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Pulp-style Master Maze
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TOPIC: Pulp-style Master Maze
#39777
Pulp-style Master Maze 3 Years, 9 Months ago  
I own a bunch of fantasy & cavern Master Maze and a bit of sci-fi.
I am wondering if there ever will be a '20s-'30s Urban Master Maze?
I play alot of pulp games and only the cavern MM I own easily fits the genre.

Actually, any chance at Egyptian or Mayan MM as well?
I know Pulp gamers could use both and we would love it here.
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#39778
Re:Pulp-style Master Maze 3 Years, 9 Months ago  
Egyptian style dungeons would be awesome!
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#39780
Re:Pulp-style Master Maze 3 Years, 9 Months ago  
Egyptian style dungeons would be great along with all the trimmings: pillars, entrances, sarcophagi, etc. A set that would transition into/from ROtA sets; kinda of like caverns transitions to/from room & passage.
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#39781
Re:Pulp-style Master Maze 3 Years, 9 Months ago  
I'm fairly certain ROTA was the closest we're going to get, for some time, to something like Mayan or Egyptian stuff.

DF has a tiny audience, and they have to make sure they're sets appeal to the widest possible range of consumers. An Egyptian or Mayan set is so highly specific, it would narrow the potential consumer base by a great deal. While ROTA may not work for everyone, it stands a greater chance of broad-base appeal. Some -- though not all -- gamers who want Egyptian or Mayan settings will accept ROTA as a "close enough" compromise, while others who want a pure fantasy "ancient realm" will also buy it, as will those who think it works as an elven setting, or a planar setting, etc.

Personally, I am in love with DF for the quality of the product, and I'd be delighted with just about anything they put out. But with the Sci-Fi line, we saw a lot of fans saying things like, "no, no, no, I want a SPACECRAFT interior!" or "No, I want a FACTORY!" or "No, it should be a STARBASE!" And once you start trying to cater to these niche crowds, you have to make a wider and wider range of products, for a smaller and smaller target audience. It's just not cost-effective.

:(
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#39782
Re:Pulp-style Master Maze 3 Years, 9 Months ago  
Well said.

There might be some ways to work around those limits, though.

If a baseline were developed specifically to match up with multiple accessories, it might require customers to buy the "master set" but allow them to pick which expansions they buy to make something generic into something specific.

For example, if DF made a line of pieces that looked like they were made from large limestone blocks, they could make accessory sets of similar pieces with decorative extras to evoke different themes, such as Egyptian, Greco-Roman, alien, and whatever else might go with that kind of monolithic architecture. Instead of every single piece following the theme you would have a mix of plain and themed pieces that match each other and still make the observer think, "Hey, nice pyramid!"

For a Pulp set, it might be possible to create a set of interior walls that look like 20th Century architecture without being too terribly specific to a particular decade. Accessory sets would add details from architectural styles like Art Deco, to be spaced evenly around the set-up by the DM. Heck, even a simple elevator door can define an interior space in a modern(ish) setting.

I think an accessory set would be sufficient to turn a classic DF dungeon into a Mayan temple.

Yes, this very similar to my "Rooms" posts.
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#39784
Re:Pulp-style Master Maze 3 Years, 9 Months ago  
I am disappointed with the answer I am hearing here from the minotaurs.
Basically, "live with RotA and do not cause a hassle", is what I am hearing.

Am I wrong here?
If yes, steer me in the correct direction.

Actually, why did RotA come to be?
It does not look like anything I have seen in the real world except, maybe, Minoan culture.
I do not know of a single game where you play King Minos or something of that culture.

I am sorry.
I am very frustrated since there is so little good Egyptian, or even bad Egyptian, terrain out there to buy.
There is even less Mayan-style.
RotA does not look like either.
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#39786
Re:Pulp-style Master Maze 3 Years, 9 Months ago  
Whoops, didn't mean to give you that impression at all!

We all post wishlists here, and Stefan and Jeff listen to us. I am certain that if enough people show an interest, Dwarven Forge will take it very seriously. A lot of current products show the influence of the fans. That's one of the reasons we love the company.

So -- by all means, cause a hassle! :)

I was only trying to point out that ROTA was meant to provide that general kind of setting in a way that was as non-specific as possible. You're right, it doesn't look Egyptian, nor Mayan. The sun motif suggests Aztec to me, and the mosaic reminds me of the Greeks. But basically, I don't think it looks like ANY historical culture. And that's the point. As inaccurate as it might be to use ROTA for an Egyptian setting, it'd be even more inaccurate to use something that's explicitly and specifically Incan, for example. You know? The more accurately you produce one culture, the farther you get from being able to suggest others with the same pieces.

But it's entirely possible that an Egyptian set would be a HUGE seller. There are certainly popular games out there that would be able to find a use for it!

Don't give up hope. Some of us have been begging for a City Streets set or a Sewer set for years now, and we aren't going to stop until we see one. ;)
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#39787
Re:Pulp-style Master Maze 3 Years, 9 Months ago  
I'm much happier having RoTA than I would be with a very specific Egyptian or Maya set. Not saying I wouldn't buy that as well, but most of what i use DF for is my game of fantasy D&D - and a RoTA set fits much better in that fantasy world than a human culture Egyptian and/or Mayan set would IMHO.
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#39789
Re:Pulp-style Master Maze 3 Years, 9 Months ago  
I feel the same as Harneloot. I love RoTA and think it fits the genre well.
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#39790
Re:Pulp-style Master Maze 3 Years, 9 Months ago  
Thraug wrote:
I feel the same as Harneloot. I love RoTA and think it fits the genre well.
What genre?
Fantasy?
Yes, it fits a fantasy setting such as Atlantis or something like unto.

It fits no historical setting I know of.
Been to Greece, Crete, Italy, Britain, Israel, Egypt, Mexico & Guatamala.
RotA fits no culture from any of those places.
Where the colour fits, the images depicted do not and vice versa.
I am looking at the pictures in another window, and just cannot come up with a non-Fantasy Historical setting that RotA is good for.
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Last Edit: 2010/10/12 01:43 By User7866.
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#39791
Re:Pulp-style Master Maze 3 Years, 9 Months ago  
jackattack wrote:
... .

If a baseline were developed specifically to match up with multiple accessories, it might require customers to buy the "master set" but allow them to pick which expansions they buy to make something generic into something specific.

For example, if DF made a line of pieces that looked like they were made from large limestone blocks, they could make accessory sets of similar pieces with decorative extras to evoke different themes, such as Egyptian, Greco-Roman, alien, and whatever else might go with that kind of monolithic architecture. Instead of every single piece following the theme you would have a mix of plain and themed pieces that match each other and still make the observer think, "Hey, nice pyramid!"

For a Pulp set, it might be possible to create a set of interior walls that look like 20th Century architecture without being too terribly specific to a particular decade. Accessory sets would add details from architectural styles like Art Deco, to be spaced evenly around the set-up by the DM. Heck, even a simple elevator door can define an interior space in a modern(ish) setting.

I think an accessory set would be sufficient to turn a classic DF dungeon into a Mayan temple.

... .

This posting of Jack's has some possible compromises that could work.

"Big Block" Master Maze could work for a variety of cultures around the world as long as there is no decorative motif added.

Furthermore, accessory sets for Egyptian and Mayan cultures for the Fantasy sets would be a nice start, a stopgap measure of some utility; full-fledge sets could be done after Jeff gets a serious business loan for Dwarven Forge for fluid, stock and research capital.

As far as Pulp, a Master Maze style could not just be some 20th Century architecture.
As far as daily life, let alone architecture, were emphatically changed by the meridian of the Second World War.
American life is characterized as either before the war or after; the look, the way, the flow, are all different depending on which side of the War you are speaking of.
I would certainly want Master Maze in "Before the War" category as a Pulp gamer.

Dwarven Forge has always had "money" problems from what I have been told.
I have been told that is why there is as few sets as there have been.
I just see a serious need for the sets I have championed here in this thread.
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#39792
Re:Pulp-style Master Maze 3 Years, 9 Months ago  
I guess one of the problems is almost everyone plays fantasy games (90%?) or their group plays fantasy. A bit less with sci fi and so it goes down and down to "Zombie Hamsters from Mars" game.

Although I would love a set that was 1930's and another that was Nautilus Submarine and another that was Dwarven City etc etc if they are too niche they won't make money. These guys have to make money or they will fold the business?

We need a millionaire role player sponsor? I heard Bill Gates used to play D&D?

:)

Dave
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