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TOPIC: Progress report
#4676
Progress report 9 Years, 8 Months ago  
I've had some spare time during the holidays and especially the preceeding week, as I was home from work due to a cold. That hasn't prevented me from doing some tile construction...

I'm now at 11 sections, and not two of them have the same wall configuration. The last piece I completed is the start of my sewer system/dungeon canal.
willypold
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#4677
Progress report 9 Years, 8 Months ago  
Wow. I'm stunned. For people who have the time, patience, and interest in doing their own casting (and that's not a large group of people....) this is definitely an amazing thing to try.

Very impressive looking stuff. Your design is great -- large enough to make construction much simpler, but not so large it is limiting. Great blend for the DF stuff.

L
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#4678
Progress report 9 Years, 8 Months ago  
Thanks! :D

The really great advantage of this design is that you can create a quite different layout just by turning a few pieces 90 or 180 degrees, thereby closing a passage or having a wall appear in what used to be an empty space.
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#4679
Progress report 9 Years, 8 Months ago  
Yeah, it looks like a great shortcut for making larger rooms, too.

The thing with HA is, most of the modular dungeon stuff (at least what's shown on the HA page, and what most people seem to come up with) is much bigger than DF. People make whole rooms, and everything is about 30% bigger than DF.

That's nice in some respects, but it does make it harder to come up with the tiny, interesting tweaks the way you can by just turning around a corner piece with DF. Plus, if you're making whole rooms, all you can ever do is change their location relative to each other. It's not nearly as flexible or as varied as DF.

What you've come up with is a great halfway point. It allows much more flexibility than most HA modular designs, but at the same time you can do things about 4 times faster by moving much larger pieces around. You can make a whole room with just three or four pieces instead of six to ten.

L
Law
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#4680
Progress report 9 Years, 8 Months ago  
"That's nice in some respects, but it does make it harder to come up with the tiny, interesting tweaks the way you can by just turning around a corner piece with DF. Plus, if you're making whole rooms, all you can ever do is change their location relative to each other. It's not nearly as flexible or as varied as DF."

I totally have to disagree with you L. HA molds are not only more flexible than DF but they are also far more varied simply because you can create ANYTHING you want using them. If you're looking for tiny, interesting tweaks in your dungeon you can easily create them. Plus you're not limited to the clunky 2 x 2 tiles and bow tie connectors like you are with Dwarven Forge. I'd much rather build an authentic, detailed looking throne room, that can only be used as a throne room than try to build something slightly resembling a throne room using DF that's just going to look like every other room in my dungeon.

Not that I don't like DF, I use it quite often just because it's quick and easy, but there's no way it's more versatile or flexible than the things you can create using Hirst Arts molds.

I also dislike how inconsistent my DF pieces are. None of them come even close to being square in any dimensions so you always end up seeing lots of gaps between pieces.

If you have the time and patience to use HA molds you'll find them very satisfying. I'm currently building 3 different structures and have started casting a modular gaming table similar to the one here (http://zion.gestalter.at/~sirius/html/page_32_2.html) using molds I made myself.
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#4681
Progress report 9 Years, 8 Months ago  
Is it just me or are the Photos gone?
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More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#4682
Progress report 9 Years, 8 Months ago  
It's not just you, they're gone.
Tomgar
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"Killing is wrong. And bad.
There should be a new, stronger word for killing.
Like badwrong, or badong. Yes, killing is badong.
From this moment, I will stand for the opposite of killing, gnodab."
 
#4683
Progress report 9 Years, 8 Months ago  
i thought it was my pc. thank the dwarven gods someone else noticed as well. :(
wicked cool
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#4684
Progress report 9 Years, 8 Months ago  
I totally have to disagree with you L. HA molds are not only more flexible than DF but they are also far more varied simply because you can create ANYTHING you want using them.


Whoops! Guess I wasn't being clear.

To be clear:

Yes, HA is clearly more flexible than DF. Absolutely, no doubt about it. What I was talking about was the kind of thing typically done with HA. If you look at the modular dungeon suggestions Bruce has on the HA site, or at most of hte modular dungeons put up at Voidgamers, they are typically modular in that each room can be moved around. People don't tend to make small wall pieces and then make a set of rooms out of them, they tend to make rooms and make a dungeon out of that.

Which is fine, don't get me wrong. Some of the rooms are SPECTACULAR! I love the observatory, and just about everything made iwth the elaborate gothic arena elements. I just like the more flexible approach with smaller pieces.

So -- no, I don't mean to imply that HA is not flexible, only that the most common approach to it is not as flexible as it could be.

For equal time, I have to say, I'm a fan of both products, and I see real genuine disadvantages and advantages to each. I love desigining things and building them with HA, getting to do anything I can imagine. I also, however, love the ease of use with DF, the "right outta the box" simplicity. I detest casting, and I hate having to find a place to store all the bricks. For that matter, unless you have the $ to buy multiples of molds, I hate how long it takes to keep casting, since a typical mold needs to be cast at least 15-20 times to do anything interesting at all. For that matter, most really intriguing designs need at least 4-5 molds, not to mention sometimes taking just one or two elements from yet another. It is involved.

So - there are some real reasons why I enjoy DF so much. I really enjoy each product for different reasons, and depending on what I'm in the mood to do, I focus on one or the other.

L
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#4685
Progress report 9 Years, 8 Months ago  
On this Issue I Can not speak with Authority on HA... DF has it's Limits as do ANY such Game accessory... But in many ways it is, (From my perspective as an observer of HA only), like comparing Apples to Oranges... Or maybe Oranges to Tangelos? Anyway... DF offers the Promise of Useful if "Generic" Game elements that makes gaming on the Fly really easy, while the Thought that can be put into Highly Detailed and Unique features with HA seems undeniable... For myself, I Do not have the Space for a Really Good Workshop right now, so anything as Time/ Space intensive as HA is out of the Question for me, for the time Being... The Flip Side is that DF is Pricey... But then So would HA be if I were going to really Get into it... In any Event, I Love seeing all the Kewl Pics of the Projects others are doing...

And as far as Willypolds Current Efforts... maj'Qa!!!! These are a Great Idea, and it supports my own feelings about the DF stuff that is currently available, in that Large Floor Sections are Really-Really Useful, and I'd be lost without them...
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#4686
Progress report 9 Years, 8 Months ago  
What I really like is being able to combine the ready-made highly detailed DF pieces with my own rather generic HA pieces. I probably will not buy as many room sets as I would have done if I hadn't started casting my own stuff, but instead I will be able to spend the available money on the SF stuff, more of the detailed floors, and the accessories. That's the kind of flexibility I like, especially since I really enjoy building things!
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#4687
Progress report 9 Years, 8 Months ago  
You MUST enjoy building, (And Painting...<Grin>...), to have done so much already... And you touched on another point too, which is that if someone were to buy say Either a Room set or a WA set, then you could Build the Room set, and invest in the Kewl Accessories that might be a Low priority if you did not have a bunch of basic DF to work with already...
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