Welcome, Guest
Please Login or Register.    Lost Password?

TileSystem Sreenshots & Example Layouts
(1 viewing) (1) Guest
Go to bottomPage: 12345678...11
TOPIC: TileSystem Sreenshots & Example Layouts
#13424
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
Arsthein, I like happy Spanish people! ;-)

LoneStarr, regarding the choice of resolution (100 or 200):

Higher resolution means more detail, so that is always preferable. However, you are correct to worry about memory consumption. I made a tileset from the first group of MM files (200dpi version) and I noticed that Task Manager said that TileSystem was using 250 meg of memory.

If I add the Den of Evil and Sci Fi tilesets to that, it goes up to 325 meg.

Also, if you think the photo tiles and the MM tiles should be loaded together, then you can double that total.

Switching to 100 dpi should drop the size down to 1/4 the size of the 200 dpi.

Whether or not this is nessessarry depends on what we think is too much. How much memory do we think the average person has? What kind of performance drop will there be?

Also, you bring up a good point about how to organise the pieces. Not everyone will have the same DF kits, or the same numbers. What if they bought a bunch of individual accessories?
CRasterImage
Goblin
Posts: 66
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#13425
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
@CRasterImage: The suggestions for the xml configuration sounds good to me.

@arsthein: Just to get an Idea about the file sizes:
The 8MPixel pics from the Canon 20D have a resolution of 3504x2336 pixel which is pretty large.
Yesterdays initial shot of the 6x6 floor e.g. has a size of 3.777kb, the 2x2 is still 2.839kb. Note that the lower filesize is only a result of better working compression due to the lesser details in the second image.
After cutting out the tiles & allready converting it from JPG to PNG including an alpha channel, the
6x6 is 5.280 kb! As you notice, despite cutting out the tile, the images size has increased due to the additional alpha channel and the fact that PNG in contrast to JPG uses a lossless compression (which was configured to use the highest possible one before saving).
The 2x2 is then 590kb indicating that the cut is more effecitve here (in fact in contrast to the 6x6 it has just 1/9 size in space, which is also reflected by the file size).
After rescaling to 100dpi the image sizes are 824kb (6x6) and 84kb (2x2) which is much more manageable.

For the discussion about the dpis to use for the drawings and photos in the software one should also consider where to print out the files on.

By the way: pfworks asked how the map from yesterday prints in B&W. It still looks very good, But you have to do some size and dpi adjustments e.g. in GIMP before you can print the published jpg from the software (mainly because the resolution of that image will be also very huge).

And there we can continue with the size discussion reagrding printing: L
Let's say we use the 100 dpi, which seems ot be a good compromise between resolution for good look and memory consumption. When you lay out a map with dimension of about 20x20 inch, which is a fairly small setup and just 'teeny weeny' in contrast to the setups pfworks and some other people are doing, the resulting image will have 2000x2000 pixels.
Normal or large setups will be even bigger. So you pretty soon reach map resolutions that in order to be printed out on a A4 or letter sheet must be scaled down before doing so, because usual printer resolutions are way below that. So there seems to be no reason to worry about the quality of printed maps regarding resolution. In fact this could be an argument to use even lower resolutions (e.g. 64dpi like the doomsets, 74 like often used for screen/web images, or even 50) since usual sized maps will still print very well.

On the other hand the lower the tile resolution becomes, the less details can be seen in the tile images. For most Fantasy tiles this won't be an issue, because they just have some simple ground texture. It might be interesting to see, how more detailed tiles, like the ones from the floor set or the cavern, look with lower resolutions. Since I am still going to test some improvements for the shots, I may also do a little case study with let's say the lava fountain or the sarcophagus and one of the complex cavern tiles at several dpi's. I could try to post a series of e.g. 200dpi, 100dpi, 74dpi, 64dpi, 50 dpi of them here, so that anyone can get an idea about the potential influence on the details.

By the way: Tripods at full length seems to be a further improvement, but it may be also an idea now, to change the lens from the EF-S 4,0-5,6/17-85 IS USM E 67 standard-zoom to the EF 4,0-5,6/70-300 IS USM E 58 tele-zoom, because the 17-85 can not zoom as close to the tiles as would be possible.
LoneStarr
Orc
Posts: 266
User Offline Click here to see the profile of this user
Location: Dortmund, Germany
The administrator has disabled public write access.
 
#13426
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
How about printing directly to PDF? How does that look?
pfworks
Ogre
Posts: 534
User Offline Click here to see the profile of this user
Location: Somewhere you can't find me
The administrator has disabled public write access.
 
#13427
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
Hm, seems that the GIMP is currently not able to print to pdf out of the box. Maybe there is a plugin somewhere for that purpose ...
GIMP can save it as postscript, but the ~2MB jpg rendering of the yesterday sample becomes a 9MB ps file then.
LoneStarr
Orc
Posts: 266
User Offline Click here to see the profile of this user
Location: Dortmund, Germany
The administrator has disabled public write access.
 
#13428
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
Can you print from the tilemapper? I know on MacOS you can select PDF directly from the print dialog. I think there are packages for Windows that allow you to have a pdf "printer".
pfworks
Ogre
Posts: 534
User Offline Click here to see the profile of this user
Location: Somewhere you can't find me
The administrator has disabled public write access.
 
#13429
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
CRasterimage, Lonestarr, pfworks,

Thank you so much for your efforts! I think it's real kool that through the forum this collaboration can take shape. This is how we should all make miniature gaming stronger...by helping each other and allowing our imaginations to co-exist...I would be happy to provide a link to a good mapping program(if it's good)...I just don't want to be in charge of such a thing and therefore have to commit to updating it all the time (that's a key point)...we just don't have the time or energy or manpower for such things...it is better left to people who are gifted in that field...I would be thrilled myself to be able to utilize such a program if it was put together...many people have offered to make such a program over the years, and some have managed some decent things from what I have heard, so my blessings to the programmers!!

I am rooting for you as a potential user and fan...

Stefan.
Stefan
Admin
Posts: 2089
User Offline Click here to see the profile of this user
Gender: Male Location: Brooklyn, NY Birthday: 12/25
The administrator has disabled public write access.
Stefan Pokorny

CEO Dwarven Forge, LLC
 
#13430
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
@stefan: Thanks for the appreciation of our work. We will try to do our best, to make this come real. Finally we all have some big interest in having a nice and handy layout tool for DF MM maps.

@pfworks: So far it seems that the software itself has not yet a printing option. That might of course be a nice feature to be requested by CRasterImage. Unfortunately I can also live with printing from another graphic program or viewer for a while.

Something like 'pdf printer drivers' seem to exist for windows too (a quick google reveals some stuff), I just had no need for such a thing so far.

@everyone who is interested:
The experiment with the tele-zoom lens instead of the standard zoom failed pretty quick, because what I feared just happend instantly: The weight of the lenses in the tele is so heavy, that it almost instantly expands to its full length, providing an effective focal distance of 300x1,6=480.
This would be pretty fine to count ants crawling in the cracks of the DF tiles. ;)
But wait, we are dealing with RPG and Tabletop here: Ants usualy have 'normal' size there. And 'normal' size usually refers to 'as tall as a human being' in this field :D

I now finalized the setup by using the 85mm adjustment of the standard zoom and lowering down the tripod a little, so that an almost optimal picture size (in this stage optimal means as big as possible) is achieved for the larger (6x6) tiles. As allready seen from the former shots, this is also still suffient for the smaller pieces, because I did not zoom in on them before too, although it would have been possible then.

I hope that I am able to create a first subset of Fantasy photo tiles on the weekend. The fellow gamer with the web page I mentioned earlier allready confirmed that it would be possible to put the stuff on it. Since I am on his birthday party tomorrow anyway we can talk out some details then on how I can get appropriate access (presumably through the CMS). As soon as I have access, I'll try to continuously provide updated image collections together with appropriate set xml files there, so anyone can start fiddling around with them.

When Fantasy is done, I'll presumably do the DoE stuff next (hope I'll get it soon; in fact they allready tried to deliver it to me yesterday, but I was at work, when they came). After that I should be experienced enough to do the tougher and presumably more work-intensive cavern pieces.
LoneStarr
Orc
Posts: 266
User Offline Click here to see the profile of this user
Location: Dortmund, Germany
The administrator has disabled public write access.
 
#13431
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
LoneStarr -

I hate to be a worrywart, but what is GIMP? Am I going to need another program before I can print maps?

Oh, Help!

Jim
jkratzer
Minotaur Lord
Posts: 2057
User Offline Click here to see the profile of this user
Location: Baltimore, MD
The administrator has disabled public write access.
Jim Kratzer, a/k/a The Mad Yank
Proud Vietnam Veteran, LOUD VFW Lifer
insane GM
 
#13432
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
Oh, no of course you don't.

GIMP is just a really nifty open source graphical image processing tool.

It's not photoshop, but it has at least more features than one usually needs. It has evolved to a very useful software during the last years. Especially the step to the Version 2 brought great improvements on the user interface, which was a bit uncommon before.

Another good thing is that it is available on several platforms: UNIXes including of course Linux, Windows and MAC.
Since it is based on GTK (which in fact is an offspring from the GIMP project) this package has also to be installed e.g. on Windows.
On Linuxes GTK is usually allready there if not even GIMP itself.
Installers for GIMP and also appropriate ones for GTK can be found on the GIMP site www.gimp.org.

Of course you can use whatever is your favourite for printing graphics (JPG) to print the map images made with the tool.
LoneStarr
Orc
Posts: 266
User Offline Click here to see the profile of this user
Location: Dortmund, Germany
The administrator has disabled public write access.
 
#13433
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
GIMP is a reference to *.gmp files, an image format supported by (I think) most imaging software. I think you'll be safe.

Kradlo
Make Mine Master Maze
Kradlo
Minotaur
Posts: 1006
User Offline Click here to see the profile of this user
Gender: Male Location: Byron Center, MI Birthday: 10/20
The administrator has disabled public write access.
Kradlo
Make Mine Master Maze!
 
#13434
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
Oops, I may have spoken in error. I hang my head in shame. D'oh!

Kradlo
Make Mine Master Maze
Kradlo
Minotaur
Posts: 1006
User Offline Click here to see the profile of this user
Gender: Male Location: Byron Center, MI Birthday: 10/20
The administrator has disabled public write access.
Kradlo
Make Mine Master Maze!
 
#13435
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
Well with all that image formats flying around there might also be a *.gmp even if I currently can not tell what it might be ;)

GIMPs own file format is *.xcf and there are of course some more formats for brushes and other stuff.

GIMP also supports a wide variety of other file formats. What we need for our puposes here is JPG for the images coming from the camera and PNG for the images the Tile System deals with.
LoneStarr
Orc
Posts: 266
User Offline Click here to see the profile of this user
Location: Dortmund, Germany
The administrator has disabled public write access.
 
Go to topPage: 12345678...11
Your Cart:
0 Items Order Total: $0.00

0 Product
$0.00



Login to see your account info

Once you login you will be able to see your different account areas here, order history, shipping information and your account information.