reputation of being Angels of Death, unable to be killed. After the rumors about them spread it seems their arrival at a battlefield almost instantly unites all the enemy forces against them. Well, being a hero is though. ;)

The character sheets of the NPCs were also given to my players so every player played at least another NPC while trying to rescue as many of them as possible. In the end only 2 survived but that was very good since the encounter was designed to be very hard and I was pretty sure no NPC would survive. A good number of extra experience points will be awarded to them and the surviving soldiers will be present in the next game session since the characters are still on their way back to their base camp.

You can also visit my blog for additional information The Dark Prophet Chronicles
My complete campaign along with hundreds of images of our game sessions can be found there. :)

I love the emerging/grasping out of the ground zombie extra they put on each sprue. Would love to have a graveyard ambush, where they spend a round or two below ground.
Yes, these "emerging from the ground guys" are pretty cool. And with their small bases they can also be placed interestingly:







As mentioned elsewhere, Act I for me is the heroes & townfolks at the epicenter of an ancient undead grudge match. Act II will likely continue the same theme in the underdark with living beings (possibly lifting elements from Night Below), Act III classic Bloodwar. (Yay for all the great recent lower-planes mini KSers)
That sounds cool! Do you plan to make photos of your game sessions? Sounds like many awesome encounters. :)
Kronos
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Last Edit: 2013/07/22 13:17 By Kronos.
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#54931
Re:The Battle at the old Watchtower 9 Months ago  
Thanks for sharing, yes I've been following along on the blog for a while now. It seems like a great campaign! And the narrative has been a lot of fun to read about/piece together from the images.

The group I play with has been very heavy on combat and light on narrative -- ie typically we have a bit of role-play and then 2-3 encounters in a row and then a bit of exposition from the GM. I can't tell, but it seems like your group might be similar?

My last time GMing this group was about two years ago, and I'm looking forward to trying again. Last time I bit of more than I could chew, trying to setup a "mystery" that would probably take a year to unravel, and than another year to disrupt the powers that be and save the world (TM). But I couldn't find a way to drop hints that the characters (or players for that matter) would pick up on, and start to investigate, without just giving it away.

This time I'm trying to keep it more close to the combat heavy focus that works for us, while still having a interesting (if generally linear) story. (And I'm also structuring the campaign in such a way to make use of all the DF I've been buying. I still need to get more caverns and some catacombs before I'm ready to start it)

And yes, I'm hoping to photo/blog it when it starts.
nielsene
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Last Edit: 2013/07/22 13:40 By nielsene.
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R&P(1), Ruins(2), Cavern(4), Cavern Passage (2), Chasm (2), Ice(4), Catacombs (3), DOE R&P(1), DOE R(4), DOE WA(4), DOE E(3), HS (4), HS2(3), Woodland(2), RotA(1)
 
#54943
Re:The Battle at the old Watchtower 9 Months ago  
Thanks for sharing, yes I've been following along on the blog for a while now. It seems like a great campaign! And the narrative has been a lot of fun to read about/piece together from the images.
Cool! I'm happy to hear that. :)

The group I play with has been very heavy on combat and light on narrative -- ie typically we have a bit of role-play and then 2-3 encounters in a row and then a bit of exposition from the GM. I can't tell, but it seems like your group might be similar?
Yes. There's a big storyline going on but the focus on this campaign is not on the role-playing, it's on big battles. Our 2 previous D&D campaigns (each played for 3 to 4 years) had the focus on role-playing, mysteries and intrigues and the battles were just nice additions to it. This time we wanted a campaign with a post-apocalyptic fantasy storyline with the goal of building really big setups for each game session (I always aim for something around 1,4m x 1,4m [55inches x 55inches] as dungeon/battlefield setup for that evening). Our next campaign will change back to the focus on Role-playing. But since were are playing D&D/Pathfinder, there will always be battles. ;)

My last time GMing this group was about two years ago, and I'm looking forward to trying again. Last time I bit of more than I could chew, trying to setup a "mystery" that would probably take a year to unravel, and than another year to disrupt the powers that be and save the world (TM). But I couldn't find a way to drop hints that the characters (or players for that matter) would pick up on, and start to investigate, without just giving it away.
Complex Storylines are always a challenge. I love GMing and love to create mysteries and intrigues. Outside RPGs with miniatures like D&D I don't like battles very much because they (in my opinion) just take to much time away from Role-playing and solving mysteries. But of course every GM needs a group with similar interests. One of my Vampire the Masquerade campaigns is running for 11 years now and it's all about intrigues and mystery solving. That would not work if my players wouldn't also love that kind of game.

This time I'm trying to keep it more close to the combat heavy focus that works for us, while still having a interesting (if generally linear) story. (And I'm also structuring the campaign in such a way to make use of all the DF I've been buying. I still need to get more caverns and some catacombs before I'm ready to start it)
That sounds good and promises a lot of fun. That's basically what I'm doing right now. Building a storyline that gives me the opportunity to throw as much Dwarven Forge on the table as possible. That's always a crowd-pleaser. :)
Kronos
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Last Edit: 2013/07/23 11:33 By Kronos.
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#54960
Re:The Battle at the old Watchtower 9 Months ago  
nielsene wrote:
I just sent of a mixed Mantic Undead + some Reaper Bones + some GW Tomb Kings assortment to get painted.

Where do you send your minis to be painted? I'm trying to decide whether to paint stuff myself or outsource that work.
willmontgomery
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