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Nead some help in evaluting D&D minis...
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#4903
Nead some help in evaluting D&D minis... 9 Years, 8 Months ago  
I have never bought any pre painted minies. But i was resently loocking at

www.wizards.com/default.asp?x=dnd/mg/20041014a

and they loock quit decent. could some one please post some close up photos of them?

As far as i can tell the WoC painting skills are improving and are far better than mage knight or is it an optical illusion since they only post small pics on their homepage?

It would be a big relief if one could buy painted minis instead of having to paint every thing (have 1000+ unpainted so far and only 150+ painted :( .

And could some one please give their personal opinion of them?

How good are their quality?

Do they look nice togheter whit DF?

Are they "glosy varnished"?

are they price worthy?
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#4904
Nead some help in evaluting D&D minis... 9 Years, 8 Months ago  
I like them, own about 400 or so of the little buggers, for D&D they are GREAT, becuase if you run a WotC world the monsters are right out of the DMG, MM, World Sources etc. Something i like. I also like not painting them. While i don't Detest painting i would much rather spend my time working on writting the adventure, ploting the campaing, etc then paininting 10 Gnolls to put in the adventure, or 10 skeletons. And if you like to paint there is nothing to stop you from painting them again to give a more unique or different look to them.

Many people don't like the Random aspect, but i don't mind, a lot of the common things are things you don't mind gettnng exrta's of 10 men at arms makes a great town guard, 30 Goblins, is a warren, 15 Gnolls a gnoll pack etc. 10 skeletions, just the right number etc. while some monsters could be beter represented in number (Ogres, have up untill now beem Rare becuase they were large, but they have worked out the production issues on making Uncommon Large figures), and we are seeing Uncommon Large, a great thing.
It also helps with them making odd creatures that might not get made by upiing rarety (so they can make less and people can trade them if they don't like them).

The paint jobs are better than MK, the plastic is WAY Better, haven't broken a D&D, and drove a car over all types to see how it would stand up,
peweter mangeled, MK decimated, GW utterly destroyed, D&D minis almost fine, the Axe was bent but put it in Hot water and it bent back into place.

Don't know the MSRP for where you are in Europe but at average 1.62 US$ for a mini (8 for $13) they are a great price E-bay you can get commons for 0.25-75, uncommons in the range of a $1 rare depending on the rares 3-40 or TRADE which is my way of choice.
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#4905
Nead some help in evaluting D&D minis... 9 Years, 8 Months ago  
I like them a lot, basically for the fact that I can get a lot of really different figures. The readymade painting is ok, and far better than the MK figures. The idea of having all of the figure stats on the base seems like a good thing, until you see what the figures really look like with all of the knobs and dials and stuff - here, I much prefer the simple base of the D&DM and also the SWM figures. The bases are unpainted black, and if you don't care about collector's values and such, they are easy to paint to suit the terrain.

And I like skirmish games, which is why I started getting the SW figures first and then got into the D&D figures, inspired by the Star Wars quality.

And they all look great with DF! :D
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#4906
Nead some help in evaluting D&D minis... 9 Years, 8 Months ago  
I recently had a HUGE change of heart about these guys. I used to HATE them, but now I'm a big fan.

The Whole Story:

I have always loved metal minis, but I love painting. So I have a huge collection of stuff, and that includes many recent things from Reaper and GW, plus I had almost all of the Chainmail line from a few years ago.

When they announced Chainmail was going to be replaced by random, pre-painted plastics, I was furious. Aside from the lower quality, there was the point that WOTC won't license out D&D properties to other companies. Nobody else CAN make a beholder, for example -- so if WOTC won't make a proper metal one, there won't BE one.

That annoyed me. I hated the first batch, I loved the stuff I could paint myself, so I ignored them all.

Then the Star Wars minis came out. I love these guys. They are so well done, the detail is so fantastic, I bought the whole RS set and a bunch of CS ones as well. That got me looking back at the D&D minis, and I realized that they are actually kinda good.

Here's my opinion as it now stands:

The Bad

I still hate the random thing. It's fun at first, when the set is new and you get to see which things you're pulling. But it gets old fast. And the thing is, they AREN'T $2 a figure when you take that into account. The commons are cheap. But the nicer figs are gonna cost about $10 -- either because you spend that much on a booster just to pull the one nice fig, or because you buy direct, etc. The really well done fantastic figures, they tend to cost more. So it averages out. Some are cheap, some aren't.

In essence, if you just want "some minis," these are cheap. But if you get your heart set on mini A, mini B, and mini C, there's a chance at least one of those is going to be hard to pull, or expensive. So they're cheap as a mass, but not necessarily cheap in all cases.

They still don't look as good as metal minis. I have the gibbering mouther from the plastic line, and it's cute. I also have the similar beastie from Reaper, and it's TONS better. More detailed, more elaborate, more dynamic. It's just better. Same could be said for all of them -- as good as they are, they could be better.

Face sculpts tend to be poor, or at least face paints tend to be poor. They don't have expressions, they don't look good in the face. It's tough to paint a good human face, though, so I wouldn't say that you're necessarily going to do better yourself. Depends on the painter. But I can do better, at least. I'm not that great, but I can do better than these.

That's the bad. The Good:

They do look good. The colors, the poses, the choice of characters/monsters. They look good.

They are instantly ready to use. I am not always in the mood to paint. Lately I've not been in the mood to paint at all. So it's nice to grab some minis and be ready to go immediately.

There is a lot of variety. Reaper gives you about 4 or 5 male or female characters and 1 or 2 monsters per wave. You get the truly unusual monster -- the gibbering mouther, the roper, the otyugh -- every 4 or 5 waves or so. In general, you get a few but not that much. With the D&D minis, you get a TON of funky, bizarre D&D monsters. Things some of us never thought we'd see. That's cool. I'm a big Dragonlance fan, and I have some Draconians and a Lord Soth mini! Not quite what I had back in 1986, but still, it's better than nothing!

You CAN repaint them. I have only done it once or twice, but technically, if you want to touch these up, you can do it. You'd have to go to a lot of trouble if you wanted to start from scratch, stripping the figure of excess paint to completely re-imagine it. But if you want to add some drybrushing to bring out some detail, or to change the hue of something, or add metallic sheen, or whatever -- that's easy. Want that orc to be more green than purple? You can do it. White armor instead of black? Do it. Gold should be shinier? Do it.

They have gotten better and better with time. The first set, Harbinger, was pretty poor. The most recent, Aberrations, has had a LOT of great stuff in it. And there's a set due in March, Deathknell, that looks FANTASTIC. So there's been a learning curve.

So -- I still think metal minis are superior, but if you aren't in the mood to paint, these are good as well. And even if you DO like to paint, these are worth considering anyway, since they are fun and worthwhile. If all you want is some minis to add to your collection, and you don't really care which ones you get, they are definitely cheap and easy to get, and that's a big plus.

I'd say any real minis fan would be happy with at least a booster or two. Anyone who doesn't want to paint would be happy using these as a substitute.

L
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#4907
Nead some help in evaluting D&D minis... 9 Years, 8 Months ago  
OK... So You Actually Asked for an Opinion? Heh-Heh-Heh...

Many of the Most significant points have been Covered already... But This is "My" Pro's and Cons List:

Pro's:

I Love that I Can Open a Box of Miniatures and Start Playing with them immediately...

There really are an incredibly wide range of different Critters available...

There are Figures available by chance that I would not neceessarily buy otherwise... This Encourages me to break out of my traditional GM comfort Zone in terms of Monsters that I am Used to...

It's Good to see a nice selection of Male and Female Characters, where the Females are not All Frazzeta-esque, Chain mail bikini Clad, Bimbo Female "Warrior/Strippers"... There are some Kewl Fems that are not all Thigh and Breast!

The Detail of the Paint Jobs is improving with each set, so I am very impressed with some of the Latest offereings...

Durable... Though I have Not run any of my Figs over with a Car, I have Tossed them into Pouches, Bags, and Boxes without fear of Ruining Paint or Breaking the Figs...

They have a much more manageable Base size than either GW or MK...

Cons:

Randomized... I Can not stress enough my agreement with L on this... It IS fun when the New Sets Come out to see what you are going to Get, but If you are Hoping to get Every Rare Mini (And let us face it, the Rares are mostly where it is at)... You will be VERY Disappointed unless you are willing to Purchase Roughly Four Cases of Minis...

Not Enough Support Figures... Because these are Geared for Skirmish First, there are no Non combatant types of minis... The Closest would probably be the Human Commoner from the Harbinger set, which if you had a Bunch, could be a Bunch of Farmers I guess...

Bases are Shiny Black... Not really a Con so much as an Annoyance...

Figures are Frequently disfigured... I Have Heard people say that they can Correct this Problem easily with Warm Water, but my Minis still have a tendancy once Bent, to Stay that way... (Good Examples being The Skeleton Warriors from Dragoneye and The Skeletal Gnolls from Aberations, No Matter what I do they are always Standing at weird Angles because the Ankles are too Thin to Fully Support the Full weight of the Mini, Have the Same Problem with the Separetist Droids in CS)...

I Would Like to See more PC and NPC Classes represented that are Not Human... There are Lots of Humans, a Fair Variety of Elves, a Few Gnomes and Halflings, and the Odd Half-orc here and there... But all of the Halflings look like Thieves, and ALL of the Dwarves Look very Typical, Axe or Hammer, Shield, Chain and a Dwarven looking Helm... No Obvious Clerics, Thieves, Brewmeisters etc... Most of the Elves are rather Ranger looking... You Get the Picture...




So... I Say that for me the Pros outweigh the Cons, in that I Have a Range of Monsters Available to Use in my Games that Exceed Significantly what I might have Had in the Past, or if I were Purchasing Miniatures for a Specific Adventure... AND I did not have to paint any of them... And there are some pretty darn Kewl Sculpts...

By the same Token, I Have Monsters I do not really Care about, (Some times in mass), while there are Miniatures I really Could use more of that I can not seem to Get no matter what... And Finding a Specific Rare is Unlikely without A Severe Investment...
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#4908
Nead some help in evaluting D&D minis... 9 Years, 8 Months ago  
I am a painter, and always have been. That said, it is impossible for me to paint the numbers of miniatures I'd like to have. It takes me 6-10 hours to paint a man-sized 28mm miniature to the best of my abilities, and I don't like doing a half-assed job.

This is where the D&D minis come in. I can get large hordes of minis to use in just about any situation, and they are ready to use NOW, with no prep work.

They are not as good looking as miniatures hand painted by a perfectionist like me, but they are great for the niche they fill.. I generally use D&D minis for NPCs and monsters, and can concentrate my painting efforts on doing PCs and "special" monsters that I want to be particularly menacing.

I have close to 2000 D&D miniatures, and buy at least 2 cases of ever set. They are hard to beat for what they provide -- Quick, usable, good looking miniatures for RPG use. Plus they are durable as hell; the plastic is somwhat soft, so they will stretch an enormous amount and almost never break. The paint is very well sealed, and I've never seen one have paint chip or wear off.

Good luck!

Andy
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#4909
Nead some help in evaluting D&D minis... 9 Years, 8 Months ago  

Cons:

Randomized... I Can not stress enough my agreement with L on this... It IS fun when the New Sets Come out to see what you are going to Get, but If you are Hoping to get Every Rare Mini (And let us face it, the Rares are mostly where it is at)... You will be VERY Disappointed unless you are willing to Purchase Roughly Four Cases of Minis...

I Have Monsters I do not really Care about, (Some times in mass), while there are Miniatures I really Could use more of that I can not seem to Get no matter what... And Finding a Specific Rare is Unlikely without A Severe Investment...


Not to quible to much, but if you just want a Full set, 2 cases and trading should get you a full set, not 4, you may need a few boosters, but no more than 6, which would a most be 2.5 not 5.
there are about 20 R in a 60 minis set, two cases will get you 24 boosters, that is 4 doubles if you are extremely lucky, and you would have a full set +4 double R, the Uncomon you will likely have 3-4 of and the Commons 6-8. You WILL have to trade to do it though, but the distrubution in case is getting A LOT better. I have not pulled a Double rare in thre same case since Arch Fiends, the first case i had 6 of the same rare in a 16 booster case, by Archfiends they had fixed it between two cases i only had 3 double rares, in total, that was 2 figures from the two cases in the rare slot were doubled each case had one of them and between the two i got 2 each, and a few random boostersm got the other double. By the Next day with tradeing i was able to get a Full set.

And on the en-mass monsters you hate, there is ALWAYS someone who wants them and you ca trade them, there are people that want the stuff you don't want.
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#4910
Nead some help in evaluting D&D minis... 9 Years, 8 Months ago  
But that's just it, for me. It's not impossible, but it requires a lot, to get the rares you want.

The design of the distribution is that "rare" and "common" really mean just that - by the end, your collection will have some figures more than others, some will be common and some won't be.

With SW, this doesn't bug me. I love having masses of stormtroopers and rebel troops to fight the occasional bounty hunter or jedi.

But with D&D minis, most of hte time I just want a complete set. One of each. A few I want two or three, but mostly, I want one of each.

So if I buy 2 cases, sure I'll probably have a nearly-complete set of rare figs. I may only be missing 1. But I'll have 6 or 7 of many figs I don't want that many of. I'm still spending around two hundred dollars or so, for sixty figures. This is where the issue of price comes up for me. Sure, if you just want a few figs, or just the commons, the figs are $1.50 each or so. But if you want the rares, if you want 1 of each, it will cost you. It's not THAT cheap.

It really depends on what you want. They are cheap, in terms of just picking up a few minis. They aren't, if you're a completist. That's about the size of it, for me at least.

L
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#4911
Nead some help in evaluting D&D minis... 9 Years, 8 Months ago  
True as a completeist, it can really blow, i completed Harbinger, 80 minis... :( I stoped completing with GoL, to hard and well SW was comming up. Is still Buy D&D for my D&D game, but no longer complete, adn completling sets, that took a lot. but even to me, alot of the Common minis are things i want in D&D, Like the Goblins, i like having 30 Goblins (about 8 of a like 3-4 sculpts, becuase almost like Stormtroopers there are somethings you can never have too many of. Haveing Tons of Goblins and Hobgoblins, and Man at Arms, Elf Archers, Orcs, are a great thing, to me they are the Stormies of D&D, there just tend to me different types of stormies.
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#4912
Nead some help in evaluting D&D minis... 9 Years, 8 Months ago  
I like having armies of common creatures, too, but for that GW's plastic boxes are tough to beat. You're paying $30 for 20 figures, usually, and you can customize slightly how you put them together. You get more variety in poses and weapons and so forth, and you still get cheap plastic figs.

Of course, you have to put them together and paint them. It's not really the same thing. But for armies of goblins or skeletons or whatever, I like the GW sets. The D&D sets are for getting one of each, when possible.

I usually buy a bunch of boosters so I'm getting most of my figs for cheap, including the rares, and then when I begin to pull multiples of rares, I stop buying boosters and I get whatever rares I really want through other means (ebay, trades, etc) That way, I have a bunch of rare figs I got in a booster, and only a few that I paid $10 for. It's a nice balance, it minimizes the repeat pulls, and I usually get a near-complete set. It does mean I have to pass on a few figs I like, though, since in the end it doesn't work out completely. Ah well.

L
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#4913
Nead some help in evaluting D&D minis... 9 Years, 8 Months ago  
Hi folks, first post here but I've been lurking a while.

Generally 2 cases brings me down to about 3 or 4 rares that I still need, the 3rd usually gets it down to one, and the 4th may or may not get the last fig.

Seeding on the cases has been, 3 of each common in every case, 1 of each uncommon in every case, 1 random rare in each booster ( was 16 per case in the first 3 runs, is now 12, less boosters in a case ), after ensuring that minimal fill out, they fill the booster the rest of the way with random common / uncommon. So if you buy one case unbroken you should have every common and uncommon, rares becomes a hunt, at 12 random chances per case, I for example out of 4 cases and about 8 random boosters of abberitions have about 8 Wyverns, 6 or so Hook Horrors, but only one Yuan Ti Abomination ( btw I might go 2 for one Wyverns to abominations for a couple ). Incidentally, the same rare can be in different boosters in the same case (I've pulled 4 of the same rare in one case), so buying cases is ineffective distribution control on rares.

God bless,

Spencer

I should note, the Huge minis of Giants seem to follow thier own distribution frequency, but I wasn't able to discern a pattern, there was at least three instances I had of both a rare small / large, and a rare huge in the same booster, so the huge minis and the normal seem to follow thier own schemes independently.
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#4914
Nead some help in evaluting D&D minis... 9 Years, 8 Months ago  

But with D&D minis, most of hte time I just want a complete set. One of each. A few I want two or three, but mostly, I want one of each.


Really?!? What good is a single Orc? Seems to me the distribution scheme is a very GOOD thing for D&D players. I can use a hundred Orcs, but I really only need one Large Red Dragon.

The commons tend to be things you need a lot of, like Goblins, Orcs, Men at Arms, and similar things. The rares are those that you run into one or two at a time...Dragons, Trolls, Aberrations, etc.
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