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TileSystem Sreenshots & Example Layouts
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TOPIC: TileSystem Sreenshots & Example Layouts
#13460
TileSystem Sreenshots & Example Layouts 8 Years, 6 Months ago  
LoneStarr, that all looks amazingly cool. I'll happily try it all out when it's all finished. This forum has longed for a good mapmaker for Master Maze, and it looks like you've made one. Kudos to all involved.
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Make Mine Master Maze!
 
#13461
TileSystem Sreenshots & Example Layouts 8 Years, 6 Months ago  
I haven't made time to check any of this out yet, so here's an ignorant question:
Instead of using the Flip command (and yes, please implement a Flip/Unflip All command), can the Photographs LoneStarr created be used as the main TileSet instead of using the B&W tileset?

Those latest setups look amazing. Look at how wonderfully the diagonal wall pieces work in those setups. Good job.
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62 sets and counting. In addition, a boatload of individual pieces or sets of pieces.
 
#13462
TileSystem Sreenshots & Example Layouts 8 Years, 6 Months ago  
I agree. Along with the hybrid tilesets, we should also release a MasterMaze only tileset file and a LoneStarrPhotos only tileset file. They are just text files and don't take up much space. Bits grow on trees.
CRasterImage
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#13463
TileSystem Sreenshots & Example Layouts 8 Years, 6 Months ago  
Hi everyone,

I also thought about that. I think when the 'Flip' version is finished for each specific MM type, I'll just create two renamed copies of them and edit one to be a drawings only and the other one to be a photos only version. So one can choose the set file that fits best to his or her needs.

@CRasterImage: Yes, a Flip/Unflip all function would be very usefull for this 'abuse' of the flip function. Currently one has to select everything before using the 'flip selected tiles' function.
By the way: It also seems that there is no 'select it all' function (or did I overlook it?) as usually found in 'Edit' menus (that common Ctrl-A thing, you know). So I always have to select everything with the mouse scrubbing around.
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#13464
TileSystem Sreenshots & Example Layouts 8 Years, 6 Months ago  
Oh guys, I'm almost in tears.. this is amazing!!!!
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I want my DF Spiderweb Accesories Set!!! ^O^U
 
#13465
TileSystem Sreenshots & Example Layouts 8 Years, 6 Months ago  
To think that all this is a fan-written program, completely without (as far as I can tell) any commercial motivation.
Do you guys REALIZE what you've created and developed here?
I'm NOT kidding, or trying to blow smoke, when I tell you that Autodesk AND Corel may well be worried, right about now. Or if not, they should be.
This quality work makes people millionaires.

It just goes to show the kind of people who play D&D and RPGs, and miniatures games. I really reflects a positive light on gamers in general. You guys have developed an outstanding product.

I'm just glad you're offering it here basically as a freebie, because if you went commercial with it, you'd be selling to an admittedly limited market (for now!), but this is a $150-plus item! And that's BEFORE dressing it up in fancy packaging and full-color user guides, and Microsoft/IBM-quality add-in goodies in the programming. AND, to top it off, unless I'm mistaken, you've made it platform-independent!! Windows, MAC, Linux - you've got it ALL!

Someone catch my toupee, because my hat's off to you guys!

See ya!

Jim
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Jim Kratzer, a/k/a The Mad Yank
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#13466
TileSystem Sreenshots & Example Layouts 8 Years, 6 Months ago  
As far as I remember the software is currently dependant on M$ systems (using the MFC library and presumably been written in more or less platform dependant C/C++ code). So on MAC & Linux a Windoze emulator would be required.

By the way: The following might be some interesting questions from the other 'little computer people' here to you, CRasterImage:
What development software did you use? MS Visual Studio or something else?
What programming language did you use? C/C++, C#, Java, J#, Visual Bugsic, ...
Are you using specific MS APIs from the MFC or the system for some purposes? For example for the graphics stuff like image scaling, rotation, etc.?
Not to foget: How many hours of work have you approximately invested in this software so far?
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#13467
TileSystem Sreenshots & Example Layouts 8 Years, 6 Months ago  
Don't forget that, as png tiles, either the B&W or photos work with Dundjinni. I use mine in Illustrator, and there are probably Linux programs that they will work with as well.
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#13468
TileSystem Sreenshots & Example Layouts 8 Years, 6 Months ago  
TileSystem was written in C / C++.
Compiled / linked by Microsoft Developers Environment 2003 version 7.1.
MFC is used for the sake of the user interface. (Toolbars, Menus, splitter window)
The jpg and png reading / writing code comes from publicly available libraries.
The grid lines and text graphics are performed by Windows GDI.
The raster graphics are performed by home-grown code I wrote. (hence, my name)
I am not sure how many hours I put into it. I originally wrote it about a year ago and have been making small enhancements to it periodicaly. I really couldn't guess.

I would be curious to know if Windows emulators make TileSystem work under Linux or Mac.
I don't know if those emulators also translate CISC instructions to RISC.
If either OS is running on an intel CPU, then the instructions would not need to be translated.

Does anyone have Linux or Mac with an emulator?
CRasterImage
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#13469
TileSystem Sreenshots & Example Layouts 8 Years, 6 Months ago  
I'm getting a new Intel Macbook Pro pretty soon. I'm going to run Parallels (a virtualizer) and I'll let you know how it works.
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#13470
TileSystem Sreenshots & Example Layouts 8 Years, 6 Months ago  
So here come the teaser photos of the day ;)

The new photos are mostly accessories like doors, stairs, pillars, pedestals, etc.
And the Ogres Den is now open too ...

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#13471
TileSystem Sreenshots & Example Layouts 8 Years, 6 Months ago  
You know, I've been holding back on commenting in this thread because every time I see something about mapping programs and DF tiles, the skeptic in me takes over. However, I'm very encouraged by what I see, and I'm looking forward to being able to give it a try. This looks like the real deal!

Thanks for your efforts!
Yukon Cornelius
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Visit my: Website
 
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