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The Big Christmas Game
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TOPIC: The Big Christmas Game
#44050
The Big Christmas Game 2 Years, 10 Months ago  
6 hours of set up, and 11 hours of gaming later...

A few highlights:

If you stick your hand in a mysterious hole, don't be surprised if your bitten by a snake.


Battling the giant snake.


The evil temple inhabited by spiders.


Exploring the netherworld after blindly leaping in to a dark portal.


The full table, as it was laid out the night prior.
sbrndf11
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Last Edit: 2011/12/27 07:25 By sbrndf11.
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#44054
Re:The Big Christmas Game 2 Years, 10 Months ago  
VERY nicely done - I love how clean the lines are with no bow-ties. Great to see the starkness of the new Ice Caverns next to the other sets as well. And MAN - where did you get those TREES!?!?
Harneloot
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Champion of the 6" DOE Hallway!VINDICATION!~!

NASCRAG Champions 2011!
 
#44056
Re:The Big Christmas Game 2 Years, 10 Months ago  
Harneloot wrote:
VERY nicely done - I love how clean the lines are with no bow-ties. Great to see the starkness of the new Ice Caverns next to the other sets as well. And MAN - where did you get those TREES!?!?


Seconded. Great setup...and where did you get the trees?

Eric
erc1971
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21 sets and counting. Seems like I never have enough!
 
#44060
Re:The Big Christmas Game 2 Years, 10 Months ago  
The trees are from Custom Kingdoms -- www.customkingdoms.com/products/Trees%20-%20NEW

Downsides -- expensive (relative to trees), and they are all the same. If other people like them a lot we could probably commission new sculpts.

There are closer up comparison pics on my tumblr blog.

I realized those photos don't do a good job of capturing the "ice" in the ice caverns, so I snapped a few more this morning before I'm about to take the set down.



sbrndf11
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Last Edit: 2011/12/27 17:42 By sbrndf11.
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#44061
Re:The Big Christmas Game 2 Years, 10 Months ago  
Fantastic setup. I'm curious to hear more about the game. What system do you use and how did the game go?
arcanedesign
imagine
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#44063
Re:The Big Christmas Game 2 Years, 10 Months ago  
I'm using 4E. Though I've been painting miniatures since the very early 90s (as a young kid), in terms of roleplaying, I'm very inexperienced, this was only my third game.

The general complaint of 4E is it is combat skewed, and this would appear to be the case. Well over 50% of the game time was running battles.

This game we had 7 total players, but as the session ran from 11am until 10pm, there were only 3 that were there for the entire time. Others either had to leave early or arrived late.

The first game I ran, the players did not make it through the entire set up and I rushed the final "boss", who was killed before he could hurt anyone. This game I did a much better job of timing things. The players managed to explore all of the Dwarven Forge set up, and I only had a few pre-designed encounters left when it ended.

As a DM running with a fairly limited collection of miniatures and scenery its challenging because I like to keep the games open ended. If I'm not cautious with NPC conversations the players will take off in the wrong direction and could miss much of what is set up. The outdoor area was fully explorable, when the players reached the end of the area I moved the trees around and added or removed additional scenery.

I've been taking the approach of doing big games when my brother is back for holidays or vacation which comes out to about twice a year. Accounting for the prep time this seems fairly reasonable, haha.

For the next big game, likely during the summer, I will really try to have a multi-level set up going on. I think the physical drop in height will go a long way in adding to the player's excitement. May be there will even be a dragon at the bottom.
sbrndf11
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