Welcome, Guest
Please Login or Register.    Lost Password?

Double Doors
(1 viewing) (1) Guest
Go to bottomPage: 12
TOPIC: Double Doors
#12275
Double Doors 8 Years, 7 Months ago  
Am I really the only one that wants more Sci-Fi doors than just the one style?
Nope.
Yukon Cornelius
Ogre
Posts: 674
User Offline Click here to see the profile of this user
Location: Right behind you
The administrator has disabled public write access.
Visit my: Website
 
#12276
Double Doors 8 Years, 7 Months ago  
Am I really the only one that wants more Sci-Fi doors than just the one style?
Of COURSE NOT!

It's just that you're the . . . loudest one, so why should WE get sore throats screaming in support of you? :lol:

Seriously, RF*, all of us who USE the Sci-Fi sets want additional goodies, and anyone who has ever gone beyond Starter and Passages KNOWS that Cargo Bay and Hangar Deck doors are a CRITICAL need - possibly even more so than Furniture, because while a coherent set of furniture is necessary on a starship, and possibly on a station or starbase, the DOORS MUST MATCH the walls they are built into!
THINK about what I just said, please, RF*; I KNOW (as do all of us) that you desperately want furniture, but don't YOU think that a naval architect will design his/her airlock hatches, shuttlebay doors, and ANY hole in the walls of their vessel, to be a PART OF THE WALLS?
Tell ya a little secret: If the designer didn't do that, I'M NOT GETTING ON THAT SHIP! Because that ship is either going to play Titanic, or it's going to be another Challenger or Columbia! And homey ain't playin' that game! I don't swim well, and I can't hold my breath long enough to fall gently to Earth.

Sorry, RF*; after due consideration, I've decided DOORS FIRST, then chairs/tables/beds/desks/lockers/etc.
Think about it, amigo. Okay?

See ya!

Jim
jkratzer
Minotaur Lord
Posts: 2057
User Offline Click here to see the profile of this user
Location: Baltimore, MD
The administrator has disabled public write access.
Jim Kratzer, a/k/a The Mad Yank
Proud Vietnam Veteran, LOUD VFW Lifer
insane GM
 
#12277
Double Doors 8 Years, 7 Months ago  
Howabout some different doors (hatches actually) with the furnishings set Jim?
That would work for me.

Plus, if you and GS and the others who play Sci-Fi could lean on Jeff too, for a door deal like he did for Fantasy (was it 6 doors for $28?), that would help us all a lot!
There IS another container coming folks on 1 June.
Y'all know, the one with the cavern stuff.
Let's get him to fill in the "cracks" with a bunch of Sci-Fi doors!
Stefan said that to do a Sci-Fi door deal, the Sci-Fi doors would have to be ordered in as a separate item.
Let's encourage Jeff to do so!
RabidFox*
Ogre
Posts: 962
User Offline Click here to see the profile of this user
Location: Western U.S.A.
The administrator has disabled public write access.
SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#12278
Double Doors 8 Years, 7 Months ago  
Plus, if you and GS and the others who play Sci-Fi could lean on Jeff too, for a door deal like he did for Fantasy (was it 6 doors for $28?), that would help us all a lot!
Count me IN, RF*!!

HEY JEFF!!!

Didja hear that? How about a DOORS DEAL (NO, not Jim Morrison CD's!) for Sco-Fi doors, maybe in the June container (or else the one after that)?
UNLESS Stefan is working on double doors for SF, in which case, let's wait until they're ready.
Whaddya think, RF*? Can we wait until the doubles are done, if they're already in the pipeline?


See ya!

Jim
jkratzer
Minotaur Lord
Posts: 2057
User Offline Click here to see the profile of this user
Location: Baltimore, MD
The administrator has disabled public write access.
Jim Kratzer, a/k/a The Mad Yank
Proud Vietnam Veteran, LOUD VFW Lifer
insane GM
 
#12279
Double Doors 8 Years, 7 Months ago  
NO WAITING!!!
Sci-Fi players need lots of single doors as well.
DOOR DEAL!, DOOR DEAL!!, DOOR DEAL!!!, [u][i]DOOR DEAL!!!![/u][/i]
RabidFox*
Ogre
Posts: 962
User Offline Click here to see the profile of this user
Location: Western U.S.A.
The administrator has disabled public write access.
SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#12280
Double Doors 8 Years, 7 Months ago  
NO WAITING!!!
Sci-Fi players need lots of single doors as well.
DOOR DEAL!, DOOR DEAL!!, DOOR DEAL!!!, [u][i]DOOR DEAL!!!![/u][/i]

Gosh, RF*; I'd no idea you were that enthusiastic about it.

Tell us how you REALLY feel? :lol: :lol:

Just kidding; I know how you feel about it, but your post was just begging for a little humor there, big guy.

See ya! (And I hope we DO get a doors deal of some kind)

Jim
jkratzer
Minotaur Lord
Posts: 2057
User Offline Click here to see the profile of this user
Location: Baltimore, MD
The administrator has disabled public write access.
Jim Kratzer, a/k/a The Mad Yank
Proud Vietnam Veteran, LOUD VFW Lifer
insane GM
 
#12281
Double Doors 8 Years, 7 Months ago  
Considering that each starter set comes with two, is there really that much need for sci-fi doors? I mean, let's get more options in terms of different and wider doors, sure, but packs of the same doors we already have? Don't we already have enough?
Yukon Cornelius
Ogre
Posts: 674
User Offline Click here to see the profile of this user
Location: Right behind you
The administrator has disabled public write access.
Visit my: Website
 
#12282
Double Doors 8 Years, 7 Months ago  
Well in SW the door opens when you stand next to it and closes again when your away from it " not adjacent " so you kinda use them to come up on your opponent or get out of fire when your not ready to engage. So having some more to put at intersections would be more useful than say it would in fantasy. Unless you want a bunch of doors to slow the party down in an area to get mosters time to prepare defences in a more logical way than just saying " ehhh they already have that one cast.. " I have 5 starters so have lots of doors but I do remember more than once trying to put doors in an area and running out....I think I might buy one. " pack of doors that is. "
whitewind
Minotaur
Posts: 1229
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#12283
Double Doors 8 Years, 7 Months ago  
I hadn't really considered the SW:CMG door rules, but you make a good case. I guess that I just have a tendency to build larger rooms, so a dearth of doors has never been an issue for me.

Me, I'd rather see a set of doors where every one is different instead of a pack of 6 of the same door we already have.
Yukon Cornelius
Ogre
Posts: 674
User Offline Click here to see the profile of this user
Location: Right behind you
The administrator has disabled public write access.
Visit my: Website
 
#12284
Double Doors 8 Years, 7 Months ago  
I hadn't really considered the SW:CMG door rules, but you make a good case. I guess that I just have a tendency to build larger rooms, so a dearth of doors has never been an issue for me.
The larger the room, the higher the chance that there will be even more passageways leaving out of it.
Therefore, more doors are needed!

Me, I'd rather see a set of doors where every one is different instead of a pack of 6 of the same door we already have.
If you are building a relatively recent-built facility, especially a space ship/station, there will only be a little variation, if any, in the doors used; there may be four or so truly different types of doors used in a kilometers-long facility.

Now, on the other hand, your contention would be more valid if you plan to never build anything relatively new and/or military, especially military.
Uniformity is prized in many facets of military construction because spare parts are therefore easier to manufacture & procure and thereby damage is repaired more easily.
Only in civilian construction and/or in the oldest of military facilities is uniformity of parts not highly desired and/or available.

On the flip-side, as far as Dwarven Forge economics is concerned, we (the gamers/customers) will be far more likely to be able to receive a "door deal" on a half dozen of the existing doors than the slim chance of actually getting an assortment of various doors in the near future.
GW, despite my dislike of them, are the masters of recycle when it comes to product.
Why use a chassis for only one AFV, when you can change the storyline so that you can use it for five AFVs?
In the case of the Sci-Fi doors/hatches, it just makes a great deal of economic sense for Dwarven Forge to simply order up a number of the existing doors/hatches and give us a "door deal" for them than to venture out on new doors/hatches and possibly stumble with a clunker of a door/hatch.
I know some folks right here that think the computer consoles in Beta are real clunkers so why have Dwarven Forge take the chance on a door/hatch doing the same thing?

Jeff, just go ahead and order a bunch of the existing Sci-Fi doors!
They will sell if the deal is good!
More and different Sci-Fi doors/hatches in the future would be greatly appreciated as well, especially a cargo/flight bay hatch.
RabidFox*
Ogre
Posts: 962
User Offline Click here to see the profile of this user
Location: Western U.S.A.
The administrator has disabled public write access.
SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#12285
Double Doors 8 Years, 7 Months ago  
Foxman!

I CONCUR, 100%!
I hadn't thought about it before you delineated it so well, but you're right; standardization WILL prevail in any kind of government-issue procurement situation, at least any with a time-line basis closely parallel to our own. The mil-spec mindset IS focussed on single-unit replacement parts, and that's good. Being able to take the doors off the Forward Messroom and seal the hull breach midships where the weapons-loading hatch was damaged during ASW Operations is a BIG advantage! (It also keeps the damn boat on TOP of the water, where it belongs!)
AND, as you pointed out, Fantasy WILL stay aimed at more. . . individualistic designs - the 'one-off' concept.
BUT, as you also pointed out, SF WILL soon need double doors, overhead doors, and other entry hatch-type designs.

Jeff, I gotta go with RabidFox* on this one. Order 1/2-zillion standard and force-field doors from China, package them as a 6-pack, and sell the hell outta them. Make it a price that doesn't kill DF and is still "an offer they can't refuse", and watch them fade into our stashes! If the price is under $35, I want two, possibly 3 packs - right NOW!

See ya!

Jim
jkratzer
Minotaur Lord
Posts: 2057
User Offline Click here to see the profile of this user
Location: Baltimore, MD
The administrator has disabled public write access.
Jim Kratzer, a/k/a The Mad Yank
Proud Vietnam Veteran, LOUD VFW Lifer
insane GM
 
#12286
Double Doors 8 Years, 7 Months ago  
If you are building a relatively recent-built facility, especially a space ship/station, there will only be a little variation, if any, in the doors used; there may be four or so truly different types of doors used in a kilometers-long facility.

Now, on the other hand, your contention would be more valid if you plan to never build anything relatively new and/or military, especially military.
Uniformity is prized in many facets of military construction because spare parts are therefore easier to manufacture & procure and thereby damage is repaired more easily.
Only in civilian construction and/or in the oldest of military facilities is uniformity of parts not highly desired and/or available.

But lots of different doors make the facility much cooler! :)

I'm also thinking in terms of not just mixing doors within the same installation, but getting more options to create the consistency you describe with different doors. For example, a corrugated roll-up door (like a garage door) in both 2" and 4" varieties for motor pool setups. A 4" or even 6" cargo bay door that opens to space. A 2" door that opens horizontally instead of vertically. More hatch-like doors (like the iris opening we already have, but set into a wall.) Hospital-like doors that swing open. Those are just a few ideas.

Of course, many of the things I'm suggesting would be really problematic to build with moving parts, so maybe instead of making them move, DF could produce doors in both open and closed states.
Yukon Cornelius
Ogre
Posts: 674
User Offline Click here to see the profile of this user
Location: Right behind you
The administrator has disabled public write access.
Visit my: Website
 
Go to topPage: 12