Welcome, Guest
Please Login or Register.    Lost Password?

Nead some help in evaluting D&D minis...
(1 viewing) (1) Guest
Go to bottomPage: 12345
TOPIC: Nead some help in evaluting D&D minis...
#4951
Nead some help in evaluting D&D minis... 9 Years, 6 Months ago  
LOL, well I don't really know. Maybe it was a house rule of my DM. I have always " since a few months after I began playing " collected mini's and painted some of them. I never strove to make them perfect, just so I can enjoy it. I like the monsters and have bought the monster manuals before any other of the books. I have DM'ed a few times but mainly a player that depends heveily on others for rule advice. I do hope to one day get a game going that will be heavy into mini's.....
whitewind
Minotaur
Posts: 1229
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#4952
Nead some help in evaluting D&D minis... 9 Years, 6 Months ago  
I Do Not Have Any Stats on Beholders In Front of Me, And To Be Honest I Have NEVER had Occasion to Use one Against Any of My Players... But My Perhaps Flawed Memory Is Suggesting that Beholders Actually Have A Feat that Reads Something Like All Around Site, Which Allows them to Be Aware of Things Happening all Around them Because of their Multiple Eye Staulks... However I Do not Remember Ever Reading anything about Which Staulks Face in What Direction, or Which Can or Can Not Be Employed with a Given Facing, So I'm Thinking that you are Pretty Much Free To Overwhelm and Obliterate your Hapless PC's in What Ever Way Suits You?... :twisted:

Anyone else have any Comments on this?
MyLordVoid
Minotaur Lord
Posts: 2552
User Offline Click here to see the profile of this user
Location: Florida... (The One in North A
The administrator has disabled public write access.
"To Succeed We Attack!"
 
#4953
Nead some help in evaluting D&D minis... 9 Years, 6 Months ago  
That would make them a tad nastier. I think the way our DM did it was that four could face in a particular direction so I guess you could say that some would overlap. Niether of them were comited to a given direction though. One turn the Disientegrate could fire off in front arc then get some poor sap in the rear next turn.....
whitewind
Minotaur
Posts: 1229
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#4954
Nead some help in evaluting D&D minis... 9 Years, 6 Months ago  
I Do Not Have Any Stats on Beholders In Front of Me, And To Be Honest I Have NEVER had Occasion to Use one Against Any of My Players... But My Perhaps Flawed Memory Is Suggesting that Beholders Actually Have A Feat that Reads Something Like All Around Site, Which Allows them to Be Aware of Things Happening all Around them Because of their Multiple Eye Staulks... However I Do not Remember Ever Reading anything about Which Staulks Face in What Direction, or Which Can or Can Not Be Employed with a Given Facing, So I'm Thinking that you are Pretty Much Free To Overwhelm and Obliterate your Hapless PC's in What Ever Way Suits You?... :twisted:

Anyone else have any Comments on this?



Eyes: The barious eyes of a beholder each have a different function. Typically only the central eye, plus 1-4 of those on stalks are able to function considering that the attack is coming from an arc 90` before the monster. If attacks come from 180`, double the number of eyestalks able to function, and for 270` to 360` triple or quadruple the number. Attacks from above enable all 10 eyestalks to function but the central eye cannot. Functions of the eyes are:

1 Charm person spell
2 Charm monster spell
3 Sleep spell
4 Telekinese 2,500 GP wt.
5 Flesh-stone ray (3" range)

6 Disintigrate ray (2" range)
7 Fear (as a wand)
8 Slow spell
9 Cause serious wound (5" range)
10 Death Ray (4" range)

11 Anti-magic ray (14" range)


Now you know. And knowing is half the battle. In this case, the half that involves going "Crap, we can't take this thing."
TheDungeonDelver
Orc
Posts: 285
User Offline Click here to see the profile of this user
Location: Orlando, Florida
The administrator has disabled public write access.
Too much Dwarven Forge to list!
 
#4955
Nead some help in evaluting D&D minis... 9 Years, 6 Months ago  
So The Real Distinction Here Is, That If All Attacks Are Being Focused In One Direction, There Are Only a Max of 1/4th The Creatures Possible Attacks Available, Where as Targets in upto 360 degree Arcs of The Critter may be Targeted by "Some" Eyestaulks... Did I Get that Right?... So How is an Active Sector Determined? In Other words Which Staulks may attack in a Given Direction?
MyLordVoid
Minotaur Lord
Posts: 2552
User Offline Click here to see the profile of this user
Location: Florida... (The One in North A
The administrator has disabled public write access.
"To Succeed We Attack!"
 
#4956
Nead some help in evaluting D&D minis... 9 Years, 6 Months ago  
since they are on long tenticles maybe the monster can deside? or are some permanantly on the " front " or so....
whitewind
Minotaur
Posts: 1229
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#4957
Nead some help in evaluting D&D minis... 9 Years, 6 Months ago  
So the real distinction here is, that if all attacks are being focused in one direction, there are only a max of 1/4th the creatures possible attacks available, where as targets in upto 360 degree arcs of the critter may be targeted by "some" Eyestalks... did I get that right?... so how is an active sector determined? In other words which stalks may attack in a given direction?

Since the DM is running the creature then it's the DM's discretion as to what eyestalks are focused in what direction, ultimately.
TheDungeonDelver
Orc
Posts: 285
User Offline Click here to see the profile of this user
Location: Orlando, Florida
The administrator has disabled public write access.
Too much Dwarven Forge to list!
 
#4958
Nead some help in evaluting D&D minis... 9 Years, 6 Months ago  
So the real distinction here is, that if all attacks are being focused in one direction, there are only a max of 1/4th the creatures possible attacks available, where as targets in upto 360 degree arcs of the critter may be targeted by "some" Eyestalks... did I get that right?... so how is an active sector determined? In other words which stalks may attack in a given direction?

Since the DM is running the creature then it's the DM's discretion as to what eyestalks are focused in what direction, ultimately.


Actually if you have a Rule Lawyer in the group no ;), i as a DM have never run a Beholder, and only fought them a few times, but being the target of one and having the DM run it as he chose sucked, i didn't say anything but the groups RulesLawyer did, by the 3.5 rules you can't chose one person as the target of all nine, which is what the DM was doing all 9 attacks at one person, with two different beholders you are bound to fail a save, while about half of the rays are big whoop, 5 suck, even if you make all of them a lot Still HURT...

And this expalins how an "active sector" is determined
the Beholder isn't in the SRD.

Special Attacks: Eye Rays (Su): Each of the ten small eyes can produce a magical ray once a round, even when the beholder is attacking physically or moving at full speed. The creature can easily aim all its eyes upward, but its own body tends to get in the way when it tries to aim the rays in other directions.
During a round, the creature can aim only three eye rays at targets in any one arc other than up (forward, backward, left, right, or down). The remaining eyes must aim at targets in other arcs or not at all. A beholder can tilt and pan its body each round to change which rays it can bring to bear in an arc.

Each eye's effect resembles a spell cast by a 13th-level sorcerer but follows the rules for a ray (see Aiming a Spell, page 148 in the Player's Handbook). All rays have a range of 150 feet and a save DC of 18.
Flesh to Stone: The target must succeed at a Fortitude save or be affected as though by the spell. Beholders like to aim this ray at enemy spellcasters. They also use it on any creature whose appearance they find interesting. (After the fight, the beholder takes the statue to its lair as a decoration.)
Disintegrate: The target must succeed at a Fortitude save or be affected as though by the spell. The beholder likes to use this ray on any foe it considers a real threat.
Slow: This works like the spell, except that it affects one creature. The target must make a Will save to resist. Beholders often use this ray against the same creature targeted by their disintegrate, flesh to stone, or finger of death rays. If one of the former rays fails to eliminate the foe, this ray might at least hamper it.
Inflict Moderate Wounds: This works just like the spell, causing 2d8+10 points of damage (Will half).
Finger of Death: The target must succeed at a Fortitude save or be slain as though by the spell. The target suffers 3d6+13 damage if his saving throw succeeds. Beholders use this ray to eliminate dangerous foes quickly.

Special Qualities: All-Around Vision (Ex): Beholders are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus to Spot and Search checks, and they can't be flanked.
Antimagic Cone (Su): A beholder's central eye continually produces a 150-foot antimagic cone extending straight ahead from the creature's front. This functions just like antimagic field cast by a 13th-level sorcerer. All magical and supernatural powers and effects within the cone are suppressed - even the beholder's own eye rays. Once each round, during its turn, the beholder decides which way it will face, and whether the antimagic cone is active or not (the beholder deactivates the cone by shutting its central eye). Note that a beholder can bite only creatures to its front.
Ghenghis Ska
Minotaur Lord
Posts: 2373
User Offline Click here to see the profile of this user
Location: Northeast CT, USA
The administrator has disabled public write access.
More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#4959
Nead some help in evaluting D&D minis... 9 Years, 5 Months ago  
Hey cool. No wonder people want to get two of these criters and catch PC's in a cross fire. Looking at each other in that anti magic ray..... Talk about running a guantlet. If you need to get past a room or area and have one on each side of the room.
whitewind
Minotaur
Posts: 1229
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#4960
Nead some help in evaluting D&D minis... 9 Years, 5 Months ago  
DO YOU FEEL LUCK....PUNK!!!
whitewind
Minotaur
Posts: 1229
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
Go to topPage: 12345