Welcome, Guest
Please Login or Register.    Lost Password?

First attempt at Rivers of Lava
(1 viewing) (1) Guest
Go to bottomPage: 12
TOPIC: First attempt at Rivers of Lava
#16562
First attempt at Rivers of Lava 8 Years ago  
Well i got bored, and when i get bored I tend to make things.

The Rivers set, and all of the talk of Lava got me wanting a River of Lava, so Obi and Anakin can have a nice smack down beside it....

So i tried two different methods, method one is no longer with us becuase it came out Really bad... Well that's not completly true, method one got turned into a method two so i wouldn't waste the materials.

Going on the same principle of Cavernous rivers i made some rivers of lava, still in the process of making more of these, but hey kind of like them.

The painting is still kind of up in the air, and the flash kind of killed it they look better in real life, hope to redo some photos tonight and Finally do some rumble shots ( i left the SW game last night with four decent sized boxes worth of DF to do some setups on the table, got the tripod out, loads of lights etc., and will be taking some picts tonight... :) )

But with out any more rambling

LAVA RIVERS...



Ghenghis Ska
Minotaur Lord
Posts: 2373
User Offline Click here to see the profile of this user
Location: Northeast CT, USA
The administrator has disabled public write access.
More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#16563
First attempt at Rivers of Lava 8 Years ago  
WOW!

I have to admit, at first glance I thought "Well, these are nice, but they stand out a bit from the regular DF pieces" because I was looking at some of the unfinished rock sections on some of the lava pieces.

Then I started to look at the FINISHED rock sections on the other lava pieces, and they blended PERFECTLY with DF.

And then I started looking more closely at the lava. What the @#$#, man, did you just use ACTUAL LAVA? How the @#$@# did you get that to look so good? The texture, the coloring, it looks amazing!

How did you get the texture?
How did you accomplish the effect of making it look like it's flowing?
How did you get the color?
Is it really glowing, or is that a trick of the light?
Did you use phosopher, er, magic glowy paint?

Man, that stuff looks amazing. When you've finished on the "border/bank" sections so that it all blends better, it's going to be a freaking AMAZING board.

This is really the only way to go with lava -- transparencies on the river or cavern pieces just won't cut it. It's a mediocre stop-gap solution.

Stefan, if you ever want to do lava river pieces -- THIS is what we have in mind! Man, this makes me want lava stuff. (which, I guess, come to think of it, I'd voted for over ice way back when anyway...)

And you have Mustafar minis, don't you GS? Man, you're gonna be able to put together the COOLEST Anakin v. Obi-Wan fight. You have to post pics!

L
Law
Minotaur Lord
Posts: 3205
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
"In every real man a child is hidden that wants to play."

-- F. Nietzsche
 
#16564
First attempt at Rivers of Lava 8 Years ago  
L
cool glad you like them, they aren't hard but as with most HA style stuff takes a long time, mostly while you wait for stuff to harden, and glue to dry.

Yeah the longest flow is the first attempt that i didn't really like, as you can tell by the changes in the ones that came later and match better. The first one was utter poop, and i scrapped that technique and started making the second ones, which came out much better. They still need some polish work to fix them up but so far I am satisfied with the results enought that they are getting used in a game but there are still some things i want to do with them.
And i didn't realize that the big ugly one was so prominatly photographed till i opened it up in photoshop to crop and resize this morning.

To answer your questions.
Q: How did you get the texture?
Not sure if you are asking on the floor tiles, or the top of the lava, but the answer is actually the same, the first technique for the floors is how i did the texture on the top if the lava.

I have 2 different techniques here for trying to get different textures on the stock floor tiles.
#1. Take your poorings junk, the bits left over after you scrape a mold, from inside the mixing cup etc, all of the tinny little bits of thin and not so thin waste casting material, and sprinkle it into the holes in the mold, then pour in a new batch of casting compound, and you get all sorts of crinkly rough spots, giving a rough pitted texture to the floor tiles. The thicker you make you compund the more texture you get as it has sets before it flows around the random space, the thinner the smoother.
For the texture on the Lava, same thing, but do it on the top of the lava instead of in the RTVmolds, you can do it as the cemment.plaster is setting, or after it has set and before painting (the paint makes it stick).

For floors only
#2. Take normal blocks and a dremel, have at the floor tiles with the dremel grinding down the edges with a sandpaper attackment to get the rounded corner ones that look more like DF Cavern floors, very nice match but makes a huge mess and kicks up lots of cemment dust.

How did you accomplish the effect of making it look like it's flowing?
Ok the basic way to do this was to take some HA floor tiles (203 - cracked floor) and make two lines of them for the banks. As i went along i played with ways to get them so they didn't all look the same, and developed the above techniques. While the half inch by 1 inch are kind of ideal for the banks. It ends up giving a 3 inch lava flow which is 15 ft in D&D or 6m in SW (a DC15 jump check if they have a 20 ft running start :), since most people don't put ranks in jump, and in any game you can have an Armor chck penlty this can be a nasty DC to make). It got old fast with just 2 types of 0.5x1 inch floor block. So i started cracking tiles etc to get a varried edge after i decided i didn't like a flush edge and wanted squares.
So now that you have your floor tiles mounted on foamcore (the uber versitile stuff) forming a channel, or big open area what have you, take the same stuff you make your HA out of (for me it is Hydrostone), and make a pretty gloopy batch, thicker than what you would try to pour into a mold, but not too thick it won't pour at all and glop it into the channel, shake it, spread it do what ever till you get the look you want of the lava flowing, sprinkle on some broken bits of stuff to give the look of floating hardened lava, if some sinks in, let it, makes it look more natural as it is get pushed along. Let dry. You now have a HA border with your "plaster lava".

How did you get the color?
This was actually kind of tricky for me, the first two paint jobs were horrible they looked completly off, so i scoured the net for more shots of lava flows, and realized i had done it wrong. While there is a decent bit of red, and less yellow in lava, the yellow seems more important than the red, and if it is off it just looks wrong. I had started with a Red base coat, and then added yellow which looked all wrong. So after looking at pictures of lava again and closer i tried again however i put Yellow down as the base, then added red, and a semi dry brushing of black to catch the spikie bits. it came out much better. Still trying to get the exact pattern and differences in multipe reds, how much orange to add etc. but these look A LOT better than the first tries.

Is it really glowing, or is that a trick of the light?
Kind of, when i was buying paint i decided to go with spary paint to cover large areas, and i debated for a bit which collor at the hardware store but in the end i went with Florescent Yellow paint as a base coat, so it is some what of a trick of the light, it does seem to reflect and glow when exposed to decent light, but the light trick is on purpose.

Did you use phosopher, er, magic glowy paint?
maybe, i'll check the brand when i get hone, but it is some neon florescent yellow paint.
Ghenghis Ska
Minotaur Lord
Posts: 2373
User Offline Click here to see the profile of this user
Location: Northeast CT, USA
The administrator has disabled public write access.
More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#16565
First attempt at Rivers of Lava 8 Years ago  
Very cool.
weaverjk
1st & 2nd Edition D&D DM & Player
Orc
Posts: 447
User Offline Click here to see the profile of this user
Gender: Male Location: Garden City, MI USA Birthday: 01/01
The administrator has disabled public write access.
62 sets and counting. In addition, a boatload of individual pieces or sets of pieces.
 
#16566
First attempt at Rivers of Lava 8 Years ago  
GS -

I ain't gonna tell you no more suggestions - you DON'T NEED 'EM!!

MAN, that is so cool...

See ya!

Jim
jkratzer
Minotaur Lord
Posts: 2057
User Offline Click here to see the profile of this user
Location: Baltimore, MD
The administrator has disabled public write access.
Jim Kratzer, a/k/a The Mad Yank
Proud Vietnam Veteran, LOUD VFW Lifer
insane GM
 
#16567
First attempt at Rivers of Lava 8 Years ago  
WOW
the glow effect really is a trick of the light, the flash really washes it out.
The first of each set is a Flash version, the second is on slow/bulb setting and you can see a big difference, while a bit more Yellow it kind of works for Mustafar. ;)

I have comming later (when i get a chance to crop out the background of my counter) the full scence from RotS where Anakin Slaughters the Seperatist council, and the cool thing to me is that since the camera was on a tripod the whole time the pictures are almost the same and you can move from one to the other in a slide show and see the destruction he leaves in his wake...

(some are off a bit due to cropping but the effect is still pretty cool)

Well for now the final fight between Obi and Anakin...







Ghenghis Ska
Minotaur Lord
Posts: 2373
User Offline Click here to see the profile of this user
Location: Northeast CT, USA
The administrator has disabled public write access.
More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#16568
First attempt at Rivers of Lava 8 Years ago  
The Whole set up












Ghenghis Ska
Minotaur Lord
Posts: 2373
User Offline Click here to see the profile of this user
Location: Northeast CT, USA
The administrator has disabled public write access.
More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#16569
First attempt at Rivers of Lava 8 Years ago  
Really, really nice - I love the "endcap" piece.

If I were you, I'd be really tempted to make a "waterfall" piece -- then you could do multi-layer lava environments. I mean, lava runs DOWNhill, right? It cries out for a tiered display!

L
Law
Minotaur Lord
Posts: 3205
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
"In every real man a child is hidden that wants to play."

-- F. Nietzsche
 
#16570
First attempt at Rivers of Lava 8 Years ago  
"Hey guys, is it me, or is it getting hot in here?" heh heh... very cool stuff here.

Now that you've got these all ready to go, how will you play these pieces? Starting with the basic premise that this is fantasy and that strange things can happen in a fantasy world, have you come up with any "lava river specific" rules for dealing with players who come into contact with such a beast? How will you handle proximity to the flowing lava? Will a player be instantly vaporized if they fall in? I'm very curious to hear your thoughts. I come up with some nasty traps and situations sometimes but struggle with how cruel the rules need to be (or not).
Dante
Ogre
Posts: 855
User Offline Click here to see the profile of this user
Location: The 9th Circle and Climbing...
The administrator has disabled public write access.
"Thus it is willed where everything may be
simply if it is willed."

Dante's Inferno Canto III (77-80)
 
#16571
First attempt at Rivers of Lava 8 Years ago  
Since these will be used most likely in a D&D or SWd20 game rules are covered (while this is the D&D rules the SW are similar)

www.wizards.com/d20/files/v35/WildernessandEnvironment.rtf

HEAT DANGERS
Extreme heat (air temperature over 140° F, fire, boiling water, lava) deals lethal damage. Breathing air in these temperatures deals 1d6 points of damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves. In addition, those wearing metal armor or coming into contact with very hot metal are affected as if by a heat metal spell.


And then for those unlucky enough to not make a jump check across...

Lava Effects
Lava or magma deals 2d6 points of damage per round of exposure, except in the case of total immersion (such as when a character falls into the crater of an active volcano), which deals 20d6 points of damage per round.
Damage from magma continues for 1d3 rounds after exposure ceases, but this additional damage is only half of that dealt during actual contact (that is, 1d6 or 10d6 points per round).
An immunity or resistance to fire serves as an immunity to lava or magma. However, a creature immune to fire might still drown if completely immersed in lava (see Drowning, below).
Ghenghis Ska
Minotaur Lord
Posts: 2373
User Offline Click here to see the profile of this user
Location: Northeast CT, USA
The administrator has disabled public write access.
More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#16572
First attempt at Rivers of Lava 8 Years ago  
My complements on creativity and hard work that paid off handsomely.
RabidFox*
Ogre
Posts: 962
User Offline Click here to see the profile of this user
Location: Western U.S.A.
The administrator has disabled public write access.
SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#16573
First attempt at Rivers of Lava 8 Years ago  
L

Yeah there are a number of things i would love to do in multiple levels, and make joiners between them.

I would love to make a few passages that slope, in both Fantasy, Sci-Fi and Caverns, and lava in that would be cool too.

I have a few ideas on how to do it, but just haven't done it yet, so many little projects going i want to finish one or 4 first, before i start on even another one.
Ghenghis Ska
Minotaur Lord
Posts: 2373
User Offline Click here to see the profile of this user
Location: Northeast CT, USA
The administrator has disabled public write access.
More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
Go to topPage: 12
Your Cart:
0 Items Order Total: $0.00

0 Product
$0.00



Login to see your account info

Once you login you will be able to see your different account areas here, order history, shipping information and your account information.