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Mine track and carts
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TOPIC: Mine track and carts
#4233
Mine track and carts 9 Years, 8 Months ago  
Somewhere else I talked about using Roco narrow gauge equipment for a working mine track - or at least some goodlooking models! I finally got around to taking a couple of pictures of the items to show what I've been talking about. One picture is a simple size comparison between various items in 1:87 scale. The mining equipment is small already in its proper environment!
willypold
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#4234
Mine track and carts 9 Years, 8 Months ago  
Hey That Pepsi Truck reminds me of When I First Got my WK Heroes Acessory Pack and My Adventurers Found an Ancient Secret Door, behind which was a Tiny room whose only Contents was the WK "Cold Soda" Machine...<Chuckle>... I Know you put it in for Comparative Purposes... Mine was a Joke on My Players, Because I am a Regular Facist when it comes to in Character Anachronisms... So they were VERY Confused by a Soda Machine in my Pristine Dungeon...<Grin>...
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#4235
Mine track and carts 9 Years, 8 Months ago  
ROFL! Omg... that's too funny!

Those tracks and carts are really cool. Over the summer I stopped up at a local hobby/hardware store (bless those places for still being around!) to look at some track & car sizes for a project I was going to start working on. I guess "N" scale is what works really well for 25 - 30mm gaming figures and terrain.

Can't wait to get to my tools!
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#4236
Mine track and carts 9 Years, 8 Months ago  
Man, this may be the first thing that makes the passage sets really tempting for me. And to think, I just recently unloaded a ton of old model RR track, N gauge. @!#%R@!!

It would be great for the sci-fi sets, though as a purist I don't think I'd use it for SW gaming. But it WOULD look great as a generic sci-fi element.

And as a dwarven mine -- ! Oh, I have to do this. Thing is, I'd like to see it with the regular passage pieces, AND I'd love to see it with the cavernous passage pieces. I think the cavern pieces would be best, for a real dwarven mine feel. Sprinkle some piles of coins here and there, and some of the gems from the fantasy floor set, and MAN what a cool setup!

I suppose there is comfort in the fact that my discarded N-gauge track wouldn't have worked with the curved passages. A dwarven mine. . .
those Darkfather pics have been subtly working on me. It must happen . .. . .

L
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#4237
Mine track and carts 9 Years, 8 Months ago  
Law,

It Occurs to me Sir, that you are in Precisely the Best Position out of all of us to get a Good Effext out of the Regular Corridor pieces and Mine Track, Since you can set the Camera up where ever you want, you could "Stage" the Shot to Cheat on the Corners... For in Game that would look Horrible, but for this... Well I'll bet it could Work...
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#4238
Mine track and carts 9 Years, 8 Months ago  
Oh, it's going to happen. No turning back now! :)

I have a request, though, for willypold. Do you have curved track? Could you post pics of that, with curved passages?

For that matter, how "off" would regular N gauge be, do you think? I am not thinking of doing anything other than laying track -- no cars needed, and no running of anything. I just want track on the ground. It certainly wouldn't need to be "in scale" in the sense of approximating a size -- just how big would dwarven mining tracks be, you know? Who can say? But I would want it to "follow" the passages as closely as possible, looking like the passages were carved to accommodate track, not as if they were there already and the track just slapped on.

If you don't have curved passages, could you post a pic of the curved track on a grid, so I can determine how it looks? I have a feeling that all gauges of track are going to curve at a much less steep angle than curved passages, which require almost 90 degree turns. In the end, the N gauge may be fine for me, since I'll have to use just straight track anyway.

Hmmmm.....

L

EDIT: Having just re-examined the cavernous passages, the only straight one doesn't look quite right. I'd have to approximate by putting straight cavern pieces facing the other direction, with regular floor pieces (or cavern pieces) in the middle, so that the tracks go "between" rooms rather than right down the middle of one. Does that description make sense?
Law
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#4239
Mine track and carts 9 Years, 8 Months ago  
If you want to lay rails in any of the curved passages you really should consider handlaying the track, as there is no track available at that radius. This is another project I'm going to try anyway. I have the straight and curved passages from the WA sets right now, but none of the cavernous passages yet. What I intend to do is using plastic strips, Plastruct for example, for the rails and wood for the ties. To get the proper narrow gauge look you should space the ties wider than a regular N scale track, and make them about 50% longer. Unless you want a working live track you can use any material for the rails.

The appearance of N scale is too neat for a mine track, which is why I'm not going to use that right away, but I think it might be possible to bend flexible narrow gauge track into narrow enough curves. Somewhere around the house there _should_ be a piece of N scale flextrack, and if I can find it I might as well testbend it to see if it will fit... :D
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#4240
Mine track and carts 9 Years, 8 Months ago  
Law,

I Should think that having say a Cavern Wall Section, with a Piece of Track runing its Length, Then next to that a Regular Cavern Floor, then another Cavern Wall? Would Give it the Irregular Feel of the Walls, but also make the Whole Passage wide enough for Any Kind of Bend in the Track you Could Want?

Alternately instead of Corridors of MM (2" Width), Use Walls with 2x2 Floors between them (For Corridors that are roughly 5 1/2" in width)? Hey then you Could use the Torches from Which ever Set they Originaly Came in... You Know Alternate the Torches from side to Side every 6-8" or so?
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#4241
Mine track and carts 9 Years, 8 Months ago  
I'm thinking of doing something like that. It really seems like it could work. Now the trick is coming up with an explanation for where the track begins and ends.. . .. maybe I could run it up to the "cave in" passage piece from one of the Wicked sets?

L
Law
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#4242
Mine track and carts 9 Years, 8 Months ago  
I picked up some model railroad tracks recently to create a dwarven mine. Anyone have any good suggestions on how to best bend them without destroying them?
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#4243
Mine track and carts 9 Years, 8 Months ago  
Not sure what kind of tracks you have, but if they're like the ones I used to have (Atlas), you might be able to try this:

Pry some of the crossbars loose -- every other one might do it, but you might need to take two out of every three. Leave big gaps, in other words. Then, heat up the metal, just enough to make it pliant, and bend it. You'll need to remove the beams on each end, as well, since the new shape will be asymmetrical -- in other words, the outer rail will now be too short.

That's just an off-the-top-of-my-head thought, though. Sounds like willypold probably has better ideas. I was thinking of trying this idea myself, though, since ready-made track will never fit into DF curved passages.

This technique will render the track useless for functioning railroading, though. And the curve won't line up properly with another curved section without a little tinkering -- still, from the pics you've posted, I'm sure you could make it work.

L
Law
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#4244
Mine track and carts 9 Years, 8 Months ago  
I picked up some model railroad tracks recently to create a dwarven mine. Anyone have any good suggestions on how to best bend them without destroying them?

My suggestion is: remove the rails and either discard the ties and make new ones, or cut the tie strips into the separate ties and use these. Then bend the rails into the radius you want and glue them to your ties. There is no way you can bend the track pieces without destroying them, as the rails will mismatch and get out of gauge, and you will most likely crack the tiestrips at the same time.
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