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TileSystem Sreenshots & Example Layouts
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TOPIC: TileSystem Sreenshots & Example Layouts
#13448
TileSystem Sreenshots & Example Layouts 8 Years, 4 Months ago  
Here comes a sample screenshot with some more postprocessed special floor and wall tiles:

Can you find the secret door? ;)
LoneStarr
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#13449
TileSystem Sreenshots & Example Layouts 8 Years, 4 Months ago  
Holy shiznit! That looks good.
Is it my imagination, or do the pieces look better than the last time?
The 2x2 floor sections, for example, seem less dark now.
Unless it is my imagination.
CRasterImage
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#13450
TileSystem Sreenshots & Example Layouts 8 Years, 4 Months ago  
LoneStarr -

The Secret Door is @3.5" to the left of the cell pit - the one with the solid bars.

See ya!

Jim
jkratzer
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Jim Kratzer, a/k/a The Mad Yank
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#13451
TileSystem Sreenshots & Example Layouts 8 Years, 4 Months ago  
This looks excellent! Great work!

I think it's of really low priority, but if you could adjust the color of the sections so the floor pieces match better, the picture would look even better. Other than that minor note, the rest is amazing!
Kradlo
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Kradlo
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#13452
TileSystem Sreenshots & Example Layouts 8 Years, 4 Months ago  
I hvaen't read through all the entries in this subject yet, however, after spending a few hours with a friend who is attempting to learn all he can about camera work, I thought I'd post a few thoughts regarding lighting.

I took my DF sets over to my buddy's house this weekend to have him take some Green Screen shots of a DF setup. I wanted to see if we could produce the same quality and easy-to-use pictures as DF has on their web pages.
I haven't seen the pics yet, however, what my buddy did was use some of his lighting.
He stood up three lights, two with diffusers and one with a reverse greyish umbrella (I didn't catch what that was for).

In any case, what I got out of our session was that it is probably a good idea to use strong lighting, not necessarily hallogen, although most of his lamps were, probably in four locations, and have each diffused. The diffusing should cut out any hard shadows and having a light in each of the four corners aimed at the setup should produce countering affects to cancel out shadows. I think my buddy used his 150 to 250 watt setup, however, he did have two lights (which he didn't use) that could go all the way to 600 watts.

We laid a green screen beneath the setup and we hung a 9'x11' green screen on his professional posts behind the setup (not to mention he used a steamer to take out the wrinkles and had clips to hold things taught).

In any case, I thought the lighting tips might help with what is being done here.


Oh - not to tick anyone off, but, has anyone started totally from scratch with the pictures/images so that the "new" works don't fall under the Proving Ground Production license? No offense to PGP as they started something wonderful and we are entirely grateful they are willing to share their works with us all. I am just wondering, since LoneStarr's efforts seem to be a separate project, if LS's works are independant enough to be considered a new work or are still a dirivative.
I don't mind paying for software or add-ons. I would, however, rather pay like I do for my ProFantasy works. I'd rather 1) buy the main program; and 2) buy the tile sets. With ProFantasy's license agreement, I can then use any of my own maps (which consist of their tilesets) as publishable material without having to pay royalties. I'm looking long term. I'd like to use such software to create DF maps for publishable modules.


THanks to anyone who has given this thought or can provide legal advise to the rest of us.
weaverjk
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62 sets and counting. In addition, a boatload of individual pieces or sets of pieces.
 
#13453
TileSystem Sreenshots & Example Layouts 8 Years, 4 Months ago  
At this point, if you used the PGP tileset in a published module, I'd just ask to be credited in the module.
pfworks
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#13454
TileSystem Sreenshots & Example Layouts 8 Years, 4 Months ago  
Pleeease... post more tile pics... those walls with torch, secret door wall and pentagram looks amazing...
arsthein
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I want my DF Spiderweb Accesories Set!!! ^O^U
 
#13455
TileSystem Sreenshots & Example Layouts 8 Years, 4 Months ago  
Hi arsthein,

I hope to get the access to the web site of my fellow gamer during this week.
Then I'll make the current state available there as a zip file containig all necessary graphics and tile set xml files.
Hope you can wait another couple of days without exploding caused by strain ;)
LoneStarr
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#13456
TileSystem Sreenshots & Example Layouts 8 Years, 4 Months ago  
I'll try... I'll try.. bam!!! doh!!!
arsthein
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I want my DF Spiderweb Accesories Set!!! ^O^U
 
#13457
TileSystem Sreenshots & Example Layouts 8 Years, 4 Months ago  
So here are todays sample screenshots:

LoneStarr
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#13458
TileSystem Sreenshots & Example Layouts 8 Years, 4 Months ago  
Now here's something that would be cool.

Have something that can seamlessly transform from the illustrator tileset to the photos and vice versa, so you only have to lay out once and can use either.
pfworks
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#13459
TileSystem Sreenshots & Example Layouts 8 Years, 4 Months ago  
pfworks, that was LoneStarr's idea. He is using the "flip" ability of the software so that the user can switch back and forth between the two tilesets. The flip feature was implemented to facilitate board games that have different graphics on the front and back sides of a game tile. He is using that ability for a new (and very inventive) purpose.

Which reminds me... I need to implement a "flip all" command and an "unflip all" command.
CRasterImage
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