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Arena at Geonosis
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TOPIC: Arena at Geonosis
#23908
Arena at Geonosis 7 Years, 3 Months ago  
Here is my second set of photos. I wanted to make something combining the Sci-Fi and Caverns lines. I was originally going to set it up like the battle arena where Count Dooku meets Assaj Ventriss in the Clone Wars cartoons. But I decided to use figures from the arena scene in Attack of the Clones (mostly because I had more of those minis.)

I got the idea of using the force field doors on their side for a window from Invincible Overlord's pictures.

Lastly, this set up was more as a diorama than for actual minis play because some of it is a little precariously balanced. It did look cool on the table while it was set up though.

















Purplesaber
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#23909
Arena at Geonosis 7 Years, 3 Months ago  
Purplesaber,

Nice setup. I like the way you mixed in the scifi with the caverns great imagination.

-Shadox
Shadox
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We Search our whole life never finding what we were searching for...
Over 143 Sets (Expanding), 300+ Loose Pieces (Expanding), 11,000 plastic figures (Expanding), 1,000 metal figures (350 actually painted)
 
#23910
Arena at Geonosis 7 Years, 3 Months ago  
Purplesaber if you have Passages they really help for stability of items in a second layers. Put some passages in upside down, then build on the felt bottoms. The broad flat surface is great for a good build area.

Oh and great set up ;)
Ghenghis Ska
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More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#23911
Arena at Geonosis 7 Years, 3 Months ago  
I love the entry ways on the bottom corners of the pit--I can just imagine the McNasties rusing in from the dark passages beyond to trounce on their prey!
Dante
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"Thus it is willed where everything may be
simply if it is willed."

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#23912
Arena at Geonosis 7 Years, 3 Months ago  
Fantastic! A great, imaginative combination of SF and cavern stuff (love the water elements!) and really great photography too. That last shot of Kenobi in battle is just spectacular -- WOTC should use that image in a poster-ad for the line!

L
Law
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"In every real man a child is hidden that wants to play."

-- F. Nietzsche
 
#23913
Arena at Geonosis 7 Years, 3 Months ago  
Thanks for the kind comments! It's inspiring to see all the great set-ups you guys post here, and I really appreciate the encouragement and advice.

Genghis, I did use some of the passage pieces flipped over to hold up the second level; they do work the best. I also used some of the Cavern "complex corners" although they're not as level. It's the third level that is hard to make stable (unless the second level has a "roof" like the one Dooku and Jango Fett are standing on. I used the freestanding straight and curved walls from the CRW set to make the third level and they just kind of balance up there, especially on top of the force field windows.

I don't think DF is really designed for multiple stacked levels (at least more than two). What's the most "vertical" set up you guys have managed? L, I think I saw a third story in your MBS series -- was the second story accessible or pure support for the third level?
Purplesaber
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#23914
Arena at Geonosis 7 Years, 3 Months ago  
Ah, yes -- the question of stacking.

I have done a few setups with three levels, but in general whenever I do something like that, the levels rest on a portion of the layout that is pretty much inaccessible.

The problem is that DF only makes one entirely self-standing piece - the Ogre's Den - and that's the only piece that can stand on minimal support and be removed all at once to access anything beneath it. The smallest room you can make with the regular pieces is just four corners placed next to each other on top of something -- only needs on central column for support, and can be removed somewhat easily to get under it. Once you start putting more stuff down, you not only make the lower level a nightmare mess of supporting columns and randomly placed corner pieces (or narrow passage pieces) for support, you also make something that's gonna take some time to take down, especially when stocked with accessories.

Some people have suggested using a sheet of cardboard or the like to support a higher level -- means you need less underneath, and you can take the higher level away in one motion.

That's a good solution, but it also means you've got to have some cardboard that's exactly the right dimensions. Plus, anything thick enough that it won't sag under the weight of DF is also going to be noticeable on the layout, and disrupt the "illusion." I tend not to use this approach.

At the end of hte day, IMHO, DF just wasn't made for this kind of thing. It can do it, but for the most part it's best to build single-level layouts with DF. When I stack, most of the time, I try to make a kind of stepped environment, where each higher level is meant to be simply the continuation of what came below. That way, there's no implication that there'd be any reason to remove the higher level. With MBS, I usually try to make lofts and so on, balconies that don't have anything under them. Sometimes, as with my most recent stuff, I do go a little nuts and make a whole second floor -- but then I try to imagine that the lower floor is simply empty, and there's no reason to incorporate it into the layout. It's simply support, so my MBS structure is a single-floor layout that happens to be raised above ground level....

L
Law
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"In every real man a child is hidden that wants to play."

-- F. Nietzsche
 
#23915
Arena at Geonosis 7 Years, 3 Months ago  
That is one BRILLIANT setup!
Wereweasel
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