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The Tower and the Lake
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TOPIC: The Tower and the Lake
#19407
The Tower and the Lake 7 Years, 12 Months ago  
Here are a few pictures from my layout I used at Mondays game. The group managed to get themselve in quite a difficult situation in the session before. They had rowed slowly to the tower you can see. From 150 feet distance the inhabitants started bowfire on them (pretty successful).
So gaining 15 feet each round they decided to 'tough it out'. Well - the group has quite some healing power (2 paladins, 1 cleric) - still not the smartest thing to do. The mage went down twice and was abanoned when they finally landed. The friendly (Inteligence 7) Lizardman showing them the way stayed in (below) water (and in safety).
To make matters worse - the tower is inhabitat by a group of Malar worshipping Lizardmen. And the group has a single magic weapon. For some obscure reason they assumed a group of undead (without scouting ahead of course).
The session ended when they finally managed to get off the boat (the unconcious mage disappeared - fallen into the water or rescued by the Lizard Man ?) - killing 2 lycanthropes until they went back into the tower - closing the door.
They sheltered close to the wall to be safe of bow fire.
Finally recognizing their folly (and the only holy weapon spell running out) they contemplated to go out in full glory. At that time they hadn't been aware of the bridge. Somehow the Lizardman had failed to mention it (for them it is much more dangerous to approach by land ...)

Finally the group acted more intelligent. As the Malar group prepared for a ritual for the hunt. I gave the group hal an hour as this was the time for the ritual. At this time all hell would have started - including some 'blessed' lycanthropes hunting them down.

Well - took them 20 out of the 30 minutes to figure out that a they shouldn't try to use the portal without even a clue how it would work. Lucky for them they did remember just in time some dust of tracelessness in their pocession for the escape.

I have to say - I really loved the water sets for this set-up. You can cause soooo much trouble with just a 10 feet wide river when the group is running around in heavy armour and the best swim skill is approx. 3.

I just don't have enough of it - 2 sets each isn't enough for a full table ...

I hope you like the layout. There will be at least one more evening for which I will need it.

So photos are also for archive reasons to enable me to build it up again. The tower and the bridge have been two of my projects I did during the summer holiday. First time I used them in a real game.

Oh - and yes - this are orks in the tower I know. Didn't have Lycanthrope figures and the orcs just came in handy.

Thod






Thod
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#19408
The Tower and the Lake 7 Years, 12 Months ago  
Thod;

How long has this Fearless Band of Idiots (note the initials; it gives my opinion of some Law Enforcement Officers here in the US) been running around your basement, or wherever your game table lives? This setup, based on the behavior you mention in your post, is custom-made to get killed in. I wouldn't go NEAR that tower without Close Air Support, preferably AH-64 Apaches, and a Blackhawk UH-60 to drop a team in with me!

WOW! Great setup, man!

See ya!

Jim
jkratzer
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#19409
The Tower and the Lake 7 Years, 12 Months ago  
Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice!

L
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"In every real man a child is hidden that wants to play."

-- F. Nietzsche
 
#19410
The Tower and the Lake 7 Years, 12 Months ago  
Jim

I think the reaction of the group was a typical going ahead of a group of Hack&Slash players who suddenly had problems to adept their original plan (or lack of thereoff).

Why they insisted to carry on for 10+ rounds in a hail of crossbow bolds is beyond me. And I scored an average 1 hit each turn. A shame that my 20 / 20 for a crit was followed up by a 1 / 1 for damage ...

Hmm - this is stupid - but turning around and we will be shot as well - so carry on ... Capsizing the boat and hanging on in cover, go overboard and hang on the outside and 'paddle out of range' ... whatever ...

They don't even had an axe to breach the door with them ...

Oh - and the group is called the Knights of the Ladder. Earlier in the dungeon (we are talking the Undermountain below Waterdeep) the group got defeated by a single open !! trap door in a corridor. I have to say I lave the MasterMaze.

Player - hmm - can we jump over.

GM (takes out tape measure, checks the rules for jump checks, let them role).

Ooops - player number 1 is down (to be fair - bad dice roll).

Player number 2 - I can do better - oopps - down as well.

Player 1 again - second try. Jumps, just short, makes saving throw and manages to hang on.

Rest of the group - this is to dangerous. Lets go back and get a ladder. I should add player 1 did already lose 80% of HP at the entrance to the Undermountain where he had to climb down a rope in the Yawning Portal Inn. Oops a 1 - slip - 30 feet fall ...

The group is great if you throw monsters at them - but beware of other obstacles ...

Thod
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#19411
The Tower and the Lake 7 Years, 12 Months ago  
Thod,
Good set up I like your tower and the bridge ... and you're right .. there is NEVER enough MM to go around NEVER. About the PC's ... I have a group right now that tends to over analyze things and they then get bogged down in ,'well you attack from over here and I'll go in the back way while you bla bla bla.' Mean while the bad guys are doing all sorts of stuff. I tell them 'a mediocre plan executed immediately is better then a perfect plan executed to late'. They don't get it. Oh well it happens and I've done some pretty bone head stuff too both as DM and as a player.
I do love those (k)nights when things go my way,

Take care,

Maulhelm
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#19412
The Tower and the Lake 7 Years, 12 Months ago  
Thod -

I think I once watched a patrol of REAL Knights of the Ladder go into the jungle in 'Nam; kicked ass all the way along their patrol route; came back to base camp; every ONE of them fell in the same fireline trench! Worst injury was a broken ankle; least was a torn ligament in one guy's wrist (tried to 'break his fall', damn near broke his neck!). I swore right then and there, if I was EVER required to walk a patrol with that crew, I was suddenly going to forget how to use that radio!

Maulhelm -

My group has a character called Bonehead; this guy is best described as Ben Grimm in powered armor, before he got irradiated! "Clobberin' Time!" was written with Bonehead in mind! Classic Bull in a China Shoppe!
But MAN, could he swing a +6 Vorpal Blade. . .

See ya!

Jim
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#19413
The Tower and the Lake 7 Years, 12 Months ago  
Very cool. I wouldn't charge it without some serious support. The only thing that would really keep me from even attempting it is if the bridge was a lot longer. Don't like long bridges. No sir. Unh uh. Nope. Not gonna' do it.

In fantasy settings, bridges have a way of um, collapsing while you're trying to RUN AWAY! ;-}~
Dante
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#19414
The Tower and the Lake 7 Years, 12 Months ago  
I am just curious what level the characters are...

The mage is your air support... (well at least they way i have tended to play wizards...) no wonder they got hosed always protect your mage...
Ghenghis Ska
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More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#19415
The Tower and the Lake 7 Years, 11 Months ago  
The group is 4th level with a 3rd level Assimar Paladin (an NPC turned character when one of the original characters died). In an open combat - the whole tower against the whole group - they should lose. But that's the whole idea - come up with some useful plan.

Rowing in full sight while the Lizard Man showing them the way did steal one of the only two boats just yesterday surely wasn't a great plan. What shocked me was that the group realized it was stupid but just was unable to just turn around.

Thod
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#19416
The Tower and the Lake 7 Years, 11 Months ago  
Thod;

It sounds as if your group is one of those 'intellectual' parties that can't admit when their so-nice-perfectly-logical plan of action goes so far down the crapper that the guy IN the sewer has to look DOWN to find it. This is sometimes known as the "ivory tower syndrome".
As anyone who has ever been in combat KNOWS (the hard way, usually), [ARE YOU WITH ME ON THIS, RABID FOX*?]
"No Battle Plan Survives Contact With The Enemy!"

WHY didn't, couldn't, or WOULDN'T they turn around?
HOW long have they been gaming?
Are ANY of them military veterans?
Have you been saddled with a totally out-of-contact group?
WHAT were they thinking? WERE they thinking?

This is NOT a reflection on YOU as GM; if you are doing YOUR job as GM, the most you can do is hint; if they refuse to take the hint, then on their heads be it. Start a new game and re-roll the characters.

I have NO pity for them; I have a great DEAL of it for you, because whether it be true and fair or not, THEY will give YOU a hard time of it for a while - unless they are exceptional in character, as well as having extremely DUMB player characters!

Good luck in their next incarnations, Thod.

See ya!

Jim
jkratzer
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#19417
The Tower and the Lake 7 Years, 11 Months ago  
Dante

Did you say 'very cool' - and did you say you don't like the bridge due to fear of collapse. Hmm - lets see - I'm contemplating to shorten the bridge a little bit for the next adventure. And if you have seen the other thread you might get an idea what material I will use.

To make it really cool I have now started to cast some bridge blocks as well. This would be either an ice or a glass bridge - depending on the adventure.

Now you are entitled to call it 'cool' or alternativly be afraid of collapse.

Would you enter a glass bridge spanning a chasm 200 feet deep.

Hmm - evil GM just needs to provide the right motivation - depends soley what is chasing you ...

Thod
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#19418
The Tower and the Lake 7 Years, 11 Months ago  
Thod -

Depends on how long the bridge, and how thick the glass. Many people don't realize just how strong glass can be; since it is actually a very 'slow' liquid, it will flex long before it breaks, and in massive structures, it can be outrageously strong.
I remember reading somewhere, once long ago (well, okay, 20 years, okay?) that a 120" glass sphere, 4" thick, could dive something like 10K feet deep in the ocean and not crush. Now I won't swear that is the exact numbers, but that was the approximate figures for size and thick, as well as depth.
So, as I said, how thick, how long, and WHAT'S THAT BEHIND ME?
Well, maybe I can run fast enough that the bridge won't break until I'm off and that . . . thing's ON the bridge!

Oh, help!

See ya, gotta GO!

Jim
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