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Sunless Citadel
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TOPIC: Sunless Citadel
#3045
Sunless Citadel 10 Years ago  
Zoro,

Kewl.. I'll Look forward to it... As to the Citadel itself do you Reccomend it Should I decide to Get Back into D&D? I'll be Starting a Group of Mixed Player Experience, but I want the Characters Starting from Scratch...
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#3046
Sunless Citadel 10 Years ago  
We've had a lot of fun with the Sunless Citadel so far. It has an unusual plot and unusual final opponent, it has a new monster featured prominently, it has the classic kobolds and goblinoids, and it has much potential for roleplaying and problem solving through roleplaying as well as combat encounters. So I'd say its a good balanced adventure. Of course, every group has their preferences so your mileage may vary.
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#3047
Sunless Citadel 10 Years ago  
Zoro,

Roger that... And Thank You for the Answer... I Suppose part of my Question is:

Is the Sunless Citadel a Good "Starting" Point for New Players as well as Advanced Players? (As a Campaign Starter for instance)...
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#3048
Sunless Citadel 9 Years, 12 Months ago  
I think Sunless Citadel is definitely a good adventure for new players. I think it can be good for advanced players if the DM expands on the roleplaying elements already there in terms of the dealings with the Hucrele family in Oakhurst and with the kobolds in the dungeon. Meepo and Yusdrayl have become memorable characters for my players. Meepo accompanied them for most of the adventure and advanced to Warrior 1 Rogue 2 by the conclusion of the adventure. We had a blast with the final battle. One of my players was playing a druid and she succeeded in entangling the evil druid from his very own evil tree, though he in turn entangled most of the party by the time the fight was over. The good PC druid ended up striking the final blow with a blast from her Produce Flame spell which left him scorched and hanging from his tree until the entangle spell wore off and and he fell to the ground, dead. I took pictures of the scene of the final battle, the Twilight Grove. Now I just need to figure out how to post them here.
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#3049
Sunless Citadel 9 Years, 12 Months ago  
I figured out how to post pictures, so here is another of the Twilight Grove. Note I didn't have time to use the connectors in the Dwarven Forge pieces this time. Here you see a closer view of the Villains, including Belak, poor Sharwyn and Sir Braford, two twig blights (I used bladeling fighters as the best approximation available to me) and Belak's giant frog companion. Oh, and the Gulthias Tree in the background.
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#3050
Sunless Citadel 9 Years, 12 Months ago  
Here is a view of the heroes making their way through the Grove, from the perspective of the Gulthias Tree.
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#3051
Sunless Citadel 9 Years, 12 Months ago  
Aerial view of the Twilight Grove. The curved walls seemed just the right size to make the ruined remnant of the small tower pictured in the map, while wall pieces worked as other crumbling ruined walls also in the map. I had to cut the cave short on one side where it really continued a little further as a cul de sac in the map, but it just wouldn't fit on the table, and was too far from the action to be important anyway.
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#3052
Sunless Citadel 9 Years, 12 Months ago  
Here you can see a bigger piece of the Twilight Grove and the rooms leading to it way in the distance.
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#3053
Sunless Citadel 9 Years, 12 Months ago  
Here is another picture of the Grove from the Player Characters' perspective as they entered the Grove. That's the last one. Maybe I'll go back and reconstruct some of the other interesting rooms in the upper level and take pictures to post. The most interesting to build was the large round room with the goblin chief, with the circular shaft with vines growing out of it in the center, connected with squarish shaped rooms and corridors and the big Dragon Hall with many columns and smoky torches.
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#3054
Sunless Citadel 9 Years, 12 Months ago  
Zoro,

Very Nice! Thanks for Posting the Pics... So in your final Analysis It sounds like DF worked out just fine...? Kewl Tree by the way... And as to the NPC types you mentioned early on, are they Monsters in the Dungeon that can be Helpful if the Party takes their time and roleplays it? Or are there "Hooks" to get the Party to make Friends instead of Killing the Kobald on Sight?
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#3055
Sunless Citadel 9 Years, 12 Months ago  
I got the tree from Michael's. It was part of their Halloween decorations for sale, for I think about $7 or $8. If you have a Michael's nearby I'm sure you could still find one. It was perfect for the Gulthias tree at the end of the module, which is supposed to be a Gargantuan evil tree which grew from a wooden spike used to kill a vampire (but the wood of the spike was still green and took root, feeding on the dark power of the vampire). The dungeon also has a lot of interesting scenery unrelated to the adventure itself, but which adds a sense of history and mystery, and can be easily modified by a DM to add clues for future adventures.

As to the NPC's, yes, there are notes for roleplaying and a good hook for the PC's to befriend, or at least ally, with at least one kobold in particular, and through him, with the kobold tribe, against the goblin tribe in the dungeon (only the one kobold will be sent with them to "help" however). The kobold sorceress leader can assign them a quest which coincides in part with the quest they are most likely on already, in that either way they have to face the goblins. The kobolds can take them to the start of the goblin defenses. It makes sense since the kobolds are getting what they want, which is getting rid of their goblin competition for territory in the dungeon, as long as the PC's honor the alliance and leave them in charge of the place when they are done with the goblins. The big bad who is calling the shots for the goblins is an unusual villain, in that he is an evil druid who is running strange experiments to "expand" nature's reach in new ways.....
The other NPCs I mentioned are the Hucrele merchant family in town, who is missing two family members who went into the Sunless Citadel with two other adventurers and have not been seen since. The PCs can be hired to investigate and try to rescue them or at least learn their fate, which turns out to be quite interesting. I added a couple of NPCs to the town, such as the bartender and barmaid at the Old Boar's Inn, a drunk dwarf, actually a cleric, that hung out at the tavern and chatted with the PCs a couple of times, a messenger boy sent by the Hucrele matron to fetch the party, and an old healer woman actually a low level druid who was the mother of the ranger that went with the missing Hucreles as a guide and also never returned.
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#3056
Sunless Citadel 9 Years, 12 Months ago  
That last post was from me.
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