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Ptolus Game's First session
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TOPIC: Ptolus Game's First session
#18887
Ptolus Game's First session 8 Years, 2 Months ago  
Here are pictures of our Ptolus first session.

Context: The PCs have been hunting for ratmen tails in the sewers of the city to collect bounties offered by the Church of Lothian. Sometime during their explorations, they have been ambushed. They just remember a bright flash of light, and then everything faded... dreams...

They wake up in a sort of laboratory set up in a natural cave deep under the earth. They are each floating is some sort of glass jars filled up with amniotic fluids. One of them, the monk Beket Per Aau-Nu, breaks free and notices the machine wired to their jars and somehow sustaining them has been breaking down.

She then frees her friends. They cross the lake surrounding the machine, and attempt to escape. To do so, they must face Zalathar, a student of magic who has been trapped in this cave along with his bugbear bodyguard for quite some time.



A shot of the players' characters. From left to right: Heinrietta "Henny" Nagel, a human sorcerer of House Nagel (a Ptolusian noble house which has fallen on hard time recently, played by Caroline), Beket Per Aau-Nu, a human monk of The Old Man and acolyte to the Watcher in the Skies (with some Celestial ancestry, hence her rather surprising appearance, played by Nerissa) and Simone Ahrenameer, rogue Shoal elf servant to (and spying on) House Sadar (known in Ptolus as "House Shadows", with plotting wizards and shadow-stuff afficionados) played by Tiana.



Set-up overview. It uses Cavern, River & Walls and Lake sets from Dwarven Forge.



Another overview of the game table, from the players' side.



Beket breaks free.



Another view of Beket's escape.



A view of the lake surrounding the machine's island.



Zalathar and his bugbear bodyguard.



And yet another view of Zalathar and his "friend".

After confronting Zalathar and his friend, the PCs use Zalathar's notes and equipment to activate a teleportation circle nearby. They teleport somewhere whithin Ghul's labyrinth, in a area that served as the living quarters for the mysterious people who were operating the lab. This area has been completely trashed and is now covered with obscene graffitis among which a black hand print is repeated over and over again.

The area is now inhabited by a group of kobolds which flew the Halls of Cordaris and found refuge here. The PCs sneak past them and after dealing with some of the mercenaries highered by the kobolds' leader, they manage to escape the area and get back to the surface, in the Guildsman District.

I used Skeleton Key Games' e-Adventures Tiles to represent the Lab's Living Quarters/Kobold Lair in the game. This worked admirably. It used Ghul's Labyrinth vol. 1, Ptolus Sewers and e-Adventure sewer corridors. Here is the map I worked out (click on the picture for a larger version):



I wrote a more complete and digestable log later in the Praemal Tales. Enjoy. :)
Odhanan
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#18888
Ptolus Game's First session 8 Years, 2 Months ago  
way cool. Very nice setup...digging your lake! (I like the use of the river terminator piece with the lake/river transition - works very well for a little inlet...very nice)...interesting/imaginative story...unique (and functional) use of computer board...and lovely minatures...particularly the "monk" in green...BTW what minature is that (details) and did you paint it - if so great job! Enjoyed the whole post!

Cavrens rule...lakes are great...rivers run through it...etc and so on and so forth...

Good work!
THOTH
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#18889
Ptolus Game's First session 8 Years, 2 Months ago  
Nice! I just recruited 2 new gamers from my FLGS and I'm itchin' to get a new game going. This jsut really helped kick that craving into high gear!
Dante
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#18890
Ptolus Game's First session 8 Years, 2 Months ago  
The miniature to which you refer is from Rackham, for their Confrontation line, Ehjin de Vanth. It's one of my favorites, and she's nicely painted.

Very cool. I like the use of the Chessex dice boxes to represent the glass jars. Hunting ratmen, eh? I foresee Skaven minis in the future.

Keep posting, it sounds like a great campaign!
Kradlo
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Kradlo
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#18891
Ptolus Game's First session 8 Years, 2 Months ago  
Interesting that you used the dice boxes. A fortunate substitution in my case would be the containment Tanks from Tony Griffon, but ONLY because I have them and they would look cool as well. Using the Chessex boxes just shows resourcefulness.

All in all, it looks like a GREAT game you've got started there! I particularly like the way you've put an old NIC to work; I always SAID those things would be good for SOMETHING when they died!

And let me add my strokes for those fantastically beautiful minis; those ladies are ready ro rock 'n' roll!

In fact, the whole thing makes me wish I lived in BritCan territory! Not to mention, they film a LOT of great Sci-Fi TV there in Vancouverm these days!

See ya!

Jim
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Jim Kratzer, a/k/a The Mad Yank
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#18892
Ptolus Game's First session 8 Years, 2 Months ago  
Thanks for sharing this, Odhanan! Admittedly, I have spent the last day (or so) enjoying your adventure "journals". Great campaign it sounds... that I truly got lost in. I could almost taste the great food as well!!

Thanks also for the pictures and maps! The whole presentation will surely inspire some "new things" in my next game's journey!

Great work here! ~Cheers
Ghostmage
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#18893
Ptolus Game's First session 8 Years, 2 Months ago  
Thanks everyone for the compliments!

I'm thrilled to see our game inspire other people like others have inspired and keep inspiring us to this day. That's awesome!

I sure will keep you posted on the campaign's progression. :)

BTW what minature is that (details) and did you paint it - if so great job! Enjoyed the whole post!
Thank you! I did indeed paint all the miniatures besides the two D&D ones. The green monk is a miniature from Rackham, specifically "Ejhin de Vanth", in the "Limbo of Acheron" series. Have a look at the Rackham Store/Catalog for their outstanding products.
Odhanan
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