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Decent into the Evil Temple - a DOE layout
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TOPIC: Decent into the Evil Temple - a DOE layout
#26415
Decent into the Evil Temple - a DOE layout 7 Years ago  
All

I currently get lots of page views for non-DF stuff - so I felt I should do DF some justice and post a pure DF layout. This layout was done pretty exactly 2 month ago. It is the first time I actually tried to use all my 6 DOE sets (two of each). It is also the first time I'm using my 'extended' table.
I originally bought the table boards for Mordheim as I wanted to be able to have a stow away 4*4 feet table. The simplest and probably one of the cheapest option were two IKEA table boards. They looked solid - I liked the black - and they measured 120*60 cm - pretty ideal.
Once at home and testing them out I regretted the decision to buy only 2 of them - so not to much later I got a third one enabling me to go full 4*6 feet.

But back to the layout. My group had been to the temple before - but never went through a bricked up wall which would have lead them to the inner sactum (finding an evil cleric and an evil altar was enough for them to assume they had found everything already). Well - a year or so later and a few advantures later as well the 'inner sanctum' has grown.

I started with an idea in my mind - and the goal to use all of DOE I had. The kids had a lot of fun helping me build it up. In the end I did run out of DOE and added the entrance using normal DF blocks.

Some dwarfs just buried the place a few hundred years ago to prevent anyone getting in. Unfortunately some other dwarfs just dig up an entry to the again - and it is now open. So far they have managed to get through the entrance - rescuing the charmed dwarfs and enter the temple's outer corridors. They still have to face the big eveil monster having made his home there as well as eradicating the evil once and for all which is infesting the place.

Still need to paint up the eveil monster as well as painting up Otherworlds Idol - which plays a crucial part in this advanture.

When we play I tend to build up only the bit of the temple which the group actually visits - so I get along with a single set each.

Hope you enkoy.

Thod









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#26416
Decent into the Evil Temple - a DOE layout 7 Years ago  
Wow, you're younger than I thought! ;)

In all seriousness, that's a pretty neat idea. It's great to see kids enjoying the stuff, too, for that matter. I think DF lends itself really well to the "uncovered ruins" classic D&D setting. The dungeon passage with the walled-up archway, the secret doors, and of course simply switching between DoE, dungeon, caverns, and MBS gives one a lot of options in that regard as well.

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#26417
Decent into the Evil Temple - a DOE layout 7 Years ago  
Nice setup. I have not yet put together my 6 sets. Your layout and game idea has a nice feel. Looks great Taste great less filling.

-Shadox
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#26418
Decent into the Evil Temple - a DOE layout 6 Years, 12 Months ago  
Very Kool.

Thanks for Posting...My Wife loves to see the kids playing and building....but keep them clear of that Den Of EVIL! Is it safe?
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#26419
Decent into the Evil Temple - a DOE layout 6 Years, 11 Months ago  
Stefan

Yeah - I tend to keep the kids away from the DOE whenever possible. But might also be the limited edition not daddys fear of evil which could be the reason.

All

I was digging a little bit deeper in my archive as I was looking for some maps aka photographs of an earlier adventure to the same temple. This was actually the first ever adventure I did run for my group (after the old one destoyed themselves). The picturers here are the back entrance - currently covered up again.

At that time the party was looking for a way into the temple. On the last picture you see the start of the evil temple. What they never realized - they only went to a minor side wing. But last game just a door and some hallways was in their way to get back to known terretory.

About the 'entrance'. The goal was to retrieve some gems which worked as keys. It was my first (and so far only) attempt to use real sand as part of a game. For more about the use of sand see an earlier post titeled sanddevil www.dwarvenforge.com/dwarvenforums/viewtopic.php?id=899 . I actually buried some gems - as well as small monsters (a viper, etc.) in the sand. The idea was instead of making a search skill that the players were allowed to actually dig themselves - and live with whatever they found.

Well - didn't work in the real game. They ran scared of the monsters, grapped the key and never investigated the place any further. So much for effort from the GM.

I'm still looking for the connecting piece. I think I spotted some photos a week ago - will have to look again.

That one is a mix - DF classic and DoE. I added a house rule for myself. I tread all areas build up by the DoE as desecrated (permanently) areas similar to the spell. You want to turn a skeleton - well - once you enter the DoE - or worse even have a altar close by it might be not as simple as you think.

Thod



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#26420
Decent into the Evil Temple - a DOE layout 6 Years, 11 Months ago  
All

Some pictures from yesterdays game. The Knights of the Ladder are circling the inner sanctum. As it is symmetrical they encounter in each of the 'chambers' on the outer corridor some elementals (two of each kind).

They are Earth, Water, Air and Fire. After being defeated by two Earth Elementals trying the left route they nearly cleared out the right route. With the Earth and Water been cleared out by an earlier group.

Well - just having to defeat one remaining Fire Elemental (and a partlially recovering one) on the left the group found the 'passage' crossing from one site to the other - losing a stubborn dwarf to the two fresh Fire Elementals. He went down in flames - as he didn't wanted to be pulled back in time the group only managed to get him back once he was down.

Well - by that time he was burning like a hay stack - I counted him to minus 70 HP (more than he actually has fully healed) by the time the group has managed to get the flames out.

On the way back through the corridor they were ambushed by two goblins with short bows while passing through the corridor below both sided. The mage takes out his wand - and to the horror of the group points upwards and triggers it. Well - he got the two goblins - and nearly himself as well. He got hit by a dead, falling goblin for 3 points of damage - after getting a full hit from the fire ball - luckily the two other members of the group close to him saved and one has quite good fire protection.

A shame he didn't went down but stayed on 1 HP. Would have made good GM bragging rights - taking out a level 7 mage with a goblin by a) Mage fireballing himself and b) Mage being hit by one of two dead goblins falling on him ...

Well - but here are two pictures of the dungeon while gaming. I use the big map to build up all the bits I need on the fly. I didn't bother to play out the entry any more - they have been through there multiple times now - still triggering the sonic blast glyph (resets every midnight) every time they enter.

And another retreat to the village - with villagers starting to leave as they lose faith in the group.

Thod

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#26421
Decent into the Evil Temple - a DOE layout 6 Years, 11 Months ago  
I'm digging the sand, not only as a nice surface feature, but also as an ingenious use of the negative space between Cavernous Passage pieces.

I'm curious about clean-up, though. Do you sweep it up, use a dust-buster, or what? And how much do you find on the table (or floor) in the days following the game?
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#26422
Decent into the Evil Temple - a DOE layout 6 Years, 11 Months ago  
I am liking the sand as well. Guess I missed that set of photo's some how by scrolling down to the most recent post.

Nice! I guess one could also do up a sand board like YANSOLO's water tile for the DF pieces to sit on. Doing up a Lava board up kind of like that since I liked his water peice so much (got two fo them :O) )

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#26423
Decent into the Evil Temple - a DOE layout 6 Years, 11 Months ago  
Jackatack, Sean

About cleaning up - have a look (if you haven't been there already) at the sanddevil post. There is a link in my answer to Stefan somewhere further up this thread.

After posting the sanddevil I did some experiments with different filling material. Actually - just by looking myself I dedected the grid again as alternative filling material I used. Should be looking for the stuff - should be still here in the house.

For cleaning up I tended to use a table cloth or similar on top of the table and a small shovel to get 95-98% of the stuff back for further use. Then I took out the hoover for the remaining bits.

Thod
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#26424
Decent into the Evil Temple - a DOE layout 6 Years, 11 Months ago  
Hello All,

I tried some sand today. I used the color craft sand. It was very easy to clean. I used a cheap walmart picnic plastic table cloth underneath it. I shook off the sand and then was able to pour the sand from teh tablecloth to my container. Some sand stuck on the pieces and I used the old hoover vac to clean it up. The stubborn pieces on the water as Thod mentioned was easily clean up with a bounty cloth. The quick picker upper.

-Darian
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#26425
Decent into the Evil Temple - a DOE layout 6 Years, 10 Months ago  
Hello

I'm just using the opportunity being on my wife's computer to look for some older pictures.

This is the connecting bit between the cave and the sand and the outer part of the temple. The group managed this part as one of their first adventures. And it was my first use of the DOE in anger. You will see the Lego lever being used. The connection to the inner part is via the bricked up wall or the cave in.

You might notice, that there are some mixed corridors. Actually the way I play the DOE in my campaign is, whenever you are on a piece which is DOE I treat it as permanently desecrated according to the rules of the spell (3rd edition). I just reckon in such an evil environment that evil has seeped slolwy into into the stone work.

Yes - inside my DOE turning is a lot harder ...

I also used the trap set to good use. After all - there was only a single evil cleric with some raised skeletons. But he used the water piece with the log to full success as an ambush. Two skeletons guarding it - and he in ambush position to cast a summon monster - octupus. It's awkward if you are on a slippery log and in full armour dragged into the water.

It's worth if you are then down to -1 HP and the group leaves you in the water after the mage tried to 'blind' the octopus with some cantrip with light to the eyes - resulting in some black ink obscurring sight. So the octopus was gone, the helpless warrior on the bottom of the trap - and the group legged it to come back a day later - finding their former comrade turned into a zombie by then ...

Thod




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#26426
Decent into the Evil Temple - a DOE layout 6 Years, 10 Months ago  
Yesterday the party met the great big evil - a beholder who had settled down in the temple as a squatter.

To be honest - the party wasn't yet up for a real beholder - therefore I tuned him down a lot. Backgroundstory - he was intelliegnt - but rather weak. Something not tolerated in a beholder society. Some other beholders ganged up on him - and left him assuming he was dead. But he was still alive - fleeing the other beholders and in the search for a new lair drawn by evil aura stumbled upon the old temple.

Yes - some eye stalks didn't work at all - and some where partly damaged - still - a challenging adventure for the group. I got down the squire of the paladin (played by the dwarven player who lost his character last time and awaits resurrection) and the sorcerer was twice down (-8 and -7 HP) but got instant healing.

And in the end I nearly escaped with the beholder - unfortunately a critical hit with a bow for the very last shot before he would have gone down into a hole to escape combined with a good roll for damage proofed too much.

Hope you enjoy - and this gave me an opportunity to finally use the reaper beholder.

Thod


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