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TileSystem Sreenshots & Example Layouts
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TOPIC: TileSystem Sreenshots & Example Layouts
#13484
TileSystem Sreenshots & Example Layouts 8 Years, 5 Months ago  
I'm in for the donations link!

Jim
jkratzer
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Jim Kratzer, a/k/a The Mad Yank
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#13485
TileSystem Sreenshots & Example Layouts 8 Years, 5 Months ago  
Well, we'll have to think about that 'donation' thing.
If we do something like that, first CRasterImage deserves some rewards for his outstanding piece of software. Of course also pfworks deserves some gratification for his drawings, despite he said that it already paid off for him. I think it must have been a real pain to do all this accurate drawings.
For me myself I think, if the other two decide to accept donations and have suggestion how it could be done (Paypal?), I might consider it too. But do not overestimate the effort for the photos. The experimental phase off course took some time, but as soon as the 'how to do it' was clear, the photo shots were done pretty quickly. Ok, the postprocessing takes some time (erasing all superfluous stuff and scaling each image approriately) but I still think drawing tiles from scratch is much more effort.
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#13486
TileSystem Sreenshots & Example Layouts 8 Years, 5 Months ago  
WOOOOOOOOW!!!!! It worked...!! Very very very nice. I tried something out right away and it worked. Simple but here it is....
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#13487
TileSystem Sreenshots & Example Layouts 8 Years, 5 Months ago  
Actually, drawing the tiles was not as much effort as I thought.

All the standard sets were pretty easy. You make one, and cut, paste and add/delete/edit for the piece.

The hardest pieces were the caverns. I ended up dropping them on the scanner, and using a 6x6 piece as a guide, sized them correctly and traced them out using the Pen tool in illustrator.

It took me about 3 weeks, working about an hour or two a night to make them, and then another 10 hours or so to remake the caverns. My first shot at cavernous passages was done straight from photos from the web site... Got the sizes wrong the first time.

In all honesty, just take your money and give it to a worthwhile charity. For me, if you want to donate, find one of the organizations that makes quality care packages for our men and women in Iraq and Afghanistan and send your money there.

Besides crediting the source, the only other thing I ask: Share your maps and pictures!

I'm in the process of cleaning out my second living room - you know, the "staging" area for moving in that's still filled with junk 5 years later - so I can make maps of lake set and lay them out and get pictures. I've got this handy new (to me) Canon D10 to take pix with.

I'm going to start work on the Lake set soon, I should be able to do those from photos. The River set will have to wait till it arrives.
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#13488
TileSystem Sreenshots & Example Layouts 8 Years, 5 Months ago  
Well I think the cavern pieces will be the most pain during photo post processing too. Removing all the 'paper' araound those irregular tiles might be kind of tedious. I will see ...

Regarding the donations I agree with pfworks viewpoint. Whoever wants to donate some money, give it to whomever it really needs. For us here it is much more interesting if you post your map creations in the Cool Photos section. Even the short 'clicking arounds' with the software I did during the last experimental weeks gave me some ideas I probably might not have had when fiddling around with the real tiles on the gaming table. There is a lot of creative potential within this software.
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#13489
TileSystem Sreenshots & Example Layouts 8 Years, 5 Months ago  
Regarding the cavernous river & walls and the cavernous lake I will of course create photo tile sets as soon as the packages arrive here and I find the time to do it. It will be probably some weeks later for the lake sets, because the current estimated arrival in August hits my vacation time.
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#13490
TileSystem Sreenshots & Example Layouts 8 Years, 5 Months ago  
Is there a way to add things like pillars, doors, and other objects? I've just made a map of an old dungeon I ran years ago at DunDraCon, the Labyrinth of Seresh-ka, and it would be great to show those in the map as well.

I must say that the tile system is very easy to use, and looks terrific.
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#13491
TileSystem Sreenshots & Example Layouts 8 Years, 5 Months ago  
Ah. Dundracon... Was just there a few months ago.

I assume you mean add objects that aren't in the tileset? Any program like photoshop or illustrator (or even, ick, gimp) could be used for post-processing and adding details.
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#13492
TileSystem Sreenshots & Example Layouts 8 Years, 5 Months ago  
OK, I dug out a Windows PC...

I must say, it's pretty easy to use. The only suggestion I can make for improvement is to "remember" the last selection so I can continuously add the same type of tile.

Anyway, here's something I threw together in 10 minutes.
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#13493
TileSystem Sreenshots & Example Layouts 8 Years, 5 Months ago  
Ok - got to finally play around with the program tonight. Gotta say, it's VERY easy to use! Below is a map I re-created using DF for a Hackmaster adventure I wrote and am going to run at the local game store this Saturday. I can't wait till LS gets ALL the photos of DF taken!

I particularly like the Report function, which shows you how many of each piece is used so you know what to pack and bring with oneself.

A few suggestions / bugs that I've noticed in my playing with it.

1) Consider using the exact same name for the pieces as listed on the DF site - that way, it'd be easier to locate how many of each piece one has.

2) Is there a way that there could be a "master" file in which one fills in the number of pieces of each item and is a reference for all the others? This helps prevent me from filling in the same information for each of the .set (once for DOEFlip, DOEPhoto, DOEDrawing, AllDrawings, AllFlip, AllPhotos; repeat for Fantasy, Repeat for Cavern, etc.)?

3) I would suggest an autosave function or prompt for Save or warning when switching Tilesets - the reason being; I had placed some DOE tiles using the DOEFlip tileset, then wanted to add other elements - when I chose the new AllFlip Tileset, this wasn't a problem. But then when I changed to the Cavern.set (to narrow down the pieces I needed scroll down looking for), I suddenly got an error saying the tiles I had placed could not be found and the map was cleared of everything I had placed. This is not a big deal since I had just been playing around for a few minutes, but should this have been one or two hours work, it would have been aggravating. (Trust me, the program at work doesn't have this backup for something similar - and many aggravating hours are often spent recreating work!)

4) Re: Reports - any way to have it just show pieces used instead of a full listing? (Or, instead of putting a 0, leaving the line blank so it's easier to see which pieces to pack?)

5) Also re: reports, after this map was created, the report listed that I had used 20 of the Cavern Basic Corners when in fact I had only used 2. I'm not quite sure what caused this error...

Thanks again guys!!

(I'll post up pictures of the setup 'in game' after Sat)
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Dung: R&P 6, Dlx R 1, WA1 1, WA2 1, Narrow 1.5, ABS 1, ABS2 6, Floor 1, Trap 1, Traps2 1, Cav: 2, Cav Pass 0.5, R&W 3, Lake 3, Lake Expan 3, Chasm 2, Ice ?, MBS: 3, Exp 3, DOE: R&P 1, R 2, WA 2, HS 3, RoTA: 6, RoTA2 6, Wood: 6, Acc 3, SciFi: Start 4, Pass 4, Alpha 6, Beta 2, Gamma 6,
 
#13494
TileSystem Sreenshots & Example Layouts 8 Years, 5 Months ago  
I put up the Labyrinth of Seresh-ka on the Modules/Map Ideas section. I do like this tile system.
Kradlo
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#13495
TileSystem Sreenshots & Example Layouts 8 Years, 5 Months ago  
@Kradlo question about Pillars, etc.

You can find some accesories stuff (doors, pillars, ...) in the 'Object Tiles' group, which you can select with the select box in the lower left corner of the program.
Since the current program version has three more tile layers it should also be possible to take little pictures of the Magic Items, Medieval Funrnitures, Dungeon Accessories and some other furnishing stuff, so that they can be added for decorating the maps.
As pfworks allready mentioned it is of course possible to further edit the final maps with a graphic software like photoshop, illustrator, GIMP or whatever program you like.
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